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authorNorbert Preining <norbert@preining.info>2019-09-30 03:00:43 +0000
committerNorbert Preining <norbert@preining.info>2019-09-30 03:00:43 +0000
commitbbbe8128e7ae9d816a221377dbf5ff3969bb203b (patch)
tree0283a521760b879b30e61872f14f235645745675 /graphics/asymptote/webgl
parent14ce8b68fe7df49e8a8891bb94c63b9a846da232 (diff)
CTAN sync 201909300300
Diffstat (limited to 'graphics/asymptote/webgl')
-rw-r--r--graphics/asymptote/webgl/WebGLfooter.html17
-rw-r--r--graphics/asymptote/webgl/WebGLheader.html172
-rw-r--r--graphics/asymptote/webgl/arcball-0.01.js67
-rw-r--r--graphics/asymptote/webgl/arcball-min-0.01.js1
-rw-r--r--graphics/asymptote/webgl/arcball.js67
-rw-r--r--graphics/asymptote/webgl/data.js47
-rw-r--r--graphics/asymptote/webgl/gl-0.01.js738
-rw-r--r--graphics/asymptote/webgl/gl-matrix-min-2.3.2.js29
-rw-r--r--graphics/asymptote/webgl/gl.js2756
-rw-r--r--graphics/asymptote/webgl/glm-js-min-2.2.2.js273
10 files changed, 1987 insertions, 2180 deletions
diff --git a/graphics/asymptote/webgl/WebGLfooter.html b/graphics/asymptote/webgl/WebGLfooter.html
deleted file mode 100644
index 043713cd25..0000000000
--- a/graphics/asymptote/webgl/WebGLfooter.html
+++ /dev/null
@@ -1,17 +0,0 @@
- </script>
-
-</head>
-
-
-<body onload="webGLStart();">
- <script type="text/javascript" id="eventfunc">
- // forceredraw = true;
- function processloop(deltams) {
- // enter arbitrary processing event here
- // if one wants to modify the object per tick.
- }
- </script>
- <canvas id="Asymptote" style="border: none;" width="800" height="800" />
-</body>
-
-</html>
diff --git a/graphics/asymptote/webgl/WebGLheader.html b/graphics/asymptote/webgl/WebGLheader.html
deleted file mode 100644
index 98fa24ec32..0000000000
--- a/graphics/asymptote/webgl/WebGLheader.html
+++ /dev/null
@@ -1,172 +0,0 @@
-<html>
-
-<head>
- <meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
-
- <script id="shader-fs" type="x-shader/x-fragment">#version 300 es
- precision mediump float;
-
- in vec4 vColor;
- in vec3 vNormal;
- out vec4 outColor;
-
- flat in int vMaterialIndex;
-
- // can also construct an alternative shader,
- // but would require more work.
- // FIXME: An ad-hoc solution is to use uniforms...
- uniform int useColor;
-
- struct Material {
- vec4 baseColor, emissive, specular;
- float roughness, metallic, f0;
- };
-
- uniform mat4 uMMatrix; // model matrix
- uniform mat4 uPMatrix; // projection matrix
- uniform mat4 uVMatrix; // view matrix
-
- uniform Material objMaterial[100]; // assuming we are doing multiple materials,
-
- // we can upload them one at a time per call.
- // but, we can also make it an array + pass in an index,
- // say uniform Material objMaterial[$nmat];
-
- // or, even use Uniform Buffer Objects...
-
- // type, for now
- #define POINT_LIGHT 1
- #define DIRECTIONAL_LIGHT 2
-
- // for direction, parameter is direction
- // for point light, parameter is position (in homoeg coords?)
- // are these given in world coords, or view coords? - I can do both
- struct Light {
- int type;
- vec3 color;
- float brightness;
- vec4 parameter;
- };
-
- uniform int unLights; // can be replaced by a constant, or even a fixed array in the final release.
- uniform Light objLights[100]; // again, can be set at will by the asy generator.
-
- float NDF_TRG(vec3 halfv, vec3 normal, float roughness) {
- float ndoth=max(dot(normal, halfv), 0.0);
- float alpha2=roughness*roughness;
-
- float denom=pow(ndoth*ndoth*(alpha2-1.0)+1.0, 2.0);
- return alpha2/denom;
- }
-
- float GGX_Geom(vec3 v, vec3 normal, float roughness) {
- float ndotv=max(dot(v, normal), 0.0);
- float ap=pow((1.0+roughness), 2.0);
- float k=ap/8.0;
-
- return ndotv/((ndotv*(1.0-k))+k);
- }
-
- float Geom(vec3 v, vec3 l, vec3 normal, float roughness) {
- return GGX_Geom(v,normal,roughness)*GGX_Geom(l,normal,roughness);
- }
-
- float Fresnel(vec3 h, vec3 v, float f0) {
- float hdotv=max(dot(h,v), 0.0);
- return f0+(1.0-f0)*pow((1.0-hdotv),5.0);
- }
-
- // physical based shading using UE4 model.
- vec3 physBDRF(Material material, vec3 normal, vec3 lightdir, vec3 lookdir) {
- vec3 lambertian=material.baseColor.rgb;
- vec3 h=normalize(lightdir+lookdir);
- float omegain=max(dot(lookdir, normal), 0.0);
- float omegali=max(dot(lightdir, normal), 0.0);
-
- float D=NDF_TRG(h, normal, material.roughness*material.roughness);
- float G=Geom(lookdir, lightdir, normal, material.roughness*material.roughness);
- float F=Fresnel(h, lookdir, material.f0);
-
- float denom=4.0*omegain*omegali;
- if (denom == 0.0) {return vec3(0,0,0); }
-
- float rawrefl=(D*G) / denom;
-
- vec3 dielectric=mix(lambertian, rawrefl*material.specular.rgb, F);
- vec3 metal=rawrefl*material.baseColor.rgb;
-
- return mix(dielectric, metal, material.metallic);
- }
-
- void main(void)
- {
- // change later.
-
- // assuming for now that the headlamp is always on.
- // light dir=+Z, viewDir=+Z,
-
- float normalSign = gl_FrontFacing ? 1.0 : -1.0;
-
- vec3 normal=normalSign*normalize(vNormal);
- vec3 Z=vec3(0,0,1.0);
- vec3 rawCol = vec3(0.0);
-
- Material m=objMaterial[vMaterialIndex];
-
- if (useColor == 1) {
- m.baseColor = vColor;
- }
-
- for (int i=0;i<unLights;++i) {
- Light Li=objLights[i];
- float cosTheta = 0.0;
- float atteunation = 1.0;
- vec3 lightDirection = vec3(0.0);
- if (Li.type == DIRECTIONAL_LIGHT) {
- lightDirection = Li.parameter.xyz;
- cosTheta = max(dot(normal, lightDirection), 0.0);
- }
- vec3 radiance = cosTheta * Li.color * Li.brightness;
- rawCol += physBDRF(m, normal, lightDirection, Z) * radiance;
- }
- outColor=vec4(rawCol,1);
- }
- </script>
-
- <script id="shader-vs" type="x-shader/x-vertex">#version 300 es
- precision mediump float;
- in vec3 aVertexPosition;
- in vec4 aVertexColor;
- in vec3 aVertexNormal;
- in int aVertexMaterialIndex;
-
- uniform mat4 uMMatrix; // model matrix
- uniform mat4 uPMatrix; // projection matrix
- uniform mat4 uVMatrix; // view matrix
-
- out vec4 vColor;
- out vec3 vNormal;
- flat out int vMaterialIndex;
-
- mat4 invdual(mat4 invec) {
- return inverse(transpose(invec));
- }
- void main(void) {
- gl_Position=uPMatrix*uVMatrix*uMMatrix*vec4(aVertexPosition,1.0);
-
- mat4 invdualmat=invdual(uVMatrix*uMMatrix);
- vec4 rawNormal=invdualmat*vec4(aVertexNormal, 0);
-
- vNormal=normalize(rawNormal.xyz);
-
- vColor=aVertexColor;
- vMaterialIndex=aVertexMaterialIndex;
- }
-
- </script>
-
- <script type="text/javascript" src="https://vectorgraphics.github.io/asymptote/webgl/gl-matrix-min-2.3.2.js"></script>
- <script type="text/javascript" src="https://vectorgraphics.github.io/asymptote/webgl/glm-js-min-2.2.2.js"></script>
- <script type="text/javascript" src="https://vectorgraphics.github.io/asymptote/webgl/arcball-min-0.01.js"></script>
- <script type="text/javascript" src="gl.js"></script>
- <script type="text/javascript">
diff --git a/graphics/asymptote/webgl/arcball-0.01.js b/graphics/asymptote/webgl/arcball-0.01.js
deleted file mode 100644
index db6da0f81a..0000000000
--- a/graphics/asymptote/webgl/arcball-0.01.js
+++ /dev/null
@@ -1,67 +0,0 @@
-// double, double => rotation matrix
-// require https://cdn.rawgit.com/humbletim/glm-js/31fd034b/build/glm-js.min.js
-
-
-var arcballLib = {
- arcball: function(oldmouse, newmouse) {
- let oldMouseNew = [0, 0, 0];
- let newMouseNew = [0, 0, 0];
-
- let testNorm = this.twonorm(oldmouse);
- if (testNorm > 1) {
- oldMouseNew[0] = oldmouse[0] / testNorm;
- oldMouseNew[1] = oldmouse[1] / testNorm;
- } else {
- oldMouseNew[0] = oldmouse[0];
- oldMouseNew[1] = oldmouse[1];
- }
-
- let testNorm2 = this.twonorm(newmouse);
- if (testNorm2 > 1) {
- newMouseNew[0] = newmouse[0] / testNorm2;
- newMouseNew[1] = newmouse[1] / testNorm2;
- } else {
- newMouseNew[0] = newmouse[0];
- newMouseNew[1] = newmouse[1];
- }
-
- var z1squared = 1 - (oldMouseNew[1] ** 2) - (oldMouseNew[0] ** 2);
- if (z1squared < 0 && z1squared > -0.00001) {
- z1squared = 0;
- }
-
- var z2squared = 1 - (newMouseNew[1] ** 2) - (newMouseNew[0] ** 2);
- if (z2squared < 0 && z2squared > -0.00001) {
- z2squared = 0;
- }
-
-
- oldMouseNew[2] = Math.sqrt(z1squared);
- newMouseNew[2] = Math.sqrt(z2squared);
-
- if (isNaN(oldMouseNew[2]) || isNaN(newMouseNew[2])) {
-
- alert('Error!');
- }
-
-
- let oldMouseVec = glm.vec3(...oldMouseNew);
- let newMouseVec = glm.vec3(...newMouseNew);
- let axis = glm.normalize(glm.cross(oldMouseVec, newMouseVec));
-
- // console.log(axis[0], axis[1], axis[2]);
-
- let angle = Math.acos(glm.dot(oldMouseVec, newMouseVec));
-
- return [angle, axis]
-
- },
-
- twonorm: function(v) {
- let normSq = 0
- for (let i = 0; i < v.length; i++) {
- normSq += (v[i] ** 2);
- }
- return Math.sqrt(normSq);
- }
-} \ No newline at end of file
diff --git a/graphics/asymptote/webgl/arcball-min-0.01.js b/graphics/asymptote/webgl/arcball-min-0.01.js
deleted file mode 100644
index 9efc72fa4d..0000000000
--- a/graphics/asymptote/webgl/arcball-min-0.01.js
+++ /dev/null
@@ -1 +0,0 @@
-var arcballLib={arcball:function(oldmouse,newmouse){let oldMouseNew=[0,0,0];let newMouseNew=[0,0,0];let testNorm=this.twonorm(oldmouse);if(testNorm>1){oldMouseNew[0]=oldmouse[0]/testNorm;oldMouseNew[1]=oldmouse[1]/testNorm}else{oldMouseNew[0]=oldmouse[0];oldMouseNew[1]=oldmouse[1]}let testNorm2=this.twonorm(newmouse);if(testNorm2>1){newMouseNew[0]=newmouse[0]/testNorm2;newMouseNew[1]=newmouse[1]/testNorm2}else{newMouseNew[0]=newmouse[0];newMouseNew[1]=newmouse[1]}var z1squared=1-oldMouseNew[1]**2-oldMouseNew[0]**2;if(z1squared<0&&z1squared>-1e-5){z1squared=0}var z2squared=1-newMouseNew[1]**2-newMouseNew[0]**2;if(z2squared<0&&z2squared>-1e-5){z2squared=0}oldMouseNew[2]=Math.sqrt(z1squared);newMouseNew[2]=Math.sqrt(z2squared);if(isNaN(oldMouseNew[2])||isNaN(newMouseNew[2])){alert("Error!")}let oldMouseVec=glm.vec3(...oldMouseNew);let newMouseVec=glm.vec3(...newMouseNew);let axis=glm.normalize(glm.cross(oldMouseVec,newMouseVec));let angle=Math.acos(glm.dot(oldMouseVec,newMouseVec));return[angle,axis]},twonorm:function(v){let normSq=0;for(let i=0;i<v.length;i++){normSq+=v[i]**2}return Math.sqrt(normSq)}}; \ No newline at end of file
diff --git a/graphics/asymptote/webgl/arcball.js b/graphics/asymptote/webgl/arcball.js
deleted file mode 100644
index db6da0f81a..0000000000
--- a/graphics/asymptote/webgl/arcball.js
+++ /dev/null
@@ -1,67 +0,0 @@
-// double, double => rotation matrix
-// require https://cdn.rawgit.com/humbletim/glm-js/31fd034b/build/glm-js.min.js
-
-
-var arcballLib = {
- arcball: function(oldmouse, newmouse) {
- let oldMouseNew = [0, 0, 0];
- let newMouseNew = [0, 0, 0];
-
- let testNorm = this.twonorm(oldmouse);
- if (testNorm > 1) {
- oldMouseNew[0] = oldmouse[0] / testNorm;
- oldMouseNew[1] = oldmouse[1] / testNorm;
- } else {
- oldMouseNew[0] = oldmouse[0];
- oldMouseNew[1] = oldmouse[1];
- }
-
- let testNorm2 = this.twonorm(newmouse);
- if (testNorm2 > 1) {
- newMouseNew[0] = newmouse[0] / testNorm2;
- newMouseNew[1] = newmouse[1] / testNorm2;
- } else {
- newMouseNew[0] = newmouse[0];
- newMouseNew[1] = newmouse[1];
- }
-
- var z1squared = 1 - (oldMouseNew[1] ** 2) - (oldMouseNew[0] ** 2);
- if (z1squared < 0 && z1squared > -0.00001) {
- z1squared = 0;
- }
-
- var z2squared = 1 - (newMouseNew[1] ** 2) - (newMouseNew[0] ** 2);
- if (z2squared < 0 && z2squared > -0.00001) {
- z2squared = 0;
- }
-
-
- oldMouseNew[2] = Math.sqrt(z1squared);
- newMouseNew[2] = Math.sqrt(z2squared);
-
- if (isNaN(oldMouseNew[2]) || isNaN(newMouseNew[2])) {
-
- alert('Error!');
- }
-
-
- let oldMouseVec = glm.vec3(...oldMouseNew);
- let newMouseVec = glm.vec3(...newMouseNew);
- let axis = glm.normalize(glm.cross(oldMouseVec, newMouseVec));
-
- // console.log(axis[0], axis[1], axis[2]);
-
- let angle = Math.acos(glm.dot(oldMouseVec, newMouseVec));
-
- return [angle, axis]
-
- },
-
- twonorm: function(v) {
- let normSq = 0
- for (let i = 0; i < v.length; i++) {
- normSq += (v[i] ** 2);
- }
- return Math.sqrt(normSq);
- }
-} \ No newline at end of file
diff --git a/graphics/asymptote/webgl/data.js b/graphics/asymptote/webgl/data.js
deleted file mode 100644
index 915dc35619..0000000000
--- a/graphics/asymptote/webgl/data.js
+++ /dev/null
@@ -1,47 +0,0 @@
-var p = [
- [0, 0, 1.6],
- [1, 1.333333333333333, 0],
- [0, 0.666666666666667, 0],
- [0, 1, 0],
- [0.333333333333333, 0, 0],
- [0.333333333333333, 0.333333333333333, 0],
- [0.333333333333333, 0.666666666666667, 0],
- [0.333333333333333, 1, 0],
- [0.666666666666667, 0, 0],
- [0.666666666666667, 0.333333333333333, 0],
- [0.666666666666667, 0.666666666666667, 0],
- [0.666666666666667, 1, 0],
- [1, 0, 0],
- [1, 0.333333333333333, 0],
- [1, 0.666666666666667, 0],
- [1, 1, 0.1]
- ];
-
- var materialIndex = 0;
-
- var objMaterial = new Material(
- baseColor = [1, 1, 0, 1],
- emissive = [0, 0, 0, 1],
- specular = [1, 1, 1, 1],
- roughness = 0.15,
- metallic = 0,
- f0 = 0.04
- );
-
- // Lighting parameters
- var L = [0.447735768366173, 0.497260947684137, 0.743144825477394];
- var Ambient = [0.1, 0.1, 0.1];
- var Diffuse = [0.8, 0.8, 0.8, 1];
- var Specular = [0.7, 0.7, 0.7, 1];
- var specularfactor = 3;
-
- // Material parameters
- var emissive = [0, 0, 0, 1];
- var ambient = [0, 0, 0, 1];
- var diffuse = [1, 0, 0, 1];
- var specular = [0.75, 0.75, 0.75, 1];
- var shininess = 0.5;
-
- var cameraPos = vec3.fromValues(0, 0, 2);
- var cameraLookAt = vec3.fromValues(0, 0, 0);
- var cameraUp = vec3.fromValues(1, 0, 0);
diff --git a/graphics/asymptote/webgl/gl-0.01.js b/graphics/asymptote/webgl/gl-0.01.js
deleted file mode 100644
index 079b1bb70e..0000000000
--- a/graphics/asymptote/webgl/gl-0.01.js
+++ /dev/null
@@ -1,738 +0,0 @@
-// Contains code from http: //learningwebgl.com/blog/ ? p=28#triangle-vertex-positions
-// modified to produce a subdivision algorithm for rendering Bezier
-// patches with WebGL
-var gl;
-
-function initGL(canvas) {
- try {
- gl=canvas.getContext("experimental-webgl");
- gl.viewportWidth=canvas.width;
- gl.viewportHeight=canvas.height;
- } catch(e) {}
- if(!gl) {
- alert("Could not initialise WebGL, sorry : -(");
- }
-}
-
-function getShader(gl, id) {
- var shaderScript=document.getElementById(id);
- if(!shaderScript) {
- return null;
- }
- var str="";
- var k=shaderScript.firstChild;
- while(k) {
- if(k.nodeType == 3) {
- str += k.textContent;
- }
- k=k.nextSibling;
- }
- var shader;
- if(shaderScript.type == "x-shader/x-fragment") {
- shader=gl.createShader(gl.FRAGMENT_SHADER);
- } else if(shaderScript.type == "x-shader/x-vertex") {
- shader=gl.createShader(gl.VERTEX_SHADER);
- } else {
- return null;
- }
- gl.shaderSource(shader,str);
- gl.compileShader(shader);
- if(!gl.getShaderParameter(shader,gl.COMPILE_STATUS)) {
- alert(gl.getShaderInfoLog(shader));
- return null;
- }
- return shader;
-}
-
-var shaderProgram;
-
-function initShaders() {
- var fragmentShader=getShader(gl,"shader-fs");
- var vertexShader=getShader(gl,"shader-vs");
- shaderProgram=gl.createProgram();
- gl.attachShader(shaderProgram,vertexShader);
- gl.attachShader(shaderProgram,fragmentShader);
- gl.linkProgram(shaderProgram);
- if(!gl.getProgramParameter(shaderProgram,gl.LINK_STATUS)) {
- alert("Could not initialise shaders");
- }
- gl.useProgram(shaderProgram);
- shaderProgram.vertexPositionAttribute=gl.getAttribLocation(shaderProgram,"aVertexPosition");
- gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);
- shaderProgram.vertexColorAttribute=gl.getAttribLocation(shaderProgram,"aVertexColor");
- gl.enableVertexAttribArray(shaderProgram.vertexColorAttribute);
- shaderProgram.pMatrixUniform=gl.getUniformLocation(shaderProgram,"uPMatrix");
- shaderProgram.mvMatrixUniform=gl.getUniformLocation(shaderProgram,"uMVMatrix");
-}
-var mvMatrix=mat4.create();
-var pMatrix=mat4.create();
-
-function setMatrixUniforms() {
- gl.uniformMatrix4fv(shaderProgram.pMatrixUniform,false,pMatrix);
- gl.uniformMatrix4fv(shaderProgram.mvMatrixUniform,false,mvMatrix);
-}
-
-var VertexBuffer;
-var ColorBuffer;
-
-var vertices=new Array();
-var colors=new Array();
-var indices=new Array();
-var nvertices=0;
-
-var mvMatrix=mat4.create();
-var translOffset=[0,0,0];
-var zoomFactor=1;
-
-var mvMatrixStack=[] ;
-var pMatrix=mat4.create();
-
-var localRotation=mat4.create();
-
-function mvPushMatrix() {
- var copy=mat4.create();
- mat4.set(mvMatrix,copy);
- mvMatrixStack.push(copy);
-}
-
-function mvPopMatrix() {
- if(mvMatrixStack.length == 0) {
- throw "Invalid popMatrix!";
- }
- mvMatrix=mvMatrixStack.pop();
-}
-
-function degToRad(degrees) {
- return degrees*Math.PI/180;
-}
-
-var redraw=true;
-var mouseDownOrTouchActive=false;
-var lastMouseX=null;
-var lastMouseY=null;
-var touchID=null;
-
-
-var center=[0,0,1];
-var centerInv=[0,0,-1];
-
-var rotationMatLocal=mat4.create();
-var rotationMatrix=mat4.create();
-mat4.identity(rotationMatrix);
-
-function handleMouseDown(event) {
- mouseDownOrTouchActive=true;
- lastMouseX=event.clientX;
- lastMouseY=event.clientY;
-}
-
-function handleTouchStart(evt) {
- evt.preventDefault();
- var touches=evt.targetTouches;
-
- if(touches.length == 1 && !mouseDownOrTouchActive) {
- touchId=touches[0].identifier;
- lastMouseX=touches[0].pageX,
- lastMouseY=touches[0].pageY;
- }
-}
-
-function handleMouseUpOrTouchEnd(event) {
- mouseDownOrTouchActive=false;
-}
-
-function processDrag(newX, newY, pan=false) {
- let lastX=(lastMouseX-400)/400;
- let lastY=(lastMouseY-400)/400;
-
- let rawX=(newX-400)/400;
- let rawY=(newY-400)/400;
-
- if(!pan) {
- let [angle,axis]=arcballLib.arcball([lastX,-lastY],[rawX,-rawY]);
- let tmpMatrix=mat4.create()
- mat4.identity(tmpMatrix)
- mat4.rotate(tmpMatrix,tmpMatrix,angle,[axis[0],axis[1],axis[2]])
- mat4.multiply(rotationMatrix,tmpMatrix,rotationMatrix);
- } else {
- translOffset[0] +=(rawX-lastX);
- translOffset[1] -=(rawY-lastY);
- }
- lastMouseX=newX;
- lastMouseY=newY;
- redraw=true;
-}
-
-function handleKey(key) {
- var keycode=key.key;
- var rotate=true;
- var axis=[0,0,1];
- switch(keycode) {
- case "w":
- axis=[-1,0,0];
- break;
- case "d":
- axis=[0,1,0];
- break;
- case "a":
- axis=[0,-1,0];
- break;
- case "s":
- axis=[1,0,0];
- break;
-
- default:
- rotate=false;
- break;
- }
-
- if(rotate) {
- mat4.rotate(rotationMatrix,rotationMatrix,0.1,axis);
- redraw=true;
- }
-
-}
-
-function handleMouseWheel(event) {
- zoomFactor -= event.deltaY/100;
-
- if(zoomFactor < 0) {
- zoomFactor=0;
- } else if(zoomFactor > 100) {
- zoomFactor=100;
- }
-
- res=zoomFactor*0.001;
- redraw=true;
-}
-
-function handleMouseMove(event) {
- if(!mouseDownOrTouchActive) {
- return;
- }
-
- var newX=event.clientX;
- var newY=event.clientY;
-
- processDrag(newX,newY,event.getModifierState("Alt"));
-}
-
-function handleTouchMove(evt) {
- evt.preventDefault();
- var touches=evt.targetTouches;
-
- if(touches.length == 1 && touchId == touches[0].identifier) {
- var newX=touches[0].pageX;
- var newY=touches[0].pageY;
- processDrag(newX,newY);
- }
-}
-
-// Prepare canvas for drawing
-function sceneSetup() {
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- mat4.perspective(pMatrix,45,gl.viewportWidth/gl.viewportHeight,0.1,100.0);
- mat4.identity(mvMatrix);
-
- mat4.translate(mvMatrix,mvMatrix,centerInv);
- mat4.multiply(mvMatrix,mvMatrix,rotationMatrix);
- mat4.scale(mvMatrix,mvMatrix,[zoomFactor,zoomFactor,zoomFactor]);
- mat4.translate(mvMatrix,mvMatrix,center);
-
- mat4.translate(mvMatrix,mvMatrix,translOffset)
-}
-
-var indexExt;
-
-// Create buffer data for the patch and its subdivisions to be pushed to the graphics card
-//Takes as an argument the array of vertices that define the patch to be drawn
-// Using the vertex position buffer of the above function,draw patch.
-function setBuffer() {
- VertexBuffer=gl.createBuffer();
- VertexBuffer.itemSize=3;
-
- ColorBuffer=gl.createBuffer();
- ColorBuffer.itemSize=4;
-
- indexBuffer=gl.createBuffer();
- indexBuffer.itemSize=1;
-}
-
-function drawBuffer() {
- gl.bindBuffer(gl.ARRAY_BUFFER,VertexBuffer);
- gl.bufferData(gl.ARRAY_BUFFER,new Float32Array(vertices),gl.STATIC_DRAW);
- gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute,
- VertexBuffer.itemSize,gl.FLOAT,false,0,0);
- VertexBuffer.numItems=nvertices;
-
- gl.bindBuffer(gl.ARRAY_BUFFER,ColorBuffer);
- gl.bufferData(gl.ARRAY_BUFFER,new Float32Array(colors),gl.STATIC_DRAW);
- gl.vertexAttribPointer(shaderProgram.vertexColorAttribute,
- ColorBuffer.itemSize,gl.FLOAT,false,0,0);
- ColorBuffer.numItems=nvertices;
-
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,indexBuffer);
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER,
- indexExt ? new Uint32Array(indices) : new Uint16Array(indices),
- gl.STATIC_DRAW);
- indexBuffer.numItems=indices.length;
- gl.drawElements(gl.TRIANGLES,indexBuffer.numItems,
- indexExt ? gl.UNSIGNED_INT : gl.UNSIGNED_SHORT,0);
- vertices=[];
- colors=[];
- indices=[];
- nvertices=0;
-}
-
-var pixel=1.0; // Adaptive rendering constant.
-var FillFactor=0.1;
-var BezierFactor=0.4;
-//var res=0.0005; // Temporary
-var res=0.001; // Temporary
-var res2=res*res;
-var Epsilon=0.1*res;
-var epsilon=0;
-var Fuzz=1000*Number.EPSILON;
-var Fuzz2=Fuzz*Fuzz;
-
-function Split3(z0, c0, c1, z1) {
- this.m0=new Array(3);
- this.m2=new Array(3);
- this.m3=new Array(3);
- this.m4=new Array(3);
- this.m5=new Array(3);
- for(var i=0; i < 3; ++i) {
- this.m0[i]=0.5*(z0[i]+c0[i]);
- var m1=0.5*(c0[i]+c1[i]);
- this.m2[i]=0.5*(c1[i]+z1[i]);
- this.m3[i]=0.5*(this.m0[i]+m1);
- this.m4[i]=0.5*(m1+this.m2[i]);
- this.m5[i]=0.5*(this.m3[i]+this.m4[i]);
- }
-}
-
-function unit(v) {
- var norm=Math.sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]);
- norm=(norm != 0) ? 1/norm : 1;
- return [v[0]*norm,v[1]*norm,v[2]*norm];
-}
-
-// Store the vertex v and its color vector c in the buffer.
-function vertex(v,c) {
- vertices.push(v[0]);
- vertices.push(v[1]);
- vertices.push(v[2]);
-
- colors.push(c[0]);
- colors.push(c[1]);
- colors.push(c[2]);
- colors.push(c[3]);
- return nvertices++;
-}
-
-function abs2(v) {
- return v[0]*v[0]+v[1]*v[1]+v[2]*v[2];
-}
-
-function dot(u, v) {
- return u[0]*v[0]+u[1]*v[1]+u[2]*v[2];
-}
-
-function cross(u, v) {
- return [u[1]*v[2]-u[2]*v[1],
- u[2]*v[0]-u[0]*v[2],
- u[0]*v[1]-u[1]*v[0]
- ];
-}
-
-function normal(left3, left2, left1, middle, right1, right2, right3) {
- var u0=right1[0]-middle[0];
- var v0=left1[0]-middle[0];
- var u1=right1[1]-middle[1];
- var v1=left1[1]-middle[1];
- var u2=right1[2]-middle[2];
- var v2=left1[2]-middle[2];
- var n=[
- u1*v2-u2*v1,
- u2*v0-u0*v2,
- u0*v1-u1*v0
- ];
- if(abs2(n) > epsilon)
- return unit(n);
-
- var lp=[v0,v1,v2];
- var rp=[u0,u1,u2];
- var lpp=[middle[0]+left2[0]-2*left1[0],
- middle[1]+left2[1]-2*left1[1],
- middle[2]+left2[2]-2*left1[2]
- ];
- var rpp=[middle[0]+right2[0]-2*right1[0],
- middle[1]+right2[1]-2*right1[1],
- middle[2]+right2[2]-2*right1[2]
- ];
- var a=cross(rpp,lp);
- var b=cross(rp,lpp);
- n=[a[0]+b[0],
- a[1]+b[1],
- a[2]+b[2]
- ];
- if(abs2(n) > epsilon)
- return unit(n);
-
- var lppp=[left3[0]-middle[0]+3*(left1[0]-left2[0]),
- left3[1]-middle[1]+3*(left1[1]-left2[1]),
- left3[2]-middle[2]+3*(left1[2]-left2[2])
- ];
- var rppp=[right3[0]-middle[0]+3*(right1[0]-right2[0]),
- right3[1]-middle[1]+3*(right1[1]-right2[1]),
- right3[2]-middle[2]+3*(right1[2]-right2[2])
- ];
- a=cross(rpp,lpp);
- b=cross(rp,lppp);
- var c=cross(rppp,lp);
- var d=cross(rppp,lpp);
- var e=cross(rpp,lppp);
- var f=cross(rppp,lppp);
- return unit([9*a[0]+3*(b[0]+c[0]+d[0]+e[0])+f[0],
- 9*a[1]+3*(b[1]+c[1]+d[1]+e[1])+f[1],
- 9*a[2]+3*(b[2]+c[2]+d[2]+e[2])+f[2]
- ]);
-}
-
-// return the maximum distance squared of points c0 and c1 from
-// the respective internal control points of z0--z1.
-function Straightness(z0,c0,c1,z1)
-{
- var third=1.0/3.0;
- var v=[third*(z1[0]-z0[0]),third*(z1[1]-z0[1]),third*(z1[2]-z0[2])];
- return Math.max(abs2([c0[0]-v[0]-z0[0],c0[1]-v[1]-z0[1],c0[2]-v[2]-z0[2]]),
- abs2([z1[0]-v[0]-c1[0],z1[1]-v[1]-c1[1],z1[2]-v[2]-c1[2]]));
-}
-
-// return the maximum perpendicular distance squared of points c0 and c1
-// from z0--z1.
-function Distance1(z0, c0, c1, z1) {
- var Z0=[c0[0]-z0[0],c0[1]-z0[1],c0[2]-z0[2]];
- var Q=unit([z1[0]-z0[0],z1[1]-z0[1],z1[2]-z0[2]]);
- var Z1=[c1[0]-z0[0],c1[1]-z0[1],c1[2]-z0[2]];
- var p0=dot(Z0,Q);
- var p1=dot(Z1,Q);
- return Math.max(abs2([Z0[0]-p0*Q[0],Z0[1]-p0*Q[1],Z0[2]-p0*Q[2]]),
- abs2([Z1[0]-p1*Q[0],Z1[1]-p1*Q[1],Z1[2]-p1*Q[2]]));
-}
-
-// return the perpendicular distance squared of a point z from the plane
-// through u with unit normal n.
-function Distance2(z, u, n) {
- var d=dot([z[0]-u[0],z[1]-u[1],z[2]-u[2]],n);
- return d*d;
-}
-
-function Distance(p) {
- var p0=p[0];
- var p3=p[3];
- var p12=p[12];
- var p15=p[15];
-
- // Check the flatness of the quad.
- var d=Distance2(p15,p0,normal(p3,p[2],p[1],p0,p[4],p[8],p12));
-
- // Determine how straight the edges are.
- d=Math.max(d,Straightness(p0,p[1],p[2],p3));
- d=Math.max(d,Straightness(p0,p[4],p[8],p12));
- d=Math.max(d,Straightness(p3,p[7],p[11],p15));
- d=Math.max(d,Straightness(p12,p[13],p[14],p15));
-
- // Determine how straight the interior control curves are.
- d=Math.max(d,Straightness(p[4],p[5],p[6],p[7]));
- d=Math.max(d,Straightness(p[8],p[9],p[10],p[11]));
- d=Math.max(d,Straightness(p[1],p[5],p[9],p[13]));
- return Math.max(d,Straightness(p[2],p[6],p[10],p[14]));
-}
-
-var k=1;
-// Return color associated with unit normal vector n.
-function color(n) {
- var Ldotn=L[0]*n[0]+L[1]*n[1]+L[2]*n[2];
- if(Ldotn < 0) Ldotn=0;
- var p=[emissive[0]+ambient[0]*Ambient[0]+Ldotn*diffuse[0]*Diffuse[0],
- emissive[1]+ambient[1]*Ambient[1]+Ldotn*diffuse[1]*Diffuse[1],
- emissive[2]+ambient[2]*Ambient[2]+Ldotn*diffuse[2]*Diffuse[2]
- ];
- var s=shininess*128;
- var H=unit([L[0],L[1],L[2]+1]);
- var f=Math.pow(H[0]*n[0]+H[1]*n[1]+H[2]*n[2],s);
-
- if(Ldotn > 0) // Phong-Blinn model of specular reflection
- p=[p[0]+f*specular[0]*Specular[0],p[1]+f*specular[1]*Specular[1],
- p[2]+f*specular[2]*Specular[2]
- ];
-
- return [p[0],p[1],p[2],1];
-}
-
-function render(p, I0, I1, I2, I3, P0, P1, P2, P3, flat0, flat1, flat2, flat3,
- C0, C1, C2, C3) {
- if(Distance(p) < res2) { // Patch is flat
- indices.push(I0);
- indices.push(I1);
- indices.push(I2);
-
- indices.push(I0);
- indices.push(I2);
- indices.push(I3);
- return;
- }
-
- var p0=p[0];
- var p3=p[3];
- var p12=p[12];
- var p15=p[15];
-
- var c0=new Split3(p0,p[1],p[2],p3);
- var c1=new Split3(p[4],p[5],p[6],p[7]);
- var c2=new Split3(p[8],p[9],p[10],p[11]);
- var c3=new Split3(p12,p[13],p[14],p15);
- var c4=new Split3(p0,p[4],p[8],p12);
- var c5=new Split3(c0.m0,c1.m0,c2.m0,c3.m0);
- var c6=new Split3(c0.m3,c1.m3,c2.m3,c3.m3);
- var c7=new Split3(c0.m5,c1.m5,c2.m5,c3.m5);
- var c8=new Split3(c0.m4,c1.m4,c2.m4,c3.m4);
- var c9=new Split3(c0.m2,c1.m2,c2.m2,c3.m2);
- var c10=new Split3(p3,p[7],p[11],p15);
-
- var s0=[p0,c0.m0,c0.m3,c0.m5,c4.m0,c5.m0,c6.m0,c7.m0,
- c4.m3,c5.m3,c6.m3,c7.m3,c4.m5,c5.m5,c6.m5,c7.m5
- ];
- var s1=[c4.m5,c5.m5,c6.m5,c7.m5,c4.m4,c5.m4,c6.m4,c7.m4,
- c4.m2,c5.m2,c6.m2,c7.m2,p12,c3.m0,c3.m3,c3.m5
- ];
- var s2=[c7.m5,c8.m5,c9.m5,c10.m5,c7.m4,c8.m4,c9.m4,c10.m4,
- c7.m2,c8.m2,c9.m2,c10.m2,c3.m5,c3.m4,c3.m2,p15
- ];
- var s3=[c0.m5,c0.m4,c0.m2,p3,c7.m0,c8.m0,c9.m0,c10.m0,
- c7.m3,c8.m3,c9.m3,c10.m3,c7.m5,c8.m5,c9.m5,c10.m5
- ];
-
- var m4=s0[15];
-
- var n0=normal(s0[0],s0[4],s0[8],s0[12],s0[13],s0[14],s0[15]);
- if(n0 == 0.0) {
- n0=normal(s0[0],s0[4],s0[8],s0[12],s0[11],s0[7],s0[3]);
- if(n0 == 0.0) n0=normal(s0[3],s0[2],s0[1],s0[0],s0[13],s0[14],s0[15]);
- }
-
- var n1=normal(s1[12],s1[13],s1[14],s1[15],s1[11],s1[7],s1[3]);
- if(n1 == 0.0) {
- n1=normal(s1[12],s1[13],s1[14],s1[15],s1[2],s1[1],s1[0]);
- if(n1 == 0.0) n1=normal(s1[0],s1[4],s1[8],s1[12],s1[11],s1[7],s1[3]);
- }
-
- var n2=normal(s2[15],s2[11],s2[7],s2[3],s2[2],s2[1],s2[0]);
- if(n2 == 0.0) {
- n2=normal(s2[15],s2[11],s2[7],s2[3],s2[4],s2[8],s2[12]);
- if(n2 == 0.0) n2=normal(s2[12],s2[13],s2[14],s2[15],s2[2],s2[1],s2[0]);
- }
-
- var n3=normal(s3[3],s3[2],s3[1],s3[0],s3[4],s3[8],s3[12]);
- if(n3 == 0.0) {
- n3=normal(s3[3],s3[2],s3[1],s3[0],s3[13],s3[14],s3[15]);
- if(n3 == 0.0) n3=normal(s3[15],s3[11],s3[7],s3[3],s3[4],s3[8],s3[12]);
- }
-
- var n4=normal(s2[3],s2[2],s2[1],m4,s2[4],s2[8],s2[12]);
-
- var m0,m1,m2,m3;
-
- // A kludge to remove subdivision cracks, only applied the first time
- // an edge is found to be flat before the rest of the subpatch is.
- if(flat0)
- m0=[0.5*(P0[0]+P1[0]),0.5*(P0[1]+P1[1]),0.5*(P0[2]+P1[2])];
- else {
- if((flat0=Distance1(p0,p[4],p[8],p12) < res2)) {
- var u=s0[12];
- var v=s2[3];
- var e=unit([u[0]-v[0],u[1]-v[1],u[2]-v[2]]);
- m0=[0.5*(P0[0]+P1[0])+Epsilon*e[0],0.5*(P0[1]+P1[1])+Epsilon*e[1],
- 0.5*(P0[2]+P1[2])+Epsilon*e[2]
- ];
- } else
- m0=s0[12];
- }
-
- if(flat1)
- m1=[0.5*(P1[0]+P2[0]),0.5*(P1[1]+P2[1]),0.5*(P1[2]+P2[2])];
- else {
- if((flat1=Distance1(p12,p[13],p[14],p15) < res2)) {
- var u=s1[15];
- var v=s3[0];
- var e=unit([u[0]-v[0],u[1]-v[1],u[2]-v[2]]);
- m1=[0.5*(P1[0]+P2[0])+Epsilon*e[0],0.5*(P1[1]+P2[1])+Epsilon*e[1],
- 0.5*(P1[2]+P2[2])+Epsilon*e[2]
- ];
- } else
- m1=s1[15];
- }
-
- if(flat2)
- m2=[0.5*(P2[0]+P3[0]),0.5*(P2[1]+P3[1]),0.5*(P2[2]+P3[2])];
- else {
- if((flat2=Distance1(p15,p[11],p[7],p3) < res2)) {
- var u=s2[3];
- var v=s0[12];
- var e=unit([u[0]-v[0],u[1]-v[1],u[2]-v[2]]);
- m2=[0.5*(P2[0]+P3[0])+Epsilon*e[0],0.5*(P2[1]+P3[1])+Epsilon*e[1],
- 0.5*(P2[2]+P3[2])+Epsilon*e[2]
- ];
- } else
- m2=s2[3];
- }
-
- if(flat3)
- m3=[0.5*(P3[0]+P0[0]),0.5*(P3[1]+P0[1]),0.5*(P3[2]+P0[2])];
- else {
- if((flat3=Distance1(p3,p[2],p[1],p0) < res2)) {
- var u=s3[0];
- var v=s1[15];
- var e=unit([u[0]-v[0],u[1]-v[1],u[2]-v[2]]);
- m3=[0.5*(P3[0]+P0[0])+Epsilon*e[0],
- 0.5*(P3[1]+P0[1])+Epsilon*e[1],
- 0.5*(P3[2]+P0[2])+Epsilon*e[2]
- ];
- } else
- m3=s3[0];
- }
-
- // document.write(n0);
- // document.write(" < br > ");
-
- {
- /*
- var c0=new Array(4);
- var c1=new Array(4);
- var c2=new Array(4);
- var c3=new Array(4);
- var c4=new Array(4);
-
- for(var i=0; i < 4; ++i) {
- c0[i]=0.5*(C0[i]+C1[i]);
- c1[i]=0.5*(C1[i]+C2[i]);
- c2[i]=0.5*(C2[i]+C3[i]);
- c3[i]=0.5*(C3[i]+C0[i]);
- c4[i]=0.5*(c0[i]+c2[i]);
- }
- */
-
- var c0=color(n0);
- var c1=color(n1);
- var c2=color(n2);
- var c3=color(n3);
- var c4=color(n4);
-
-
- var i0=vertex(m0,c0);
- var i1=vertex(m1,c1);
- var i2=vertex(m2,c2);
- var i3=vertex(m3,c3);
- var i4=vertex(m4,c4);
-
- render(s0,I0,i0,i4,i3,P0,m0,m4,m3,flat0,false,false,flat3,
- C0,c0,c4,c3);
- render(s1,i0,I1,i1,i4,m0,P1,m1,m4,flat0,flat1,false,false,
- c0,C1,c1,c4);
- render(s2,i4,i1,I2,i2,m4,m1,P2,m2,false,flat1,flat2,false,
- c4,c1,C2,c2);
- render(s3,i3,i4,i2,I3,m3,m4,m2,P3,false,false,flat2,flat3,
- c3,c4,c2,C3);
- }
-}
-
-
-function draw(p) {
- var p0=p[0];
- var p3=p[3];
- var p12=p[12];
- var p15=p[15];
-
- epsilon=0;
- for(var i=1; i < 16; ++i)
- epsilon=Math.max(epsilon,
- abs2([p[i][0]-p0[0],p[i][1]-p0[1],p[i][2]-p0[2]]));
- epsilon *= Fuzz2;
-
- var n0=normal(p3,p[2],p[1],p0,p[4],p[8],p12);
- var n1=normal(p0,p[4],p[8],p12,p[13],p[14],p15);
- var n2=normal(p12,p[13],p[14],p15,p[11],p[7],p3);
- var n3=normal(p15,p[11],p[7],p3,p[2],p[1],p0);
-
- var c0=color(n0);
- var c1=color(n1);
- var c2=color(n2);
- var c3=color(n3);
-
- var i0=vertex(p0,c0);
- var i1=vertex(p12,c1);
- var i2=vertex(p15,c2);
- var i3=vertex(p3,c3);
-
- render(p,i0,i1,i2,i3,p0,p12,p15,p3,false,false,false,false,
- c0,c1,c2,c3);
-
- drawBuffer();
-}
-
-var p=[];
-
-function tick() {
- requestAnimationFrame(tick);
- if(redraw) {
- sceneSetup();
- mat4.translate(mvMatrix,mvMatrix,[-0.5,-0.5,-1.5]);
- setMatrixUniforms();
- for(var i=0; i < p.length; ++i)
- draw(p[i]);
- redraw=false;
- }
-}
-
-function webGLStart() {
- var canvas=document.getElementById("Asymptote");
- initGL(canvas);
- initShaders();
- gl.clearColor(0.0,0.0,0.0,1.0);
- gl.enable(gl.DEPTH_TEST);
-
- indexExt=gl.getExtension("OES_element_index_uint");
-
- gl.viewport(0,0,gl.viewportWidth,gl.viewportHeight);
- setBuffer();
-
- canvas.onmousedown=handleMouseDown;
- document.onmouseup=handleMouseUpOrTouchEnd;
- document.onmousemove=handleMouseMove;
- canvas.onkeydown=handleKey;
- document.onwheel=handleMouseWheel;
-
- canvas.addEventListener("touchstart",handleTouchStart,false);
- canvas.addEventListener("touchend",handleMouseUpOrTouchEnd,false);
- canvas.addEventListener("touchcancel",handleMouseUpOrTouchEnd,false);
- canvas.addEventListener("touchleave",handleMouseUpOrTouchEnd,false);
- canvas.addEventListener("touchmove",handleTouchMove,false);
-
- tick();
-}
-
-
-// Lighting parameters
-var L = [0.447735768366173, 0.497260947684137, 0.743144825477394];
-var Ambient = [0.1, 0.1, 0.1];
-var Diffuse = [0.8, 0.8, 0.8, 1];
-var Specular = [0.7, 0.7, 0.7, 1];
-var specularfactor = 3;
-
-// Material parameters
-var emissive = [0, 0, 0, 1];
-var ambient = [1, 1, 1, 1];
-var diffuse = [0, 1, 0, 1];
-var specular = [0.75, 0.75, 0.75, 1];
-var shininess = 0.5;
diff --git a/graphics/asymptote/webgl/gl-matrix-min-2.3.2.js b/graphics/asymptote/webgl/gl-matrix-min-2.3.2.js
deleted file mode 100644
index 84476b6061..0000000000
--- a/graphics/asymptote/webgl/gl-matrix-min-2.3.2.js
+++ /dev/null
@@ -1,29 +0,0 @@
-/**
- * @fileoverview gl-matrix - High performance matrix and vector operations
- * @author Brandon Jones
- * @author Colin MacKenzie IV
- * @version 2.3.2
- */
-
-/* Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV.
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE. */
-
-!function(t,a){if("object"==typeof exports&&"object"==typeof module)module.exports=a();else if("function"==typeof define&&define.amd)define([],a);else{var n=a();for(var r in n)("object"==typeof exports?exports:t)[r]=n[r]}}(this,function(){return function(t){function a(r){if(n[r])return n[r].exports;var o=n[r]={exports:{},id:r,loaded:!1};return t[r].call(o.exports,o,o.exports,a),o.loaded=!0,o.exports}var n={};return a.m=t,a.c=n,a.p="",a(0)}([function(t,a,n){a.glMatrix=n(1),a.mat2=n(2),a.mat2d=n(3),a.mat3=n(4),a.mat4=n(5),a.quat=n(6),a.vec2=n(9),a.vec3=n(7),a.vec4=n(8)},function(t,a){var n={};n.EPSILON=1e-6,n.ARRAY_TYPE="undefined"!=typeof Float32Array?Float32Array:Array,n.RANDOM=Math.random,n.ENABLE_SIMD=!1,n.SIMD_AVAILABLE=n.ARRAY_TYPE===Float32Array&&"SIMD"in this,n.USE_SIMD=n.ENABLE_SIMD&&n.SIMD_AVAILABLE,n.setMatrixArrayType=function(t){n.ARRAY_TYPE=t};var r=Math.PI/180;n.toRadian=function(t){return t*r},n.equals=function(t,a){return 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t[0]=l*i-e*s,t[1]=o*s-r*i,t[2]=r*e-o*l,t[3]=e*M-u*i,t[4]=n*i-o*M,t[5]=o*u-n*e,t[6]=u*s-l*M,t[7]=r*M-n*s,t[8]=n*l-r*u,t},o.determinant=function(t){var a=t[0],n=t[1],r=t[2],o=t[3],u=t[4],l=t[5],e=t[6],M=t[7],s=t[8];return a*(s*u-l*M)+n*(-s*o+l*e)+r*(M*o-u*e)},o.multiply=function(t,a,n){var r=a[0],o=a[1],u=a[2],l=a[3],e=a[4],M=a[5],s=a[6],i=a[7],c=a[8],h=n[0],S=n[1],I=n[2],f=n[3],x=n[4],D=n[5],F=n[6],m=n[7],d=n[8];return t[0]=h*r+S*l+I*s,t[1]=h*o+S*e+I*i,t[2]=h*u+S*M+I*c,t[3]=f*r+x*l+D*s,t[4]=f*o+x*e+D*i,t[5]=f*u+x*M+D*c,t[6]=F*r+m*l+d*s,t[7]=F*o+m*e+d*i,t[8]=F*u+m*M+d*c,t},o.mul=o.multiply,o.translate=function(t,a,n){var r=a[0],o=a[1],u=a[2],l=a[3],e=a[4],M=a[5],s=a[6],i=a[7],c=a[8],h=n[0],S=n[1];return t[0]=r,t[1]=o,t[2]=u,t[3]=l,t[4]=e,t[5]=M,t[6]=h*r+S*l+s,t[7]=h*o+S*e+i,t[8]=h*u+S*M+c,t},o.rotate=function(t,a,n){var r=a[0],o=a[1],u=a[2],l=a[3],e=a[4],M=a[5],s=a[6],i=a[7],c=a[8],h=Math.sin(n),S=Math.cos(n);return t[0]=S*r+h*l,t[1]=S*o+h*e,t[2]=S*u+h*M,t[3]=S*l-h*r,t[4]=S*e-h*o,t[5]=S*M-h*u,t[6]=s,t[7]=i,t[8]=c,t},o.scale=function(t,a,n){var r=n[0],o=n[1];return t[0]=r*a[0],t[1]=r*a[1],t[2]=r*a[2],t[3]=o*a[3],t[4]=o*a[4],t[5]=o*a[5],t[6]=a[6],t[7]=a[7],t[8]=a[8],t},o.fromTranslation=function(t,a){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=1,t[5]=0,t[6]=a[0],t[7]=a[1],t[8]=1,t},o.fromRotation=function(t,a){var n=Math.sin(a),r=Math.cos(a);return t[0]=r,t[1]=n,t[2]=0,t[3]=-n,t[4]=r,t[5]=0,t[6]=0,t[7]=0,t[8]=1,t},o.fromScaling=function(t,a){return t[0]=a[0],t[1]=0,t[2]=0,t[3]=0,t[4]=a[1],t[5]=0,t[6]=0,t[7]=0,t[8]=1,t},o.fromMat2d=function(t,a){return t[0]=a[0],t[1]=a[1],t[2]=0,t[3]=a[2],t[4]=a[3],t[5]=0,t[6]=a[4],t[7]=a[5],t[8]=1,t},o.fromQuat=function(t,a){var n=a[0],r=a[1],o=a[2],u=a[3],l=n+n,e=r+r,M=o+o,s=n*l,i=r*l,c=r*e,h=o*l,S=o*e,I=o*M,f=u*l,x=u*e,D=u*M;return t[0]=1-c-I,t[3]=i-D,t[6]=h+x,t[1]=i+D,t[4]=1-s-I,t[7]=S-f,t[2]=h-x,t[5]=S+f,t[8]=1-s-c,t},o.normalFromMat4=function(t,a){var n=a[0],r=a[1],o=a[2],u=a[3],l=a[4],e=a[5],M=a[6],s=a[7],i=a[8],c=a[9],h=a[10],S=a[11],I=a[12],f=a[13],x=a[14],D=a[15],F=n*e-r*l,m=n*M-o*l,d=n*s-u*l,b=r*M-o*e,v=r*s-u*e,z=o*s-u*M,p=i*f-c*I,w=i*x-h*I,E=i*D-S*I,A=c*x-h*f,P=c*D-S*f,L=h*D-S*x,q=F*L-m*P+d*A+b*E-v*w+z*p;return q?(q=1/q,t[0]=(e*L-M*P+s*A)*q,t[1]=(M*E-l*L-s*w)*q,t[2]=(l*P-e*E+s*p)*q,t[3]=(o*P-r*L-u*A)*q,t[4]=(n*L-o*E+u*w)*q,t[5]=(r*E-n*P-u*p)*q,t[6]=(f*z-x*v+D*b)*q,t[7]=(x*d-I*z-D*m)*q,t[8]=(I*v-f*d+D*F)*q,t):null},o.str=function(t){return"mat3("+t[0]+", "+t[1]+", "+t[2]+", "+t[3]+", "+t[4]+", "+t[5]+", "+t[6]+", "+t[7]+", "+t[8]+")"},o.frob=function(t){return Math.sqrt(Math.pow(t[0],2)+Math.pow(t[1],2)+Math.pow(t[2],2)+Math.pow(t[3],2)+Math.pow(t[4],2)+Math.pow(t[5],2)+Math.pow(t[6],2)+Math.pow(t[7],2)+Math.pow(t[8],2))},o.add=function(t,a,n){return t[0]=a[0]+n[0],t[1]=a[1]+n[1],t[2]=a[2]+n[2],t[3]=a[3]+n[3],t[4]=a[4]+n[4],t[5]=a[5]+n[5],t[6]=a[6]+n[6],t[7]=a[7]+n[7],t[8]=a[8]+n[8],t},o.subtract=function(t,a,n){return t[0]=a[0]-n[0],t[1]=a[1]-n[1],t[2]=a[2]-n[2],t[3]=a[3]-n[3],t[4]=a[4]-n[4],t[5]=a[5]-n[5],t[6]=a[6]-n[6],t[7]=a[7]-n[7],t[8]=a[8]-n[8],t},o.sub=o.subtract,o.multiplyScalar=function(t,a,n){return t[0]=a[0]*n,t[1]=a[1]*n,t[2]=a[2]*n,t[3]=a[3]*n,t[4]=a[4]*n,t[5]=a[5]*n,t[6]=a[6]*n,t[7]=a[7]*n,t[8]=a[8]*n,t},o.multiplyScalarAndAdd=function(t,a,n,r){return t[0]=a[0]+n[0]*r,t[1]=a[1]+n[1]*r,t[2]=a[2]+n[2]*r,t[3]=a[3]+n[3]*r,t[4]=a[4]+n[4]*r,t[5]=a[5]+n[5]*r,t[6]=a[6]+n[6]*r,t[7]=a[7]+n[7]*r,t[8]=a[8]+n[8]*r,t},o.exactEquals=function(t,a){return t[0]===a[0]&&t[1]===a[1]&&t[2]===a[2]&&t[3]===a[3]&&t[4]===a[4]&&t[5]===a[5]&&t[6]===a[6]&&t[7]===a[7]&&t[8]===a[8]},o.equals=function(t,a){var n=t[0],o=t[1],u=t[2],l=t[3],e=t[4],M=t[5],s=t[6],i=t[7],c=t[8],h=a[0],S=a[1],I=a[2],f=a[3],x=a[4],D=a[5],F=t[6],m=a[7],d=a[8];return Math.abs(n-h)<=r.EPSILON*Math.max(1,Math.abs(n),Math.abs(h))&&Math.abs(o-S)<=r.EPSILON*Math.max(1,Math.abs(o),Math.abs(S))&&Math.abs(u-I)<=r.EPSILON*Math.max(1,Math.abs(u),Math.abs(I))&&Math.abs(l-f)<=r.EPSILON*Math.max(1,Math.abs(l),Math.abs(f))&&Math.abs(e-x)<=r.EPSILON*Math.max(1,Math.abs(e),Math.abs(x))&&Math.abs(M-D)<=r.EPSILON*Math.max(1,Math.abs(M),Math.abs(D))&&Math.abs(s-F)<=r.EPSILON*Math.max(1,Math.abs(s),Math.abs(F))&&Math.abs(i-m)<=r.EPSILON*Math.max(1,Math.abs(i),Math.abs(m))&&Math.abs(c-d)<=r.EPSILON*Math.max(1,Math.abs(c),Math.abs(d))},t.exports=o},function(t,a,n){var r=n(1),o={scalar:{},SIMD:{}};o.create=function(){var t=new r.ARRAY_TYPE(16);return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},o.clone=function(t){var a=new r.ARRAY_TYPE(16);return a[0]=t[0],a[1]=t[1],a[2]=t[2],a[3]=t[3],a[4]=t[4],a[5]=t[5],a[6]=t[6],a[7]=t[7],a[8]=t[8],a[9]=t[9],a[10]=t[10],a[11]=t[11],a[12]=t[12],a[13]=t[13],a[14]=t[14],a[15]=t[15],a},o.copy=function(t,a){return t[0]=a[0],t[1]=a[1],t[2]=a[2],t[3]=a[3],t[4]=a[4],t[5]=a[5],t[6]=a[6],t[7]=a[7],t[8]=a[8],t[9]=a[9],t[10]=a[10],t[11]=a[11],t[12]=a[12],t[13]=a[13],t[14]=a[14],t[15]=a[15],t},o.fromValues=function(t,a,n,o,u,l,e,M,s,i,c,h,S,I,f,x){var D=new r.ARRAY_TYPE(16);return D[0]=t,D[1]=a,D[2]=n,D[3]=o,D[4]=u,D[5]=l,D[6]=e,D[7]=M,D[8]=s,D[9]=i,D[10]=c,D[11]=h,D[12]=S,D[13]=I,D[14]=f,D[15]=x,D},o.set=function(t,a,n,r,o,u,l,e,M,s,i,c,h,S,I,f,x){return t[0]=a,t[1]=n,t[2]=r,t[3]=o,t[4]=u,t[5]=l,t[6]=e,t[7]=M,t[8]=s,t[9]=i,t[10]=c,t[11]=h,t[12]=S,t[13]=I,t[14]=f,t[15]=x,t},o.identity=function(t){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},o.scalar.transpose=function(t,a){if(t===a){var n=a[1],r=a[2],o=a[3],u=a[6],l=a[7],e=a[11];t[1]=a[4],t[2]=a[8],t[3]=a[12],t[4]=n,t[6]=a[9],t[7]=a[13],t[8]=r,t[9]=u,t[11]=a[14],t[12]=o,t[13]=l,t[14]=e}else t[0]=a[0],t[1]=a[4],t[2]=a[8],t[3]=a[12],t[4]=a[1],t[5]=a[5],t[6]=a[9],t[7]=a[13],t[8]=a[2],t[9]=a[6],t[10]=a[10],t[11]=a[14],t[12]=a[3],t[13]=a[7],t[14]=a[11],t[15]=a[15];return t},o.SIMD.transpose=function(t,a){var n,r,o,u,l,e,M,s,i,c;return n=SIMD.Float32x4.load(a,0),r=SIMD.Float32x4.load(a,4),o=SIMD.Float32x4.load(a,8),u=SIMD.Float32x4.load(a,12),l=SIMD.Float32x4.shuffle(n,r,0,1,4,5),e=SIMD.Float32x4.shuffle(o,u,0,1,4,5),M=SIMD.Float32x4.shuffle(l,e,0,2,4,6),s=SIMD.Float32x4.shuffle(l,e,1,3,5,7),SIMD.Float32x4.store(t,0,M),SIMD.Float32x4.store(t,4,s),l=SIMD.Float32x4.shuffle(n,r,2,3,6,7),e=SIMD.Float32x4.shuffle(o,u,2,3,6,7),i=SIMD.Float32x4.shuffle(l,e,0,2,4,6),c=SIMD.Float32x4.shuffle(l,e,1,3,5,7),SIMD.Float32x4.store(t,8,i),SIMD.Float32x4.store(t,12,c),t},o.transpose=r.USE_SIMD?o.SIMD.transpose:o.scalar.transpose,o.scalar.invert=function(t,a){var n=a[0],r=a[1],o=a[2],u=a[3],l=a[4],e=a[5],M=a[6],s=a[7],i=a[8],c=a[9],h=a[10],S=a[11],I=a[12],f=a[13],x=a[14],D=a[15],F=n*e-r*l,m=n*M-o*l,d=n*s-u*l,b=r*M-o*e,v=r*s-u*e,z=o*s-u*M,p=i*f-c*I,w=i*x-h*I,E=i*D-S*I,A=c*x-h*f,P=c*D-S*f,L=h*D-S*x,q=F*L-m*P+d*A+b*E-v*w+z*p;return q?(q=1/q,t[0]=(e*L-M*P+s*A)*q,t[1]=(o*P-r*L-u*A)*q,t[2]=(f*z-x*v+D*b)*q,t[3]=(h*v-c*z-S*b)*q,t[4]=(M*E-l*L-s*w)*q,t[5]=(n*L-o*E+u*w)*q,t[6]=(x*d-I*z-D*m)*q,t[7]=(i*z-h*d+S*m)*q,t[8]=(l*P-e*E+s*p)*q,t[9]=(r*E-n*P-u*p)*q,t[10]=(I*v-f*d+D*F)*q,t[11]=(c*d-i*v-S*F)*q,t[12]=(e*w-l*A-M*p)*q,t[13]=(n*A-r*w+o*p)*q,t[14]=(f*m-I*b-x*F)*q,t[15]=(i*b-c*m+h*F)*q,t):null},o.SIMD.invert=function(t,a){var n,r,o,u,l,e,M,s,i,c,h=SIMD.Float32x4.load(a,0),S=SIMD.Float32x4.load(a,4),I=SIMD.Float32x4.load(a,8),f=SIMD.Float32x4.load(a,12);return l=SIMD.Float32x4.shuffle(h,S,0,1,4,5),r=SIMD.Float32x4.shuffle(I,f,0,1,4,5),n=SIMD.Float32x4.shuffle(l,r,0,2,4,6),r=SIMD.Float32x4.shuffle(r,l,1,3,5,7),l=SIMD.Float32x4.shuffle(h,S,2,3,6,7),u=SIMD.Float32x4.shuffle(I,f,2,3,6,7),o=SIMD.Float32x4.shuffle(l,u,0,2,4,6),u=SIMD.Float32x4.shuffle(u,l,1,3,5,7),l=SIMD.Float32x4.mul(o,u),l=SIMD.Float32x4.swizzle(l,1,0,3,2),e=SIMD.Float32x4.mul(r,l),M=SIMD.Float32x4.mul(n,l),l=SIMD.Float32x4.swizzle(l,2,3,0,1),e=SIMD.Float32x4.sub(SIMD.Float32x4.mul(r,l),e),M=SIMD.Float32x4.sub(SIMD.Float32x4.mul(n,l),M),M=SIMD.Float32x4.swizzle(M,2,3,0,1),l=SIMD.Float32x4.mul(r,o),l=SIMD.Float32x4.swizzle(l,1,0,3,2),e=SIMD.Float32x4.add(SIMD.Float32x4.mul(u,l),e),i=SIMD.Float32x4.mul(n,l),l=SIMD.Float32x4.swizzle(l,2,3,0,1),e=SIMD.Float32x4.sub(e,SIMD.Float32x4.mul(u,l)),i=SIMD.Float32x4.sub(SIMD.Float32x4.mul(n,l),i),i=SIMD.Float32x4.swizzle(i,2,3,0,1),l=SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(r,2,3,0,1),u),l=SIMD.Float32x4.swizzle(l,1,0,3,2),o=SIMD.Float32x4.swizzle(o,2,3,0,1),e=SIMD.Float32x4.add(SIMD.Float32x4.mul(o,l),e),s=SIMD.Float32x4.mul(n,l),l=SIMD.Float32x4.swizzle(l,2,3,0,1),e=SIMD.Float32x4.sub(e,SIMD.Float32x4.mul(o,l)),s=SIMD.Float32x4.sub(SIMD.Float32x4.mul(n,l),s),s=SIMD.Float32x4.swizzle(s,2,3,0,1),l=SIMD.Float32x4.mul(n,r),l=SIMD.Float32x4.swizzle(l,1,0,3,2),s=SIMD.Float32x4.add(SIMD.Float32x4.mul(u,l),s),i=SIMD.Float32x4.sub(SIMD.Float32x4.mul(o,l),i),l=SIMD.Float32x4.swizzle(l,2,3,0,1),s=SIMD.Float32x4.sub(SIMD.Float32x4.mul(u,l),s),i=SIMD.Float32x4.sub(i,SIMD.Float32x4.mul(o,l)),l=SIMD.Float32x4.mul(n,u),l=SIMD.Float32x4.swizzle(l,1,0,3,2),M=SIMD.Float32x4.sub(M,SIMD.Float32x4.mul(o,l)),s=SIMD.Float32x4.add(SIMD.Float32x4.mul(r,l),s),l=SIMD.Float32x4.swizzle(l,2,3,0,1),M=SIMD.Float32x4.add(SIMD.Float32x4.mul(o,l),M),s=SIMD.Float32x4.sub(s,SIMD.Float32x4.mul(r,l)),l=SIMD.Float32x4.mul(n,o),l=SIMD.Float32x4.swizzle(l,1,0,3,2),M=SIMD.Float32x4.add(SIMD.Float32x4.mul(u,l),M),i=SIMD.Float32x4.sub(i,SIMD.Float32x4.mul(r,l)),l=SIMD.Float32x4.swizzle(l,2,3,0,1),M=SIMD.Float32x4.sub(M,SIMD.Float32x4.mul(u,l)),i=SIMD.Float32x4.add(SIMD.Float32x4.mul(r,l),i),c=SIMD.Float32x4.mul(n,e),c=SIMD.Float32x4.add(SIMD.Float32x4.swizzle(c,2,3,0,1),c),c=SIMD.Float32x4.add(SIMD.Float32x4.swizzle(c,1,0,3,2),c),l=SIMD.Float32x4.reciprocalApproximation(c),c=SIMD.Float32x4.sub(SIMD.Float32x4.add(l,l),SIMD.Float32x4.mul(c,SIMD.Float32x4.mul(l,l))),(c=SIMD.Float32x4.swizzle(c,0,0,0,0))?(SIMD.Float32x4.store(t,0,SIMD.Float32x4.mul(c,e)),SIMD.Float32x4.store(t,4,SIMD.Float32x4.mul(c,M)),SIMD.Float32x4.store(t,8,SIMD.Float32x4.mul(c,s)),SIMD.Float32x4.store(t,12,SIMD.Float32x4.mul(c,i)),t):null},o.invert=r.USE_SIMD?o.SIMD.invert:o.scalar.invert,o.scalar.adjoint=function(t,a){var n=a[0],r=a[1],o=a[2],u=a[3],l=a[4],e=a[5],M=a[6],s=a[7],i=a[8],c=a[9],h=a[10],S=a[11],I=a[12],f=a[13],x=a[14],D=a[15];return t[0]=e*(h*D-S*x)-c*(M*D-s*x)+f*(M*S-s*h),t[1]=-(r*(h*D-S*x)-c*(o*D-u*x)+f*(o*S-u*h)),t[2]=r*(M*D-s*x)-e*(o*D-u*x)+f*(o*s-u*M),t[3]=-(r*(M*S-s*h)-e*(o*S-u*h)+c*(o*s-u*M)),t[4]=-(l*(h*D-S*x)-i*(M*D-s*x)+I*(M*S-s*h)),t[5]=n*(h*D-S*x)-i*(o*D-u*x)+I*(o*S-u*h),t[6]=-(n*(M*D-s*x)-l*(o*D-u*x)+I*(o*s-u*M)),t[7]=n*(M*S-s*h)-l*(o*S-u*h)+i*(o*s-u*M),t[8]=l*(c*D-S*f)-i*(e*D-s*f)+I*(e*S-s*c),t[9]=-(n*(c*D-S*f)-i*(r*D-u*f)+I*(r*S-u*c)),t[10]=n*(e*D-s*f)-l*(r*D-u*f)+I*(r*s-u*e),t[11]=-(n*(e*S-s*c)-l*(r*S-u*c)+i*(r*s-u*e)),t[12]=-(l*(c*x-h*f)-i*(e*x-M*f)+I*(e*h-M*c)),t[13]=n*(c*x-h*f)-i*(r*x-o*f)+I*(r*h-o*c),t[14]=-(n*(e*x-M*f)-l*(r*x-o*f)+I*(r*M-o*e)),t[15]=n*(e*h-M*c)-l*(r*h-o*c)+i*(r*M-o*e),t},o.SIMD.adjoint=function(t,a){var n,r,o,u,l,e,M,s,i,c,h,S,I,n=SIMD.Float32x4.load(a,0),r=SIMD.Float32x4.load(a,4),o=SIMD.Float32x4.load(a,8),u=SIMD.Float32x4.load(a,12);return i=SIMD.Float32x4.shuffle(n,r,0,1,4,5),e=SIMD.Float32x4.shuffle(o,u,0,1,4,5),l=SIMD.Float32x4.shuffle(i,e,0,2,4,6),e=SIMD.Float32x4.shuffle(e,i,1,3,5,7),i=SIMD.Float32x4.shuffle(n,r,2,3,6,7),s=SIMD.Float32x4.shuffle(o,u,2,3,6,7),M=SIMD.Float32x4.shuffle(i,s,0,2,4,6),s=SIMD.Float32x4.shuffle(s,i,1,3,5,7),i=SIMD.Float32x4.mul(M,s),i=SIMD.Float32x4.swizzle(i,1,0,3,2),c=SIMD.Float32x4.mul(e,i),h=SIMD.Float32x4.mul(l,i),i=SIMD.Float32x4.swizzle(i,2,3,0,1),c=SIMD.Float32x4.sub(SIMD.Float32x4.mul(e,i),c),h=SIMD.Float32x4.sub(SIMD.Float32x4.mul(l,i),h),h=SIMD.Float32x4.swizzle(h,2,3,0,1),i=SIMD.Float32x4.mul(e,M),i=SIMD.Float32x4.swizzle(i,1,0,3,2),c=SIMD.Float32x4.add(SIMD.Float32x4.mul(s,i),c),I=SIMD.Float32x4.mul(l,i),i=SIMD.Float32x4.swizzle(i,2,3,0,1),c=SIMD.Float32x4.sub(c,SIMD.Float32x4.mul(s,i)),I=SIMD.Float32x4.sub(SIMD.Float32x4.mul(l,i),I),I=SIMD.Float32x4.swizzle(I,2,3,0,1),i=SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(e,2,3,0,1),s),i=SIMD.Float32x4.swizzle(i,1,0,3,2),M=SIMD.Float32x4.swizzle(M,2,3,0,1),c=SIMD.Float32x4.add(SIMD.Float32x4.mul(M,i),c),S=SIMD.Float32x4.mul(l,i),i=SIMD.Float32x4.swizzle(i,2,3,0,1),c=SIMD.Float32x4.sub(c,SIMD.Float32x4.mul(M,i)),S=SIMD.Float32x4.sub(SIMD.Float32x4.mul(l,i),S),S=SIMD.Float32x4.swizzle(S,2,3,0,1),i=SIMD.Float32x4.mul(l,e),i=SIMD.Float32x4.swizzle(i,1,0,3,2),S=SIMD.Float32x4.add(SIMD.Float32x4.mul(s,i),S),I=SIMD.Float32x4.sub(SIMD.Float32x4.mul(M,i),I),i=SIMD.Float32x4.swizzle(i,2,3,0,1),S=SIMD.Float32x4.sub(SIMD.Float32x4.mul(s,i),S),I=SIMD.Float32x4.sub(I,SIMD.Float32x4.mul(M,i)),i=SIMD.Float32x4.mul(l,s),i=SIMD.Float32x4.swizzle(i,1,0,3,2),h=SIMD.Float32x4.sub(h,SIMD.Float32x4.mul(M,i)),S=SIMD.Float32x4.add(SIMD.Float32x4.mul(e,i),S),i=SIMD.Float32x4.swizzle(i,2,3,0,1),h=SIMD.Float32x4.add(SIMD.Float32x4.mul(M,i),h),S=SIMD.Float32x4.sub(S,SIMD.Float32x4.mul(e,i)),i=SIMD.Float32x4.mul(l,M),i=SIMD.Float32x4.swizzle(i,1,0,3,2),h=SIMD.Float32x4.add(SIMD.Float32x4.mul(s,i),h),I=SIMD.Float32x4.sub(I,SIMD.Float32x4.mul(e,i)),i=SIMD.Float32x4.swizzle(i,2,3,0,1),h=SIMD.Float32x4.sub(h,SIMD.Float32x4.mul(s,i)),I=SIMD.Float32x4.add(SIMD.Float32x4.mul(e,i),I),SIMD.Float32x4.store(t,0,c),SIMD.Float32x4.store(t,4,h),SIMD.Float32x4.store(t,8,S),SIMD.Float32x4.store(t,12,I),t},o.adjoint=r.USE_SIMD?o.SIMD.adjoint:o.scalar.adjoint,o.determinant=function(t){var a=t[0],n=t[1],r=t[2],o=t[3],u=t[4],l=t[5],e=t[6],M=t[7],s=t[8],i=t[9],c=t[10],h=t[11],S=t[12],I=t[13],f=t[14],x=t[15],D=a*l-n*u,F=a*e-r*u,m=a*M-o*u,d=n*e-r*l,b=n*M-o*l,v=r*M-o*e,z=s*I-i*S,p=s*f-c*S,w=s*x-h*S,E=i*f-c*I,A=i*x-h*I,P=c*x-h*f;return D*P-F*A+m*E+d*w-b*p+v*z},o.SIMD.multiply=function(t,a,n){var r=SIMD.Float32x4.load(a,0),o=SIMD.Float32x4.load(a,4),u=SIMD.Float32x4.load(a,8),l=SIMD.Float32x4.load(a,12),e=SIMD.Float32x4.load(n,0),M=SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(e,0,0,0,0),r),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(e,1,1,1,1),o),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(e,2,2,2,2),u),SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(e,3,3,3,3),l))));SIMD.Float32x4.store(t,0,M);var s=SIMD.Float32x4.load(n,4),i=SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(s,0,0,0,0),r),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(s,1,1,1,1),o),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(s,2,2,2,2),u),SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(s,3,3,3,3),l))));SIMD.Float32x4.store(t,4,i);var c=SIMD.Float32x4.load(n,8),h=SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(c,0,0,0,0),r),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(c,1,1,1,1),o),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(c,2,2,2,2),u),SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(c,3,3,3,3),l))));SIMD.Float32x4.store(t,8,h);var S=SIMD.Float32x4.load(n,12),I=SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(S,0,0,0,0),r),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(S,1,1,1,1),o),SIMD.Float32x4.add(SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(S,2,2,2,2),u),SIMD.Float32x4.mul(SIMD.Float32x4.swizzle(S,3,3,3,3),l))));return SIMD.Float32x4.store(t,12,I),t},o.scalar.multiply=function(t,a,n){var r=a[0],o=a[1],u=a[2],l=a[3],e=a[4],M=a[5],s=a[6],i=a[7],c=a[8],h=a[9],S=a[10],I=a[11],f=a[12],x=a[13],D=a[14],F=a[15],m=n[0],d=n[1],b=n[2],v=n[3];return t[0]=m*r+d*e+b*c+v*f,t[1]=m*o+d*M+b*h+v*x,t[2]=m*u+d*s+b*S+v*D,t[3]=m*l+d*i+b*I+v*F,m=n[4],d=n[5],b=n[6],v=n[7],t[4]=m*r+d*e+b*c+v*f,t[5]=m*o+d*M+b*h+v*x,t[6]=m*u+d*s+b*S+v*D,t[7]=m*l+d*i+b*I+v*F,m=n[8],d=n[9],b=n[10],v=n[11],t[8]=m*r+d*e+b*c+v*f,t[9]=m*o+d*M+b*h+v*x,t[10]=m*u+d*s+b*S+v*D,t[11]=m*l+d*i+b*I+v*F,m=n[12],d=n[13],b=n[14],v=n[15],t[12]=m*r+d*e+b*c+v*f,t[13]=m*o+d*M+b*h+v*x,t[14]=m*u+d*s+b*S+v*D,t[15]=m*l+d*i+b*I+v*F,t},o.multiply=r.USE_SIMD?o.SIMD.multiply:o.scalar.multiply,o.mul=o.multiply,o.scalar.translate=function(t,a,n){var r,o,u,l,e,M,s,i,c,h,S,I,f=n[0],x=n[1],D=n[2];return a===t?(t[12]=a[0]*f+a[4]*x+a[8]*D+a[12],t[13]=a[1]*f+a[5]*x+a[9]*D+a[13],t[14]=a[2]*f+a[6]*x+a[10]*D+a[14],t[15]=a[3]*f+a[7]*x+a[11]*D+a[15]):(r=a[0],o=a[1],u=a[2],l=a[3],e=a[4],M=a[5],s=a[6],i=a[7],c=a[8],h=a[9],S=a[10],I=a[11],t[0]=r,t[1]=o,t[2]=u,t[3]=l,t[4]=e,t[5]=M,t[6]=s,t[7]=i,t[8]=c,t[9]=h,t[10]=S,t[11]=I,t[12]=r*f+e*x+c*D+a[12],t[13]=o*f+M*x+h*D+a[13],t[14]=u*f+s*x+S*D+a[14],t[15]=l*f+i*x+I*D+a[15]),t},o.SIMD.translate=function(t,a,n){var r=SIMD.Float32x4.load(a,0),o=SIMD.Float32x4.load(a,4),u=SIMD.Float32x4.load(a,8),l=SIMD.Float32x4.load(a,12),e=SIMD.Float32x4(n[0],n[1],n[2],0);a!==t&&(t[0]=a[0],t[1]=a[1],t[2]=a[2],t[3]=a[3],t[4]=a[4],t[5]=a[5],t[6]=a[6],t[7]=a[7],t[8]=a[8],t[9]=a[9],t[10]=a[10],t[11]=a[11]),r=SIMD.Float32x4.mul(r,SIMD.Float32x4.swizzle(e,0,0,0,0)),o=SIMD.Float32x4.mul(o,SIMD.Float32x4.swizzle(e,1,1,1,1)),u=SIMD.Float32x4.mul(u,SIMD.Float32x4.swizzle(e,2,2,2,2));var M=SIMD.Float32x4.add(r,SIMD.Float32x4.add(o,SIMD.Float32x4.add(u,l)));return SIMD.Float32x4.store(t,12,M),t},o.translate=r.USE_SIMD?o.SIMD.translate:o.scalar.translate,o.scalar.scale=function(t,a,n){var r=n[0],o=n[1],u=n[2];return t[0]=a[0]*r,t[1]=a[1]*r,t[2]=a[2]*r,t[3]=a[3]*r,t[4]=a[4]*o,t[5]=a[5]*o,t[6]=a[6]*o,t[7]=a[7]*o,t[8]=a[8]*u,t[9]=a[9]*u,t[10]=a[10]*u,t[11]=a[11]*u,t[12]=a[12],t[13]=a[13],t[14]=a[14],t[15]=a[15],t},o.SIMD.scale=function(t,a,n){var r,o,u,l=SIMD.Float32x4(n[0],n[1],n[2],0);return r=SIMD.Float32x4.load(a,0),SIMD.Float32x4.store(t,0,SIMD.Float32x4.mul(r,SIMD.Float32x4.swizzle(l,0,0,0,0))),o=SIMD.Float32x4.load(a,4),SIMD.Float32x4.store(t,4,SIMD.Float32x4.mul(o,SIMD.Float32x4.swizzle(l,1,1,1,1))),u=SIMD.Float32x4.load(a,8),SIMD.Float32x4.store(t,8,SIMD.Float32x4.mul(u,SIMD.Float32x4.swizzle(l,2,2,2,2))),t[12]=a[12],t[13]=a[13],t[14]=a[14],t[15]=a[15],t},o.scale=r.USE_SIMD?o.SIMD.scale:o.scalar.scale,o.rotate=function(t,a,n,o){var u,l,e,M,s,i,c,h,S,I,f,x,D,F,m,d,b,v,z,p,w,E,A,P,L=o[0],q=o[1],R=o[2],N=Math.sqrt(L*L+q*q+R*R);return Math.abs(N)<r.EPSILON?null:(N=1/N,L*=N,q*=N,R*=N,u=Math.sin(n),l=Math.cos(n),e=1-l,M=a[0],s=a[1],i=a[2],c=a[3],h=a[4],S=a[5],I=a[6],f=a[7],x=a[8],D=a[9],F=a[10],m=a[11],d=L*L*e+l,b=q*L*e+R*u,v=R*L*e-q*u,z=L*q*e-R*u,p=q*q*e+l,w=R*q*e+L*u,E=L*R*e+q*u,A=q*R*e-L*u,P=R*R*e+l,t[0]=M*d+h*b+x*v,t[1]=s*d+S*b+D*v,t[2]=i*d+I*b+F*v,t[3]=c*d+f*b+m*v,t[4]=M*z+h*p+x*w,t[5]=s*z+S*p+D*w,t[6]=i*z+I*p+F*w,t[7]=c*z+f*p+m*w,t[8]=M*E+h*A+x*P,t[9]=s*E+S*A+D*P,t[10]=i*E+I*A+F*P,t[11]=c*E+f*A+m*P,a!==t&&(t[12]=a[12],t[13]=a[13],t[14]=a[14],t[15]=a[15]),t)},o.scalar.rotateX=function(t,a,n){var r=Math.sin(n),o=Math.cos(n),u=a[4],l=a[5],e=a[6],M=a[7],s=a[8],i=a[9],c=a[10],h=a[11];return a!==t&&(t[0]=a[0],t[1]=a[1],t[2]=a[2],t[3]=a[3],t[12]=a[12],t[13]=a[13],t[14]=a[14],t[15]=a[15]),t[4]=u*o+s*r,t[5]=l*o+i*r,t[6]=e*o+c*r,t[7]=M*o+h*r,t[8]=s*o-u*r,t[9]=i*o-l*r,t[10]=c*o-e*r,t[11]=h*o-M*r,t},o.SIMD.rotateX=function(t,a,n){var r=SIMD.Float32x4.splat(Math.sin(n)),o=SIMD.Float32x4.splat(Math.cos(n));a!==t&&(t[0]=a[0],t[1]=a[1],t[2]=a[2],t[3]=a[3],t[12]=a[12],t[13]=a[13],t[14]=a[14],t[15]=a[15]);var u=SIMD.Float32x4.load(a,4),l=SIMD.Float32x4.load(a,8);return SIMD.Float32x4.store(t,4,SIMD.Float32x4.add(SIMD.Float32x4.mul(u,o),SIMD.Float32x4.mul(l,r))),SIMD.Float32x4.store(t,8,SIMD.Float32x4.sub(SIMD.Float32x4.mul(l,o),SIMD.Float32x4.mul(u,r))),t},o.rotateX=r.USE_SIMD?o.SIMD.rotateX:o.scalar.rotateX,o.scalar.rotateY=function(t,a,n){var r=Math.sin(n),o=Math.cos(n),u=a[0],l=a[1],e=a[2],M=a[3],s=a[8],i=a[9],c=a[10],h=a[11];return a!==t&&(t[4]=a[4],t[5]=a[5],t[6]=a[6],t[7]=a[7],t[12]=a[12],t[13]=a[13],t[14]=a[14],t[15]=a[15]),t[0]=u*o-s*r,t[1]=l*o-i*r,t[2]=e*o-c*r,t[3]=M*o-h*r,t[8]=u*r+s*o,t[9]=l*r+i*o,t[10]=e*r+c*o,t[11]=M*r+h*o,t},o.SIMD.rotateY=function(t,a,n){var r=SIMD.Float32x4.splat(Math.sin(n)),o=SIMD.Float32x4.splat(Math.cos(n));a!==t&&(t[4]=a[4],t[5]=a[5],t[6]=a[6],t[7]=a[7],t[12]=a[12],t[13]=a[13],t[14]=a[14],t[15]=a[15]);var u=SIMD.Float32x4.load(a,0),l=SIMD.Float32x4.load(a,8);return SIMD.Float32x4.store(t,0,SIMD.Float32x4.sub(SIMD.Float32x4.mul(u,o),SIMD.Float32x4.mul(l,r))),SIMD.Float32x4.store(t,8,SIMD.Float32x4.add(SIMD.Float32x4.mul(u,r),SIMD.Float32x4.mul(l,o))),t},o.rotateY=r.USE_SIMD?o.SIMD.rotateY:o.scalar.rotateY,o.scalar.rotateZ=function(t,a,n){var r=Math.sin(n),o=Math.cos(n),u=a[0],l=a[1],e=a[2],M=a[3],s=a[4],i=a[5],c=a[6],h=a[7];return a!==t&&(t[8]=a[8],t[9]=a[9],t[10]=a[10],t[11]=a[11],t[12]=a[12],t[13]=a[13],t[14]=a[14],t[15]=a[15]),t[0]=u*o+s*r,t[1]=l*o+i*r,t[2]=e*o+c*r,t[3]=M*o+h*r,t[4]=s*o-u*r,t[5]=i*o-l*r,t[6]=c*o-e*r,t[7]=h*o-M*r,t},o.SIMD.rotateZ=function(t,a,n){var r=SIMD.Float32x4.splat(Math.sin(n)),o=SIMD.Float32x4.splat(Math.cos(n));a!==t&&(t[8]=a[8],t[9]=a[9],t[10]=a[10],t[11]=a[11],t[12]=a[12],t[13]=a[13],t[14]=a[14],t[15]=a[15]);var u=SIMD.Float32x4.load(a,0),l=SIMD.Float32x4.load(a,4);return SIMD.Float32x4.store(t,0,SIMD.Float32x4.add(SIMD.Float32x4.mul(u,o),SIMD.Float32x4.mul(l,r))),SIMD.Float32x4.store(t,4,SIMD.Float32x4.sub(SIMD.Float32x4.mul(l,o),SIMD.Float32x4.mul(u,r))),t},o.rotateZ=r.USE_SIMD?o.SIMD.rotateZ:o.scalar.rotateZ,o.fromTranslation=function(t,a){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=a[0],t[13]=a[1],t[14]=a[2],t[15]=1,t},o.fromScaling=function(t,a){return t[0]=a[0],t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=a[1],t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=a[2],t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},o.fromRotation=function(t,a,n){var o,u,l,e=n[0],M=n[1],s=n[2],i=Math.sqrt(e*e+M*M+s*s);return Math.abs(i)<r.EPSILON?null:(i=1/i,e*=i,M*=i,s*=i,o=Math.sin(a),u=Math.cos(a),l=1-u,t[0]=e*e*l+u,t[1]=M*e*l+s*o,t[2]=s*e*l-M*o,t[3]=0,t[4]=e*M*l-s*o,t[5]=M*M*l+u,t[6]=s*M*l+e*o,t[7]=0,t[8]=e*s*l+M*o,t[9]=M*s*l-e*o,t[10]=s*s*l+u,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t)},o.fromXRotation=function(t,a){var n=Math.sin(a),r=Math.cos(a);return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=r,t[6]=n,t[7]=0,t[8]=0,t[9]=-n,t[10]=r,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},o.fromYRotation=function(t,a){var n=Math.sin(a),r=Math.cos(a);return t[0]=r,t[1]=0,t[2]=-n,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=n,t[9]=0,t[10]=r,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},o.fromZRotation=function(t,a){var n=Math.sin(a),r=Math.cos(a);return t[0]=r,t[1]=n,t[2]=0,t[3]=0,t[4]=-n,t[5]=r,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},o.fromRotationTranslation=function(t,a,n){var r=a[0],o=a[1],u=a[2],l=a[3],e=r+r,M=o+o,s=u+u,i=r*e,c=r*M,h=r*s,S=o*M,I=o*s,f=u*s,x=l*e,D=l*M,F=l*s;return t[0]=1-(S+f),t[1]=c+F,t[2]=h-D,t[3]=0,t[4]=c-F,t[5]=1-(i+f),t[6]=I+x,t[7]=0,t[8]=h+D,t[9]=I-x,t[10]=1-(i+S),t[11]=0,t[12]=n[0],t[13]=n[1],t[14]=n[2],t[15]=1,t},o.getTranslation=function(t,a){return t[0]=a[12],t[1]=a[13],t[2]=a[14],t},o.getRotation=function(t,a){var n=a[0]+a[5]+a[10],r=0;return n>0?(r=2*Math.sqrt(n+1),t[3]=.25*r,t[0]=(a[6]-a[9])/r,t[1]=(a[8]-a[2])/r,t[2]=(a[1]-a[4])/r):a[0]>a[5]&a[0]>a[10]?(r=2*Math.sqrt(1+a[0]-a[5]-a[10]),t[3]=(a[6]-a[9])/r,t[0]=.25*r,t[1]=(a[1]+a[4])/r,t[2]=(a[8]+a[2])/r):a[5]>a[10]?(r=2*Math.sqrt(1+a[5]-a[0]-a[10]),t[3]=(a[8]-a[2])/r,t[0]=(a[1]+a[4])/r,t[1]=.25*r,t[2]=(a[6]+a[9])/r):(r=2*Math.sqrt(1+a[10]-a[0]-a[5]),t[3]=(a[1]-a[4])/r,t[0]=(a[8]+a[2])/r,t[1]=(a[6]+a[9])/r,t[2]=.25*r),t},o.fromRotationTranslationScale=function(t,a,n,r){var o=a[0],u=a[1],l=a[2],e=a[3],M=o+o,s=u+u,i=l+l,c=o*M,h=o*s,S=o*i,I=u*s,f=u*i,x=l*i,D=e*M,F=e*s,m=e*i,d=r[0],b=r[1],v=r[2];return t[0]=(1-(I+x))*d,t[1]=(h+m)*d,t[2]=(S-F)*d,t[3]=0,t[4]=(h-m)*b,t[5]=(1-(c+x))*b,t[6]=(f+D)*b,t[7]=0,t[8]=(S+F)*v,t[9]=(f-D)*v,t[10]=(1-(c+I))*v,t[11]=0,t[12]=n[0],t[13]=n[1],t[14]=n[2],t[15]=1,t},o.fromRotationTranslationScaleOrigin=function(t,a,n,r,o){
-var u=a[0],l=a[1],e=a[2],M=a[3],s=u+u,i=l+l,c=e+e,h=u*s,S=u*i,I=u*c,f=l*i,x=l*c,D=e*c,F=M*s,m=M*i,d=M*c,b=r[0],v=r[1],z=r[2],p=o[0],w=o[1],E=o[2];return t[0]=(1-(f+D))*b,t[1]=(S+d)*b,t[2]=(I-m)*b,t[3]=0,t[4]=(S-d)*v,t[5]=(1-(h+D))*v,t[6]=(x+F)*v,t[7]=0,t[8]=(I+m)*z,t[9]=(x-F)*z,t[10]=(1-(h+f))*z,t[11]=0,t[12]=n[0]+p-(t[0]*p+t[4]*w+t[8]*E),t[13]=n[1]+w-(t[1]*p+t[5]*w+t[9]*E),t[14]=n[2]+E-(t[2]*p+t[6]*w+t[10]*E),t[15]=1,t},o.fromQuat=function(t,a){var n=a[0],r=a[1],o=a[2],u=a[3],l=n+n,e=r+r,M=o+o,s=n*l,i=r*l,c=r*e,h=o*l,S=o*e,I=o*M,f=u*l,x=u*e,D=u*M;return t[0]=1-c-I,t[1]=i+D,t[2]=h-x,t[3]=0,t[4]=i-D,t[5]=1-s-I,t[6]=S+f,t[7]=0,t[8]=h+x,t[9]=S-f,t[10]=1-s-c,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},o.frustum=function(t,a,n,r,o,u,l){var e=1/(n-a),M=1/(o-r),s=1/(u-l);return t[0]=2*u*e,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=2*u*M,t[6]=0,t[7]=0,t[8]=(n+a)*e,t[9]=(o+r)*M,t[10]=(l+u)*s,t[11]=-1,t[12]=0,t[13]=0,t[14]=l*u*2*s,t[15]=0,t},o.perspective=function(t,a,n,r,o){var u=1/Math.tan(a/2),l=1/(r-o);return t[0]=u/n,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=u,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=(o+r)*l,t[11]=-1,t[12]=0,t[13]=0,t[14]=2*o*r*l,t[15]=0,t},o.perspectiveFromFieldOfView=function(t,a,n,r){var o=Math.tan(a.upDegrees*Math.PI/180),u=Math.tan(a.downDegrees*Math.PI/180),l=Math.tan(a.leftDegrees*Math.PI/180),e=Math.tan(a.rightDegrees*Math.PI/180),M=2/(l+e),s=2/(o+u);return t[0]=M,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=s,t[6]=0,t[7]=0,t[8]=-((l-e)*M*.5),t[9]=(o-u)*s*.5,t[10]=r/(n-r),t[11]=-1,t[12]=0,t[13]=0,t[14]=r*n/(n-r),t[15]=0,t},o.ortho=function(t,a,n,r,o,u,l){var e=1/(a-n),M=1/(r-o),s=1/(u-l);return t[0]=-2*e,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=-2*M,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=2*s,t[11]=0,t[12]=(a+n)*e,t[13]=(o+r)*M,t[14]=(l+u)*s,t[15]=1,t},o.lookAt=function(t,a,n,u){var l,e,M,s,i,c,h,S,I,f,x=a[0],D=a[1],F=a[2],m=u[0],d=u[1],b=u[2],v=n[0],z=n[1],p=n[2];return Math.abs(x-v)<r.EPSILON&&Math.abs(D-z)<r.EPSILON&&Math.abs(F-p)<r.EPSILON?o.identity(t):(h=x-v,S=D-z,I=F-p,f=1/Math.sqrt(h*h+S*S+I*I),h*=f,S*=f,I*=f,l=d*I-b*S,e=b*h-m*I,M=m*S-d*h,f=Math.sqrt(l*l+e*e+M*M),f?(f=1/f,l*=f,e*=f,M*=f):(l=0,e=0,M=0),s=S*M-I*e,i=I*l-h*M,c=h*e-S*l,f=Math.sqrt(s*s+i*i+c*c),f?(f=1/f,s*=f,i*=f,c*=f):(s=0,i=0,c=0),t[0]=l,t[1]=s,t[2]=h,t[3]=0,t[4]=e,t[5]=i,t[6]=S,t[7]=0,t[8]=M,t[9]=c,t[10]=I,t[11]=0,t[12]=-(l*x+e*D+M*F),t[13]=-(s*x+i*D+c*F),t[14]=-(h*x+S*D+I*F),t[15]=1,t)},o.str=function(t){return"mat4("+t[0]+", "+t[1]+", "+t[2]+", "+t[3]+", "+t[4]+", "+t[5]+", "+t[6]+", "+t[7]+", "+t[8]+", "+t[9]+", "+t[10]+", "+t[11]+", "+t[12]+", "+t[13]+", "+t[14]+", "+t[15]+")"},o.frob=function(t){return Math.sqrt(Math.pow(t[0],2)+Math.pow(t[1],2)+Math.pow(t[2],2)+Math.pow(t[3],2)+Math.pow(t[4],2)+Math.pow(t[5],2)+Math.pow(t[6],2)+Math.pow(t[7],2)+Math.pow(t[8],2)+Math.pow(t[9],2)+Math.pow(t[10],2)+Math.pow(t[11],2)+Math.pow(t[12],2)+Math.pow(t[13],2)+Math.pow(t[14],2)+Math.pow(t[15],2))},o.add=function(t,a,n){return t[0]=a[0]+n[0],t[1]=a[1]+n[1],t[2]=a[2]+n[2],t[3]=a[3]+n[3],t[4]=a[4]+n[4],t[5]=a[5]+n[5],t[6]=a[6]+n[6],t[7]=a[7]+n[7],t[8]=a[8]+n[8],t[9]=a[9]+n[9],t[10]=a[10]+n[10],t[11]=a[11]+n[11],t[12]=a[12]+n[12],t[13]=a[13]+n[13],t[14]=a[14]+n[14],t[15]=a[15]+n[15],t},o.subtract=function(t,a,n){return t[0]=a[0]-n[0],t[1]=a[1]-n[1],t[2]=a[2]-n[2],t[3]=a[3]-n[3],t[4]=a[4]-n[4],t[5]=a[5]-n[5],t[6]=a[6]-n[6],t[7]=a[7]-n[7],t[8]=a[8]-n[8],t[9]=a[9]-n[9],t[10]=a[10]-n[10],t[11]=a[11]-n[11],t[12]=a[12]-n[12],t[13]=a[13]-n[13],t[14]=a[14]-n[14],t[15]=a[15]-n[15],t},o.sub=o.subtract,o.multiplyScalar=function(t,a,n){return t[0]=a[0]*n,t[1]=a[1]*n,t[2]=a[2]*n,t[3]=a[3]*n,t[4]=a[4]*n,t[5]=a[5]*n,t[6]=a[6]*n,t[7]=a[7]*n,t[8]=a[8]*n,t[9]=a[9]*n,t[10]=a[10]*n,t[11]=a[11]*n,t[12]=a[12]*n,t[13]=a[13]*n,t[14]=a[14]*n,t[15]=a[15]*n,t},o.multiplyScalarAndAdd=function(t,a,n,r){return t[0]=a[0]+n[0]*r,t[1]=a[1]+n[1]*r,t[2]=a[2]+n[2]*r,t[3]=a[3]+n[3]*r,t[4]=a[4]+n[4]*r,t[5]=a[5]+n[5]*r,t[6]=a[6]+n[6]*r,t[7]=a[7]+n[7]*r,t[8]=a[8]+n[8]*r,t[9]=a[9]+n[9]*r,t[10]=a[10]+n[10]*r,t[11]=a[11]+n[11]*r,t[12]=a[12]+n[12]*r,t[13]=a[13]+n[13]*r,t[14]=a[14]+n[14]*r,t[15]=a[15]+n[15]*r,t},o.exactEquals=function(t,a){return t[0]===a[0]&&t[1]===a[1]&&t[2]===a[2]&&t[3]===a[3]&&t[4]===a[4]&&t[5]===a[5]&&t[6]===a[6]&&t[7]===a[7]&&t[8]===a[8]&&t[9]===a[9]&&t[10]===a[10]&&t[11]===a[11]&&t[12]===a[12]&&t[13]===a[13]&&t[14]===a[14]&&t[15]===a[15]},o.equals=function(t,a){var n=t[0],o=t[1],u=t[2],l=t[3],e=t[4],M=t[5],s=t[6],i=t[7],c=t[8],h=t[9],S=t[10],I=t[11],f=t[12],x=t[13],D=t[14],F=t[15],m=a[0],d=a[1],b=a[2],v=a[3],z=a[4],p=a[5],w=a[6],E=a[7],A=a[8],P=a[9],L=a[10],q=a[11],R=a[12],N=a[13],O=a[14],Y=a[15];return 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t[0]=a,t[1]=n,t[2]=r,t[3]=o,t},o.add=function(t,a,n){return t[0]=a[0]+n[0],t[1]=a[1]+n[1],t[2]=a[2]+n[2],t[3]=a[3]+n[3],t},o.subtract=function(t,a,n){return t[0]=a[0]-n[0],t[1]=a[1]-n[1],t[2]=a[2]-n[2],t[3]=a[3]-n[3],t},o.sub=o.subtract,o.multiply=function(t,a,n){return t[0]=a[0]*n[0],t[1]=a[1]*n[1],t[2]=a[2]*n[2],t[3]=a[3]*n[3],t},o.mul=o.multiply,o.divide=function(t,a,n){return t[0]=a[0]/n[0],t[1]=a[1]/n[1],t[2]=a[2]/n[2],t[3]=a[3]/n[3],t},o.div=o.divide,o.ceil=function(t,a){return t[0]=Math.ceil(a[0]),t[1]=Math.ceil(a[1]),t[2]=Math.ceil(a[2]),t[3]=Math.ceil(a[3]),t},o.floor=function(t,a){return t[0]=Math.floor(a[0]),t[1]=Math.floor(a[1]),t[2]=Math.floor(a[2]),t[3]=Math.floor(a[3]),t},o.min=function(t,a,n){return t[0]=Math.min(a[0],n[0]),t[1]=Math.min(a[1],n[1]),t[2]=Math.min(a[2],n[2]),t[3]=Math.min(a[3],n[3]),t},o.max=function(t,a,n){return t[0]=Math.max(a[0],n[0]),t[1]=Math.max(a[1],n[1]),t[2]=Math.max(a[2],n[2]),t[3]=Math.max(a[3],n[3]),t},o.round=function(t,a){return t[0]=Math.round(a[0]),t[1]=Math.round(a[1]),t[2]=Math.round(a[2]),t[3]=Math.round(a[3]),t},o.scale=function(t,a,n){return t[0]=a[0]*n,t[1]=a[1]*n,t[2]=a[2]*n,t[3]=a[3]*n,t},o.scaleAndAdd=function(t,a,n,r){return t[0]=a[0]+n[0]*r,t[1]=a[1]+n[1]*r,t[2]=a[2]+n[2]*r,t[3]=a[3]+n[3]*r,t},o.distance=function(t,a){var n=a[0]-t[0],r=a[1]-t[1],o=a[2]-t[2],u=a[3]-t[3];return Math.sqrt(n*n+r*r+o*o+u*u)},o.dist=o.distance,o.squaredDistance=function(t,a){var n=a[0]-t[0],r=a[1]-t[1],o=a[2]-t[2],u=a[3]-t[3];return n*n+r*r+o*o+u*u},o.sqrDist=o.squaredDistance,o.length=function(t){var a=t[0],n=t[1],r=t[2],o=t[3];return Math.sqrt(a*a+n*n+r*r+o*o)},o.len=o.length,o.squaredLength=function(t){var a=t[0],n=t[1],r=t[2],o=t[3];return a*a+n*n+r*r+o*o},o.sqrLen=o.squaredLength,o.negate=function(t,a){return t[0]=-a[0],t[1]=-a[1],t[2]=-a[2],t[3]=-a[3],t},o.inverse=function(t,a){return t[0]=1/a[0],t[1]=1/a[1],t[2]=1/a[2],t[3]=1/a[3],t},o.normalize=function(t,a){var n=a[0],r=a[1],o=a[2],u=a[3],l=n*n+r*r+o*o+u*u;return l>0&&(l=1/Math.sqrt(l),t[0]=n*l,t[1]=r*l,t[2]=o*l,t[3]=u*l),t},o.dot=function(t,a){return t[0]*a[0]+t[1]*a[1]+t[2]*a[2]+t[3]*a[3]},o.lerp=function(t,a,n,r){var o=a[0],u=a[1],l=a[2],e=a[3];return t[0]=o+r*(n[0]-o),t[1]=u+r*(n[1]-u),t[2]=l+r*(n[2]-l),t[3]=e+r*(n[3]-e),t},o.random=function(t,a){return a=a||1,t[0]=r.RANDOM(),t[1]=r.RANDOM(),t[2]=r.RANDOM(),t[3]=r.RANDOM(),o.normalize(t,t),o.scale(t,t,a),t},o.transformMat4=function(t,a,n){var r=a[0],o=a[1],u=a[2],l=a[3];return t[0]=n[0]*r+n[4]*o+n[8]*u+n[12]*l,t[1]=n[1]*r+n[5]*o+n[9]*u+n[13]*l,t[2]=n[2]*r+n[6]*o+n[10]*u+n[14]*l,t[3]=n[3]*r+n[7]*o+n[11]*u+n[15]*l,t},o.transformQuat=function(t,a,n){var r=a[0],o=a[1],u=a[2],l=n[0],e=n[1],M=n[2],s=n[3],i=s*r+e*u-M*o,c=s*o+M*r-l*u,h=s*u+l*o-e*r,S=-l*r-e*o-M*u;return t[0]=i*s+S*-l+c*-M-h*-e,t[1]=c*s+S*-e+h*-l-i*-M,t[2]=h*s+S*-M+i*-e-c*-l,t[3]=a[3],t},o.forEach=function(){var t=o.create();return function(a,n,r,o,u,l){var e,M;for(n||(n=4),r||(r=0),M=o?Math.min(o*n+r,a.length):a.length,e=r;e<M;e+=n)t[0]=a[e],t[1]=a[e+1],t[2]=a[e+2],t[3]=a[e+3],u(t,t,l),a[e]=t[0],a[e+1]=t[1],a[e+2]=t[2],a[e+3]=t[3];return a}}(),o.str=function(t){return"vec4("+t[0]+", "+t[1]+", "+t[2]+", "+t[3]+")"},o.exactEquals=function(t,a){return t[0]===a[0]&&t[1]===a[1]&&t[2]===a[2]&&t[3]===a[3]},o.equals=function(t,a){var n=t[0],o=t[1],u=t[2],l=t[3],e=a[0],M=a[1],s=a[2],i=a[3];return Math.abs(n-e)<=r.EPSILON*Math.max(1,Math.abs(n),Math.abs(e))&&Math.abs(o-M)<=r.EPSILON*Math.max(1,Math.abs(o),Math.abs(M))&&Math.abs(u-s)<=r.EPSILON*Math.max(1,Math.abs(u),Math.abs(s))&&Math.abs(l-i)<=r.EPSILON*Math.max(1,Math.abs(l),Math.abs(i))},t.exports=o},function(t,a,n){var r=n(1),o={};o.create=function(){var t=new r.ARRAY_TYPE(2);return t[0]=0,t[1]=0,t},o.clone=function(t){var a=new r.ARRAY_TYPE(2);return a[0]=t[0],a[1]=t[1],a},o.fromValues=function(t,a){var n=new r.ARRAY_TYPE(2);return n[0]=t,n[1]=a,n},o.copy=function(t,a){return t[0]=a[0],t[1]=a[1],t},o.set=function(t,a,n){return t[0]=a,t[1]=n,t},o.add=function(t,a,n){return t[0]=a[0]+n[0],t[1]=a[1]+n[1],t},o.subtract=function(t,a,n){return t[0]=a[0]-n[0],t[1]=a[1]-n[1],t},o.sub=o.subtract,o.multiply=function(t,a,n){return t[0]=a[0]*n[0],t[1]=a[1]*n[1],t},o.mul=o.multiply,o.divide=function(t,a,n){return t[0]=a[0]/n[0],t[1]=a[1]/n[1],t},o.div=o.divide,o.ceil=function(t,a){return t[0]=Math.ceil(a[0]),t[1]=Math.ceil(a[1]),t},o.floor=function(t,a){return t[0]=Math.floor(a[0]),t[1]=Math.floor(a[1]),t},o.min=function(t,a,n){return t[0]=Math.min(a[0],n[0]),t[1]=Math.min(a[1],n[1]),t},o.max=function(t,a,n){return t[0]=Math.max(a[0],n[0]),t[1]=Math.max(a[1],n[1]),t},o.round=function(t,a){return t[0]=Math.round(a[0]),t[1]=Math.round(a[1]),t},o.scale=function(t,a,n){return t[0]=a[0]*n,t[1]=a[1]*n,t},o.scaleAndAdd=function(t,a,n,r){return t[0]=a[0]+n[0]*r,t[1]=a[1]+n[1]*r,t},o.distance=function(t,a){var n=a[0]-t[0],r=a[1]-t[1];return Math.sqrt(n*n+r*r)},o.dist=o.distance,o.squaredDistance=function(t,a){var n=a[0]-t[0],r=a[1]-t[1];return n*n+r*r},o.sqrDist=o.squaredDistance,o.length=function(t){var a=t[0],n=t[1];return Math.sqrt(a*a+n*n)},o.len=o.length,o.squaredLength=function(t){var a=t[0],n=t[1];return a*a+n*n},o.sqrLen=o.squaredLength,o.negate=function(t,a){return t[0]=-a[0],t[1]=-a[1],t},o.inverse=function(t,a){return t[0]=1/a[0],t[1]=1/a[1],t},o.normalize=function(t,a){var n=a[0],r=a[1],o=n*n+r*r;return o>0&&(o=1/Math.sqrt(o),t[0]=a[0]*o,t[1]=a[1]*o),t},o.dot=function(t,a){return t[0]*a[0]+t[1]*a[1]},o.cross=function(t,a,n){var r=a[0]*n[1]-a[1]*n[0];return t[0]=t[1]=0,t[2]=r,t},o.lerp=function(t,a,n,r){var o=a[0],u=a[1];return t[0]=o+r*(n[0]-o),t[1]=u+r*(n[1]-u),t},o.random=function(t,a){a=a||1;var n=2*r.RANDOM()*Math.PI;return t[0]=Math.cos(n)*a,t[1]=Math.sin(n)*a,t},o.transformMat2=function(t,a,n){var r=a[0],o=a[1];return t[0]=n[0]*r+n[2]*o,t[1]=n[1]*r+n[3]*o,t},o.transformMat2d=function(t,a,n){var r=a[0],o=a[1];return t[0]=n[0]*r+n[2]*o+n[4],t[1]=n[1]*r+n[3]*o+n[5],t},o.transformMat3=function(t,a,n){var r=a[0],o=a[1];return t[0]=n[0]*r+n[3]*o+n[6],t[1]=n[1]*r+n[4]*o+n[7],t},o.transformMat4=function(t,a,n){var r=a[0],o=a[1];return t[0]=n[0]*r+n[4]*o+n[12],t[1]=n[1]*r+n[5]*o+n[13],t},o.forEach=function(){var t=o.create();return function(a,n,r,o,u,l){var e,M;for(n||(n=2),r||(r=0),M=o?Math.min(o*n+r,a.length):a.length,e=r;e<M;e+=n)t[0]=a[e],t[1]=a[e+1],u(t,t,l),a[e]=t[0],a[e+1]=t[1];return a}}(),o.str=function(t){return"vec2("+t[0]+", "+t[1]+")"},o.exactEquals=function(t,a){return t[0]===a[0]&&t[1]===a[1]},o.equals=function(t,a){var n=t[0],o=t[1],u=a[0],l=a[1];return Math.abs(n-u)<=r.EPSILON*Math.max(1,Math.abs(n),Math.abs(u))&&Math.abs(o-l)<=r.EPSILON*Math.max(1,Math.abs(o),Math.abs(l))},t.exports=o}])}); \ No newline at end of file
diff --git a/graphics/asymptote/webgl/gl.js b/graphics/asymptote/webgl/gl.js
index ab2f5fa799..f3bdf5505f 100644
--- a/graphics/asymptote/webgl/gl.js
+++ b/graphics/asymptote/webgl/gl.js
@@ -1,922 +1,2140 @@
-// Contains code from http: //learningwebgl.com/blog/ ? p=28#triangle-vertex-positions
-// modified to produce a subdivision algorithm for rendering Bezier
-// patches with WebGL
-
-var gl;
+/*@license
+ gl.js: Render Bezier patches via subdivision with WebGL.
+ Copyright 2019: John C. Bowman and Supakorn "Jamie" Rassameemasmuang
+ University of Alberta
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+
+let gl;
+
+let canvas;
+let canvasWidth,canvasHeight;
+let halfCanvasWidth,halfCanvasHeight;
+
+let pixel=0.75; // Adaptive rendering constant.
+let BezierFactor=0.4;
+let FillFactor=0.1;
+let Zoom;
+let Zoom0;
+
+let maxViewportWidth=window.innerWidth;
+let maxViewportHeight=window.innerHeight;
+let viewportmargin=0;
+
+const windowTrim=10;
+let resizeStep=1.2;
+let zoomFactor;
+let zoomPinchFactor;
+let zoomPinchCap;
+let zoomStep;
+
+let shiftHoldDistance;
+let shiftWaitTime;
+let vibrateTime;
+
+let lastzoom;
+let H; // maximum camera view half-height
+
+let Fuzz2=1000*Number.EPSILON;
+let Fuzz4=Fuzz2*Fuzz2;
+let third=1/3;
+
+let P=[]; // Array of Bezier patches, triangles, curves, and pixels
+let Materials=[]; // Array of materials
+let Lights=[]; // Array of lights
+let Centers=[]; // Array of billboard centers
+
+// Don't account for device pixels when embedding in another html document
+let absolute=false;
+
+let rotMat=mat4.create();
+let projMat=mat4.create(); // projection matrix
+let viewMat=mat4.create(); // view matrix
+
+let projViewMat=mat4.create(); // projection view matrix
+let normMat=mat3.create();
+let viewMat3=mat3.create(); // 3x3 view matrix
+let rotMats=mat4.create();
+let cjMatInv=mat4.create();
+let translMat=mat4.create();
+
+let zmin,zmax;
+let center={x:0,y:0,z:0};
+let size2;
+let ArcballFactor;
+let b,B; // Scene min,max bounding box corners
+let shift={
+ x:0,y:0
+};
+
+let viewParam = {
+ xmin:0,xmax:0,
+ ymin:0,ymax:0,
+ zmin:0,zmax:0
+};
+
+let positionBuffer;
+let materialBuffer;
+let colorBuffer;
+let indexBuffer;
+
+let redraw=true;
+let remesh=true;
+let mouseDownOrTouchActive=false;
+let lastMouseX=null;
+let lastMouseY=null;
+let touchID=null;
+
+// Indexed triangles:
+let Positions=[];
+let Normals=[];
+let Colors=[];
+let Indices=[];
class Material {
- constructor(baseColor, emissive, specular, roughness, metallic, f0) {
- this.baseColor = baseColor;
- this.emissive = emissive;
- this.specular = specular;
- this.roughness = roughness;
- this.metallic = metallic;
- this.f0 = f0;
+ constructor(diffuse,emissive,specular,shininess,metallic,fresnel0) {
+ this.diffuse=diffuse;
+ this.emissive=emissive;
+ this.specular=specular;
+ this.shininess=shininess;
+ this.metallic=metallic;
+ this.fresnel0=fresnel0;
+ }
+
+ setUniform(program,stringLoc,index=null) {
+ let getLoc;
+ if (index === null)
+ getLoc =
+ param => gl.getUniformLocation(program,stringLoc+"."+param);
+ else
+ getLoc =
+ param => gl.getUniformLocation(program,stringLoc+"["+index+"]."+param);
+
+ gl.uniform4fv(getLoc("diffuse"),new Float32Array(this.diffuse));
+ gl.uniform4fv(getLoc("emissive"),new Float32Array(this.emissive));
+ gl.uniform4fv(getLoc("specular"),new Float32Array(this.specular));
+
+ gl.uniform1f(getLoc("shininess"),this.shininess);
+ gl.uniform1f(getLoc("metallic"),this.metallic);
+ gl.uniform1f(getLoc("fresnel0"),this.fresnel0);
+ }
+}
+
+let enumPointLight=1;
+let enumDirectionalLight=2;
+
+class Light {
+ constructor(direction,color) {
+ this.direction=direction;
+ this.color=color;
+ }
+
+ setUniform(program,stringLoc,index) {
+ let getLoc=
+ param => gl.getUniformLocation(program,stringLoc+"["+index+"]."+param);
+
+ gl.uniform3fv(getLoc("direction"),new Float32Array(this.direction));
+ gl.uniform3fv(getLoc("color"),new Float32Array(this.color));
+ }
+}
+
+function initGL() {
+ try {
+ gl=canvas.getContext("webgl",{alpha:false}); // Don't composite background
+ } catch(e) {}
+ if (!gl)
+ alert("Could not initialize WebGL");
+}
+
+function getShader(gl,id,options=[]) {
+ let shaderScript=document.getElementById(id);
+ if(!shaderScript)
+ return null;
+
+ let str=`#version 100
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+ precision highp float;
+#else
+ precision mediump float;
+#endif
+ const int nLights=${Lights.length};
+ const int nMaterials=${Materials.length};\n`
+
+ if(orthographic)
+ str += `#define ORTHOGRAPHIC\n`;
+
+ options.forEach(s => str += `#define `+s+`\n`);
+
+ let k=shaderScript.firstChild;
+ while(k) {
+ if(k.nodeType == 3)
+ str += k.textContent;
+ k=k.nextSibling;
+ }
+ let shader;
+ if(shaderScript.type == "x-shader/x-fragment")
+ shader = gl.createShader(gl.FRAGMENT_SHADER);
+ else if (shaderScript.type == "x-shader/x-vertex")
+ shader = gl.createShader(gl.VERTEX_SHADER);
+ else
+ return null;
+
+ gl.shaderSource(shader,str);
+ gl.compileShader(shader);
+ if(!gl.getShaderParameter(shader,gl.COMPILE_STATUS)) {
+ alert(gl.getShaderInfoLog(shader));
+ return null;
+ }
+ return shader;
+}
+
+
+function drawBuffer(data,shader,indices=data.indices)
+{
+ if(data.indices.length == 0) return;
+ let pixel=shader == pixelShader;
+ let normal=!pixel && (shader != noNormalShader);
+
+ setUniforms(shader);
+
+ gl.bindBuffer(gl.ARRAY_BUFFER,positionBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER,new Float32Array(data.vertices),
+ gl.STATIC_DRAW);
+ gl.vertexAttribPointer(shader.vertexPositionAttribute,
+ 3,gl.FLOAT,false,normal ? 24 : (pixel ? 16 : 12),0);
+ if(normal)
+ gl.vertexAttribPointer(shader.vertexNormalAttribute,
+ 3,gl.FLOAT,false,24,12);
+ else if(pixel)
+ gl.vertexAttribPointer(shader.vertexWidthAttribute,
+ 1,gl.FLOAT,false,16,12);
+
+ gl.bindBuffer(gl.ARRAY_BUFFER,materialBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER,new Int16Array(data.materials),
+ gl.STATIC_DRAW);
+ gl.vertexAttribPointer(shader.vertexMaterialAttribute,
+ 1,gl.SHORT,false,2,0);
+
+ if(shader == colorShader || shader == transparentShader) {
+ gl.bindBuffer(gl.ARRAY_BUFFER,colorBuffer);
+ gl.bufferData(gl.ARRAY_BUFFER,new Uint8Array(data.colors),
+ gl.STATIC_DRAW);
+ gl.vertexAttribPointer(shader.vertexColorAttribute,
+ 4,gl.UNSIGNED_BYTE,true,0,0);
+ }
+
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,indexBuffer);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER,
+ indexExt ? new Uint32Array(indices) :
+ new Uint16Array(indices),gl.STATIC_DRAW);
+
+ gl.drawElements(normal ? gl.TRIANGLES : (pixel ? gl.POINTS : gl.LINES),
+ indices.length,
+ indexExt ? gl.UNSIGNED_INT : gl.UNSIGNED_SHORT,0);
+}
+
+class vertexBuffer {
+ constructor() {
+ this.clear();
+ }
+ clear() {
+ this.vertices=[];
+ this.materials=[];
+ this.colors=[];
+ this.indices=[];
+ this.nvertices=0;
+ }
+
+ // material vertex
+ vertex(v,n) {
+ this.vertices.push(v[0]);
+ this.vertices.push(v[1]);
+ this.vertices.push(v[2]);
+ this.vertices.push(n[0]);
+ this.vertices.push(n[1]);
+ this.vertices.push(n[2]);
+ this.materials.push(materialIndex);
+ return this.nvertices++;
+ }
+
+ // colored vertex
+ Vertex(v,n,c=[0,0,0,0]) {
+ this.vertices.push(v[0]);
+ this.vertices.push(v[1]);
+ this.vertices.push(v[2]);
+ this.vertices.push(n[0]);
+ this.vertices.push(n[1]);
+ this.vertices.push(n[2]);
+ this.materials.push(materialIndex);
+ this.colors.push(c[0]);
+ this.colors.push(c[1]);
+ this.colors.push(c[2]);
+ this.colors.push(c[3]);
+ return this.nvertices++;
+ }
+
+ // material vertex without normal
+ vertex1(v) {
+ this.vertices.push(v[0]);
+ this.vertices.push(v[1]);
+ this.vertices.push(v[2]);
+ this.materials.push(materialIndex);
+ return this.nvertices++;
+ }
+
+ // material vertex with width and without normal
+ vertex0(v,width) {
+ this.vertices.push(v[0]);
+ this.vertices.push(v[1]);
+ this.vertices.push(v[2]);
+ this.vertices.push(width);
+ this.materials.push(materialIndex);
+ return this.nvertices++;
+ }
+
+ // indexed colored vertex
+ iVertex(i,v,n,c=[0,0,0,0]) {
+ let i6=6*i;
+ this.vertices[i6]=v[0];
+ this.vertices[i6+1]=v[1];
+ this.vertices[i6+2]=v[2];
+ this.vertices[i6+3]=n[0];
+ this.vertices[i6+4]=n[1];
+ this.vertices[i6+5]=n[2];
+ this.materials[i]=materialIndex;
+ let i4=4*i;
+ this.colors[i4]=c[0];
+ this.colors[i4+1]=c[1];
+ this.colors[i4+2]=c[2];
+ this.colors[i4+3]=c[3];
+ this.indices.push(i);
+ }
+
+ append(data) {
+ append(this.vertices,data.vertices);
+ append(this.materials,data.materials);
+ append(this.colors,data.colors);
+ appendOffset(this.indices,data.indices,this.nvertices);
+ this.nvertices += data.nvertices;
+ }
+}
+
+let material0Data=new vertexBuffer(); // pixels
+let material1Data=new vertexBuffer(); // material Bezier curves
+let materialData=new vertexBuffer(); // material Bezier patches & triangles
+let colorData=new vertexBuffer(); // colored Bezier patches & triangles
+let transparentData=new vertexBuffer(); // transparent patches & triangles
+let triangleData=new vertexBuffer(); // opaque indexed triangles
+
+
+let materialIndex;
+
+// efficiently append array b onto array a
+function append(a,b)
+{
+ let n=a.length;
+ let m=b.length;
+ a.length += m;
+ for(let i=0; i < m; ++i)
+ a[n+i]=b[i];
+}
+
+// efficiently append array b onto array a
+function appendOffset(a,b,o)
+{
+ let n=a.length;
+ let m=b.length;
+ a.length += b.length;
+ for(let i=0; i < m; ++i)
+ a[n+i]=b[i]+o;
+}
+
+class Geometry {
+ constructor() {
+ this.data=new vertexBuffer();
+ this.Onscreen=false;
+ this.m=[];
+ }
+
+ // Is 2D bounding box formed by projecting 3d points in vector v offscreen?
+ offscreen(v) {
+ let m=projViewMat;
+ let v0=v[0];
+ let x=v0[0], y=v0[1], z=v0[2];
+ let f=1/(m[3]*x+m[7]*y+m[11]*z+m[15]);
+ this.x=this.X=(m[0]*x+m[4]*y+m[8]*z+m[12])*f;
+ this.y=this.Y=(m[1]*x+m[5]*y+m[9]*z+m[13])*f;
+ for(let i=1, n=v.length; i < n; ++i) {
+ let vi=v[i];
+ let x=vi[0], y=vi[1], z=vi[2];
+ let f=1/(m[3]*x+m[7]*y+m[11]*z+m[15]);
+ let X=(m[0]*x+m[4]*y+m[8]*z+m[12])*f;
+ let Y=(m[1]*x+m[5]*y+m[9]*z+m[13])*f;
+ if(X < this.x) this.x=X;
+ else if(X > this.X) this.X=X;
+ if(Y < this.y) this.y=Y;
+ else if(Y > this.Y) this.Y=Y;
+ }
+ let eps=1e-2;
+ let min=-1-eps;
+ let max=1+eps;
+ if(this.X < min || this.x > max || this.Y < min || this.y > max) {
+ this.Onscreen=false;
+ return true;
}
+ return false;
+ }
- setUniform(program, stringLoc, index=null) {
- var getLoc;
- if (index===null) {
- getLoc =
- param => gl.getUniformLocation(program, stringLoc + "." + param);
- } else {
- getLoc =
- param => gl.getUniformLocation(program, stringLoc + "[" + index + "]." + param);
- }
+ T(v) {
+ let c0=this.c[0];
+ let c1=this.c[1];
+ let c2=this.c[2];
+ let x=v[0]-c0;
+ let y=v[1]-c1;
+ let z=v[2]-c2;
+ return [x*normMat[0]+y*normMat[3]+z*normMat[6]+c0,
+ x*normMat[1]+y*normMat[4]+z*normMat[7]+c1,
+ x*normMat[2]+y*normMat[5]+z*normMat[8]+c2];
+ }
- gl.uniform4fv(getLoc("baseColor"), new Float32Array(this.baseColor));
- gl.uniform4fv(getLoc("emissive"), new Float32Array(this.emissive));
- gl.uniform4fv(getLoc("specular"), new Float32Array(this.specular));
+ Tcorners(m,M) {
+ return [this.T(m),this.T([m[0],m[1],M[2]]),this.T([m[0],M[1],m[2]]),
+ this.T([m[0],M[1],M[2]]),this.T([M[0],m[1],m[2]]),
+ this.T([M[0],m[1],M[2]]),this.T([M[0],M[1],m[2]]),this.T(M)];
- gl.uniform1f(getLoc("roughness"), this.roughness);
- gl.uniform1f(getLoc("metallic"), this.metallic);
- gl.uniform1f(getLoc("f0"), this.f0);
+ }
+
+ render() {
+ // First check if re-rendering is required
+ let v;
+ if(this.CenterIndex == 0)
+ v=corners(this.Min,this.Max);
+ else {
+ this.c=Centers[this.CenterIndex-1];
+ v=this.Tcorners(this.Min,this.Max);
+ }
+
+ if(this.offscreen(v)) { // Fully offscreen
+ this.data.clear();
+ return;
}
+
+ let p=this.controlpoints;
+ let P;
+
+ if(this.CenterIndex == 0) {
+ if(!remesh && this.Onscreen) {
+ // Fully onscreen; no need to re-render
+ this.append();
+ return;
+ }
+ P=p;
+ } else { // Transform billboard labels
+ let n=p.length;
+ P=Array(n);
+ for(let i=0; i < n; ++i)
+ P[i]=this.T(p[i]);
+ }
+
+ materialIndex=this.MaterialIndex;
+
+ let s=orthographic ? 1 : this.Min[2]/B[2];
+ let res=pixel*Math.hypot(s*(viewParam.xmax-viewParam.xmin),
+ s*(viewParam.ymax-viewParam.ymin))/size2;
+ this.res2=res*res;
+ this.Epsilon=FillFactor*res;
+
+ this.data.clear();
+ this.Onscreen=true;
+ this.process(P);
+ }
}
-var enumPointLight = 1;
-var enumDirectionalLight = 2;
+class BezierPatch extends Geometry {
+ /**
+ * Constructor for Bezier Patch
+ * @param {*} controlpoints array of 16 control points
+ * @param {*} CenterIndex center index of billboard labels (or 0)
+ * @param {*} MaterialIndex material index (>= 0)
+ * @param {*} Min bounding box corner
+ * @param {*} Max bounding box corner
+ * @param {*} colors array of 4 RGBA color arrays
+ */
+ constructor(controlpoints,CenterIndex,MaterialIndex,Min,Max,color) {
+ super();
+ this.controlpoints=controlpoints;
+ this.Min=Min;
+ this.Max=Max;
+ this.color=color;
+ this.CenterIndex=CenterIndex;
+ let n=controlpoints.length;
+ if(color) {
+ let sum=color[0][3]+color[1][3]+color[2][3];
+ this.transparent=(n == 16 || n == 4) ?
+ sum+color[3][3] < 1020 : sum < 765;
+ } else
+ this.transparent=Materials[MaterialIndex].diffuse[3] < 1;
+ if(this.transparent) {
+ this.MaterialIndex=color ? -1-MaterialIndex : 1+MaterialIndex;
+ this.vertex=this.data.Vertex.bind(this.data);
+ } else {
+ this.MaterialIndex=MaterialIndex;
+ this.vertex=this.data.vertex.bind(this.data);
+ }
+ this.L2norm(this.controlpoints);
+ }
-class Light {
- constructor(type, lightColor, brightness, customParam) {
- this.type = type;
- this.lightColor = lightColor;
- this.brightness = brightness;
- this.customParam = customParam;
+// Render a Bezier patch via subdivision.
+ L2norm(p) {
+ let p0=p[0];
+ this.epsilon=0;
+ let n=p.length;
+ for(let i=1; i < n; ++i)
+ this.epsilon=Math.max(this.epsilon,
+ abs2([p[i][0]-p0[0],p[i][1]-p0[1],p[i][2]-p0[2]]));
+ this.epsilon *= Fuzz4;
+ }
+
+ processTriangle(p) {
+ let p0=p[0];
+ let p1=p[1];
+ let p2=p[2];
+ let n=unit(cross([p1[0]-p0[0],p1[1]-p0[1],p1[2]-p0[2]],
+ [p2[0]-p0[0],p2[1]-p0[1],p2[2]-p0[2]]));
+ if(!this.offscreen([p0,p1,p2])) {
+ if(this.color) {
+ this.data.indices.push(this.data.Vertex(p0,n,this.color[0]));
+ this.data.indices.push(this.data.Vertex(p1,n,this.color[1]));
+ this.data.indices.push(this.data.Vertex(p2,n,this.color[2]));
+ } else {
+ this.data.indices.push(this.vertex(p0,n));
+ this.data.indices.push(this.vertex(p1,n));
+ this.data.indices.push(this.vertex(p2,n));
+ }
+ this.append();
}
+ }
- setUniform(program, stringLoc, index) {
- var getLoc =
- param => gl.getUniformLocation(program, stringLoc + "[" + index + "]." + param);
+ processQuad(p) {
+ let p0=p[0];
+ let p1=p[1];
+ let p2=p[2];
+ let p3=p[3];
+ let n1=cross([p1[0]-p0[0],p1[1]-p0[1],p1[2]-p0[2]],
+ [p2[0]-p1[0],p2[1]-p1[1],p2[2]-p1[2]]);
+ let n2=cross([p2[0]-p3[0],p2[1]-p3[1],p2[2]-p3[2]],
+ [p3[0]-p0[0],p3[1]-p0[1],p3[2]-p0[2]]);
+ let n=unit([n1[0]+n2[0],n1[1]+n2[1],n1[2]+n2[2]]);
+ if(!this.offscreen([p0,p1,p2,p3])) {
+ let i0,i1,i2,i3;
+ if(this.color) {
+ i0=this.data.Vertex(p0,n,this.color[0]);
+ i1=this.data.Vertex(p1,n,this.color[1]);
+ i2=this.data.Vertex(p2,n,this.color[2]);
+ i3=this.data.Vertex(p3,n,this.color[3]);
+ } else {
+ i0=this.vertex(p0,n);
+ i1=this.vertex(p1,n);
+ i2=this.vertex(p2,n);
+ i3=this.vertex(p3,n);
+ }
+ this.data.indices.push(i0);
+ this.data.indices.push(i1);
+ this.data.indices.push(i2);
+
+ this.data.indices.push(i0);
+ this.data.indices.push(i2);
+ this.data.indices.push(i3);
+
+ this.append();
+ }
+ }
- gl.uniform1i(getLoc("type"), this.type);
- gl.uniform3fv(getLoc("color"), new Float32Array(this.lightColor));
- gl.uniform1f(getLoc("brightness"), this.brightness);
- gl.uniform4fv(getLoc("parameter"), new Float32Array(this.customParam));
+ process(p) {
+ if(p.length == 10) return this.process3(p);
+ if(p.length == 3) return this.processTriangle(p);
+ if(p.length == 4) return this.processQuad(p);
+
+ let p0=p[0];
+ let p3=p[3];
+ let p12=p[12];
+ let p15=p[15];
+
+ let n0=this.normal(p3,p[2],p[1],p0,p[4],p[8],p12);
+ if(iszero(n0)) {
+ n0=this.normal(p3,p[2],p[1],p0,p[13],p[14],p15);
+ if(iszero(n0)) n0=this.normal(p15,p[11],p[7],p3,p[4],p[8],p12);
}
-}
-function initGL(canvas) {
- try {
- gl = canvas.getContext("webgl2");
- gl.viewportWidth = canvas.width;
- gl.viewportHeight = canvas.height;
- } catch (e) {}
- if (!gl) {
- alert("Could not initialize WebGL");
+ let n1=this.normal(p0,p[4],p[8],p12,p[13],p[14],p15);
+ if(iszero(n1)) {
+ n1=this.normal(p0,p[4],p[8],p12,p[11],p[7],p3);
+ if(iszero(n1)) n1=this.normal(p3,p[2],p[1],p0,p[13],p[14],p15);
}
-}
-function getShader(gl, id) {
- var shaderScript = document.getElementById(id);
- if (!shaderScript) {
- return null;
+ let n2=this.normal(p12,p[13],p[14],p15,p[11],p[7],p3);
+ if(iszero(n2)) {
+ n2=this.normal(p12,p[13],p[14],p15,p[2],p[1],p0);
+ if(iszero(n2)) n2=this.normal(p0,p[4],p[8],p12,p[11],p[7],p3);
}
- var str = "";
- var k = shaderScript.firstChild;
- while (k) {
- if (k.nodeType == 3) {
- str += k.textContent;
- }
- k = k.nextSibling;
+
+ let n3=this.normal(p15,p[11],p[7],p3,p[2],p[1],p0);
+ if(iszero(n3)) {
+ n3=this.normal(p15,p[11],p[7],p3,p[4],p[8],p12);
+ if(iszero(n3)) n3=this.normal(p12,p[13],p[14],p15,p[2],p[1],p0);
}
- var shader;
- if (shaderScript.type == "x-shader/x-fragment") {
- shader = gl.createShader(gl.FRAGMENT_SHADER);
- } else if (shaderScript.type == "x-shader/x-vertex") {
- shader = gl.createShader(gl.VERTEX_SHADER);
+
+ if(this.color) {
+ let c0=this.color[0];
+ let c1=this.color[1];
+ let c2=this.color[2];
+ let c3=this.color[3];
+
+ let i0=this.data.Vertex(p0,n0,c0);
+ let i1=this.data.Vertex(p12,n1,c1);
+ let i2=this.data.Vertex(p15,n2,c2);
+ let i3=this.data.Vertex(p3,n3,c3);
+
+ this.Render(p,i0,i1,i2,i3,p0,p12,p15,p3,false,false,false,false,
+ c0,c1,c2,c3);
} else {
- return null;
+ let i0=this.vertex(p0,n0);
+ let i1=this.vertex(p12,n1);
+ let i2=this.vertex(p15,n2);
+ let i3=this.vertex(p3,n3);
+
+ this.Render(p,i0,i1,i2,i3,p0,p12,p15,p3,false,false,false,false);
}
- gl.shaderSource(shader, str);
- gl.compileShader(shader);
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
- alert(gl.getShaderInfoLog(shader));
- return null;
+ if(this.data.indices.length > 0) this.append();
+ }
+
+ append() {
+ if(this.transparent)
+ transparentData.append(this.data);
+ else if(this.color)
+ colorData.append(this.data);
+ else
+ materialData.append(this.data);
+ }
+
+ Render(p,I0,I1,I2,I3,P0,P1,P2,P3,flat0,flat1,flat2,flat3,C0,C1,C2,C3) {
+ if(this.Distance(p) < this.res2) { // Bezier patch is flat
+ if(!this.offscreen([P0,P1,P2])) {
+ this.data.indices.push(I0);
+ this.data.indices.push(I1);
+ this.data.indices.push(I2);
+ }
+ if(!this.offscreen([P0,P2,P3])) {
+ this.data.indices.push(I0);
+ this.data.indices.push(I2);
+ this.data.indices.push(I3);
+ }
+ } else {
+ // Approximate bounds by bounding box of control polyhedron.
+ if(this.offscreen(p)) return;
+
+ /* Control points are indexed as follows:
+
+ Coordinate
+ +-----
+ Index
+
+
+ 03 13 23 33
+ +-----+-----+-----+
+ |3 |7 |11 |15
+ | | | |
+ |02 |12 |22 |32
+ +-----+-----+-----+
+ |2 |6 |10 |14
+ | | | |
+ |01 |11 |21 |31
+ +-----+-----+-----+
+ |1 |5 |9 |13
+ | | | |
+ |00 |10 |20 |30
+ +-----+-----+-----+
+ 0 4 8 12
+
+
+ Subdivision:
+ P refers to a corner
+ m refers to a midpoint
+ s refers to a subpatch
+
+ m2
+ +--------+--------+
+ |P3 | P2|
+ | | |
+ | s3 | s2 |
+ | | |
+ | |m4 |
+ m3+--------+--------+m1
+ | | |
+ | | |
+ | s0 | s1 |
+ | | |
+ |P0 | P1|
+ +--------+--------+
+ m0
+ */
+
+ // Subdivide patch:
+
+ let p0=p[0];
+ let p3=p[3];
+ let p12=p[12];
+ let p15=p[15];
+
+ let c0=new Split3(p0,p[1],p[2],p3);
+ let c1=new Split3(p[4],p[5],p[6],p[7]);
+ let c2=new Split3(p[8],p[9],p[10],p[11]);
+ let c3=new Split3(p12,p[13],p[14],p15);
+
+ let c4=new Split3(p0,p[4],p[8],p12);
+ let c5=new Split3(c0.m0,c1.m0,c2.m0,c3.m0);
+ let c6=new Split3(c0.m3,c1.m3,c2.m3,c3.m3);
+ let c7=new Split3(c0.m5,c1.m5,c2.m5,c3.m5);
+ let c8=new Split3(c0.m4,c1.m4,c2.m4,c3.m4);
+ let c9=new Split3(c0.m2,c1.m2,c2.m2,c3.m2);
+ let c10=new Split3(p3,p[7],p[11],p15);
+
+ let s0=[p0,c0.m0,c0.m3,c0.m5,c4.m0,c5.m0,c6.m0,c7.m0,
+ c4.m3,c5.m3,c6.m3,c7.m3,c4.m5,c5.m5,c6.m5,c7.m5];
+ let s1=[c4.m5,c5.m5,c6.m5,c7.m5,c4.m4,c5.m4,c6.m4,c7.m4,
+ c4.m2,c5.m2,c6.m2,c7.m2,p12,c3.m0,c3.m3,c3.m5];
+ let s2=[c7.m5,c8.m5,c9.m5,c10.m5,c7.m4,c8.m4,c9.m4,c10.m4,
+ c7.m2,c8.m2,c9.m2,c10.m2,c3.m5,c3.m4,c3.m2,p15];
+ let s3=[c0.m5,c0.m4,c0.m2,p3,c7.m0,c8.m0,c9.m0,c10.m0,
+ c7.m3,c8.m3,c9.m3,c10.m3,c7.m5,c8.m5,c9.m5,c10.m5];
+
+ let m4=s0[15];
+
+ let n0=this.normal(s0[0],s0[4],s0[8],s0[12],s0[13],s0[14],s0[15]);
+ if(iszero(n0)) {
+ n0=this.normal(s0[0],s0[4],s0[8],s0[12],s0[11],s0[7],s0[3]);
+ if(iszero(n0))
+ n0=this.normal(s0[3],s0[2],s0[1],s0[0],s0[13],s0[14],s0[15]);
+ }
+
+ let n1=this.normal(s1[12],s1[13],s1[14],s1[15],s1[11],s1[7],s1[3]);
+ if(iszero(n1)) {
+ n1=this.normal(s1[12],s1[13],s1[14],s1[15],s1[2],s1[1],s1[0]);
+ if(iszero(n1))
+ n1=this.normal(s1[0],s1[4],s1[8],s1[12],s1[11],s1[7],s1[3]);
+ }
+
+ let n2=this.normal(s2[15],s2[11],s2[7],s2[3],s2[2],s2[1],s2[0]);
+ if(iszero(n2)) {
+ n2=this.normal(s2[15],s2[11],s2[7],s2[3],s2[4],s2[8],s2[12]);
+ if(iszero(n2))
+ n2=this.normal(s2[12],s2[13],s2[14],s2[15],s2[2],s2[1],s2[0]);
+ }
+
+ let n3=this.normal(s3[3],s3[2],s3[1],s3[0],s3[4],s3[8],s3[12]);
+ if(iszero(n3)) {
+ n3=this.normal(s3[3],s3[2],s3[1],s3[0],s3[13],s3[14],s3[15]);
+ if(iszero(n3))
+ n3=this.normal(s3[15],s3[11],s3[7],s3[3],s3[4],s3[8],s3[12]);
+ }
+
+ let n4=this.normal(s2[3],s2[2],s2[1],m4,s2[4],s2[8],s2[12]);
+
+ let e=this.Epsilon;
+
+ // A kludge to remove subdivision cracks, only applied the first time
+ // an edge is found to be flat before the rest of the subpatch is.
+ let m0=[0.5*(P0[0]+P1[0]),
+ 0.5*(P0[1]+P1[1]),
+ 0.5*(P0[2]+P1[2])];
+ if(!flat0) {
+ if((flat0=Straightness(p0,p[4],p[8],p12) < this.res2)) {
+ let r=unit(this.derivative(s1[0],s1[1],s1[2],s1[3]));
+ m0=[m0[0]-e*r[0],m0[1]-e*r[1],m0[2]-e*r[2]];
+ }
+ else m0=s0[12];
+ }
+
+ let m1=[0.5*(P1[0]+P2[0]),
+ 0.5*(P1[1]+P2[1]),
+ 0.5*(P1[2]+P2[2])];
+ if(!flat1) {
+ if((flat1=Straightness(p12,p[13],p[14],p15) < this.res2)) {
+ let r=unit(this.derivative(s2[12],s2[8],s2[4],s2[0]));
+ m1=[m1[0]-e*r[0],m1[1]-e*r[1],m1[2]-e*r[2]];
+ }
+ else m1=s1[15];
+ }
+
+ let m2=[0.5*(P2[0]+P3[0]),
+ 0.5*(P2[1]+P3[1]),
+ 0.5*(P2[2]+P3[2])];
+ if(!flat2) {
+ if((flat2=Straightness(p15,p[11],p[7],p3) < this.res2)) {
+ let r=unit(this.derivative(s3[15],s2[14],s2[13],s1[12]));
+ m2=[m2[0]-e*r[0],m2[1]-e*r[1],m2[2]-e*r[2]];
+ }
+ else m2=s2[3];
+ }
+
+ let m3=[0.5*(P3[0]+P0[0]),
+ 0.5*(P3[1]+P0[1]),
+ 0.5*(P3[2]+P0[2])];
+ if(!flat3) {
+ if((flat3=Straightness(p0,p[1],p[2],p3) < this.res2)) {
+ let r=unit(this.derivative(s0[3],s0[7],s0[11],s0[15]));
+ m3=[m3[0]-e*r[0],m3[1]-e*r[1],m3[2]-e*r[2]];
+ }
+ else m3=s3[0];
+ }
+
+ if(C0) {
+ let c0=Array(4);
+ let c1=Array(4);
+ let c2=Array(4);
+ let c3=Array(4);
+ let c4=Array(4);
+ for(let i=0; i < 4; ++i) {
+ c0[i]=0.5*(C0[i]+C1[i]);
+ c1[i]=0.5*(C1[i]+C2[i]);
+ c2[i]=0.5*(C2[i]+C3[i]);
+ c3[i]=0.5*(C3[i]+C0[i]);
+ c4[i]=0.5*(c0[i]+c2[i]);
+ }
+
+ let i0=this.data.Vertex(m0,n0,c0);
+ let i1=this.data.Vertex(m1,n1,c1);
+ let i2=this.data.Vertex(m2,n2,c2);
+ let i3=this.data.Vertex(m3,n3,c3);
+ let i4=this.data.Vertex(m4,n4,c4);
+
+ this.Render(s0,I0,i0,i4,i3,P0,m0,m4,m3,flat0,false,false,flat3,
+ C0,c0,c4,c3);
+ this.Render(s1,i0,I1,i1,i4,m0,P1,m1,m4,flat0,flat1,false,false,
+ c0,C1,c1,c4);
+ this.Render(s2,i4,i1,I2,i2,m4,m1,P2,m2,false,flat1,flat2,false,
+ c4,c1,C2,c2);
+ this.Render(s3,i3,i4,i2,I3,m3,m4,m2,P3,false,false,flat2,flat3,
+ c3,c4,c2,C3);
+ } else {
+ let i0=this.vertex(m0,n0);
+ let i1=this.vertex(m1,n1);
+ let i2=this.vertex(m2,n2);
+ let i3=this.vertex(m3,n3);
+ let i4=this.vertex(m4,n4);
+
+ this.Render(s0,I0,i0,i4,i3,P0,m0,m4,m3,flat0,false,false,flat3);
+ this.Render(s1,i0,I1,i1,i4,m0,P1,m1,m4,flat0,flat1,false,false);
+ this.Render(s2,i4,i1,I2,i2,m4,m1,P2,m2,false,flat1,flat2,false);
+ this.Render(s3,i3,i4,i2,I3,m3,m4,m2,P3,false,false,flat2,flat3);
+ }
}
- return shader;
-}
+ }
-function resetCamera() {
- cameraPos = vec3.fromValues(0, 0, 2);
- cameraLookAt = vec3.fromValues(0, 0, 0);
- cameraUp = vec3.fromValues(1, 0, 0);
- sceneSetup();
- redraw=true;
-}
+// Render a Bezier triangle via subdivision.
+ process3(p) {
+ this.Res2=BezierFactor*BezierFactor*this.res2;
-var shaderProgram;
+ let p0=p[0];
+ let p6=p[6];
+ let p9=p[9];
-function initShaders() {
- var fragmentShader = getShader(gl, "shader-fs");
- var vertexShader = getShader(gl, "shader-vs");
- shaderProgram = gl.createProgram();
- gl.attachShader(shaderProgram, vertexShader);
- gl.attachShader(shaderProgram, fragmentShader);
- gl.linkProgram(shaderProgram);
- if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
- alert("Could not initialize shaders");
+ let n0=this.normal(p9,p[5],p[2],p0,p[1],p[3],p6);
+ let n1=this.normal(p0,p[1],p[3],p6,p[7],p[8],p9);
+ let n2=this.normal(p6,p[7],p[8],p9,p[5],p[2],p0);
+
+ if(this.color) {
+ let c0=this.color[0];
+ let c1=this.color[1];
+ let c2=this.color[2];
+
+ let i0=this.data.Vertex(p0,n0,c0);
+ let i1=this.data.Vertex(p6,n1,c1);
+ let i2=this.data.Vertex(p9,n2,c2);
+
+ this.Render3(p,i0,i1,i2,p0,p6,p9,false,false,false,c0,c1,c2);
+
+ } else {
+ let i0=this.vertex(p0,n0);
+ let i1=this.vertex(p6,n1);
+ let i2=this.vertex(p9,n2);
+
+ this.Render3(p,i0,i1,i2,p0,p6,p9,false,false,false);
+ }
+ if(this.data.indices.length > 0) this.append();
+ }
+
+ Render3(p,I0,I1,I2,P0,P1,P2,flat0,flat1,flat2,C0,C1,C2) {
+ if(this.Distance3(p) < this.Res2) { // Bezier triangle is flat
+ if(!this.offscreen([P0,P1,P2])) {
+ this.data.indices.push(I0);
+ this.data.indices.push(I1);
+ this.data.indices.push(I2);
+ }
+ } else {
+ // Approximate bounds by bounding box of control polyhedron.
+ if(this.offscreen(p)) return;
+
+ /* Control points are indexed as follows:
+
+ Coordinate
+ Index
+
+ 030
+ 9
+ /\
+ / \
+ / \
+ / \
+ / \
+ 021 + + 120
+ 5 / \ 8
+ / \
+ / \
+ / \
+ / \
+ 012 + + + 210
+ 2 / 111 \ 7
+ / 4 \
+ / \
+ / \
+ / \
+ /__________________________________\
+ 003 102 201 300
+ 0 1 3 6
+
+
+ Subdivision:
+ P2
+ 030
+ /\
+ / \
+ / \
+ / \
+ / \
+ / up \
+ / \
+ / \
+ p1 /________________\ p0
+ /\ / \
+ / \ / \
+ / \ / \
+ / \ center / \
+ / \ / \
+ / \ / \
+ / left \ / right \
+ / \ / \
+ /________________V_________________\
+ 003 p2 300
+ P0 P1
+ */
+
+ // Subdivide triangle:
+
+ let l003=p[0];
+ let p102=p[1];
+ let p012=p[2];
+ let p201=p[3];
+ let p111=p[4];
+ let p021=p[5];
+ let r300=p[6];
+ let p210=p[7];
+ let p120=p[8];
+ let u030=p[9];
+
+ let u021=[0.5*(u030[0]+p021[0]),
+ 0.5*(u030[1]+p021[1]),
+ 0.5*(u030[2]+p021[2])];
+ let u120=[0.5*(u030[0]+p120[0]),
+ 0.5*(u030[1]+p120[1]),
+ 0.5*(u030[2]+p120[2])];
+
+ let p033=[0.5*(p021[0]+p012[0]),
+ 0.5*(p021[1]+p012[1]),
+ 0.5*(p021[2]+p012[2])];
+ let p231=[0.5*(p120[0]+p111[0]),
+ 0.5*(p120[1]+p111[1]),
+ 0.5*(p120[2]+p111[2])];
+ let p330=[0.5*(p120[0]+p210[0]),
+ 0.5*(p120[1]+p210[1]),
+ 0.5*(p120[2]+p210[2])];
+
+ let p123=[0.5*(p012[0]+p111[0]),
+ 0.5*(p012[1]+p111[1]),
+ 0.5*(p012[2]+p111[2])];
+
+ let l012=[0.5*(p012[0]+l003[0]),
+ 0.5*(p012[1]+l003[1]),
+ 0.5*(p012[2]+l003[2])];
+ let p312=[0.5*(p111[0]+p201[0]),
+ 0.5*(p111[1]+p201[1]),
+ 0.5*(p111[2]+p201[2])];
+ let r210=[0.5*(p210[0]+r300[0]),
+ 0.5*(p210[1]+r300[1]),
+ 0.5*(p210[2]+r300[2])];
+
+ let l102=[0.5*(l003[0]+p102[0]),
+ 0.5*(l003[1]+p102[1]),
+ 0.5*(l003[2]+p102[2])];
+ let p303=[0.5*(p102[0]+p201[0]),
+ 0.5*(p102[1]+p201[1]),
+ 0.5*(p102[2]+p201[2])];
+ let r201=[0.5*(p201[0]+r300[0]),
+ 0.5*(p201[1]+r300[1]),
+ 0.5*(p201[2]+r300[2])];
+
+ let u012=[0.5*(u021[0]+p033[0]),
+ 0.5*(u021[1]+p033[1]),
+ 0.5*(u021[2]+p033[2])];
+ let u210=[0.5*(u120[0]+p330[0]),
+ 0.5*(u120[1]+p330[1]),
+ 0.5*(u120[2]+p330[2])];
+ let l021=[0.5*(p033[0]+l012[0]),
+ 0.5*(p033[1]+l012[1]),
+ 0.5*(p033[2]+l012[2])];
+ let p4xx=[0.5*p231[0]+0.25*(p111[0]+p102[0]),
+ 0.5*p231[1]+0.25*(p111[1]+p102[1]),
+ 0.5*p231[2]+0.25*(p111[2]+p102[2])];
+ let r120=[0.5*(p330[0]+r210[0]),
+ 0.5*(p330[1]+r210[1]),
+ 0.5*(p330[2]+r210[2])];
+ let px4x=[0.5*p123[0]+0.25*(p111[0]+p210[0]),
+ 0.5*p123[1]+0.25*(p111[1]+p210[1]),
+ 0.5*p123[2]+0.25*(p111[2]+p210[2])];
+ let pxx4=[0.25*(p021[0]+p111[0])+0.5*p312[0],
+ 0.25*(p021[1]+p111[1])+0.5*p312[1],
+ 0.25*(p021[2]+p111[2])+0.5*p312[2]];
+ let l201=[0.5*(l102[0]+p303[0]),
+ 0.5*(l102[1]+p303[1]),
+ 0.5*(l102[2]+p303[2])];
+ let r102=[0.5*(p303[0]+r201[0]),
+ 0.5*(p303[1]+r201[1]),
+ 0.5*(p303[2]+r201[2])];
+
+ let l210=[0.5*(px4x[0]+l201[0]),
+ 0.5*(px4x[1]+l201[1]),
+ 0.5*(px4x[2]+l201[2])]; // =c120
+ let r012=[0.5*(px4x[0]+r102[0]),
+ 0.5*(px4x[1]+r102[1]),
+ 0.5*(px4x[2]+r102[2])]; // =c021
+ let l300=[0.5*(l201[0]+r102[0]),
+ 0.5*(l201[1]+r102[1]),
+ 0.5*(l201[2]+r102[2])]; // =r003=c030
+
+ let r021=[0.5*(pxx4[0]+r120[0]),
+ 0.5*(pxx4[1]+r120[1]),
+ 0.5*(pxx4[2]+r120[2])]; // =c012
+ let u201=[0.5*(u210[0]+pxx4[0]),
+ 0.5*(u210[1]+pxx4[1]),
+ 0.5*(u210[2]+pxx4[2])]; // =c102
+ let r030=[0.5*(u210[0]+r120[0]),
+ 0.5*(u210[1]+r120[1]),
+ 0.5*(u210[2]+r120[2])]; // =u300=c003
+
+ let u102=[0.5*(u012[0]+p4xx[0]),
+ 0.5*(u012[1]+p4xx[1]),
+ 0.5*(u012[2]+p4xx[2])]; // =c201
+ let l120=[0.5*(l021[0]+p4xx[0]),
+ 0.5*(l021[1]+p4xx[1]),
+ 0.5*(l021[2]+p4xx[2])]; // =c210
+ let l030=[0.5*(u012[0]+l021[0]),
+ 0.5*(u012[1]+l021[1]),
+ 0.5*(u012[2]+l021[2])]; // =u003=c300
+
+ let l111=[0.5*(p123[0]+l102[0]),
+ 0.5*(p123[1]+l102[1]),
+ 0.5*(p123[2]+l102[2])];
+ let r111=[0.5*(p312[0]+r210[0]),
+ 0.5*(p312[1]+r210[1]),
+ 0.5*(p312[2]+r210[2])];
+ let u111=[0.5*(u021[0]+p231[0]),
+ 0.5*(u021[1]+p231[1]),
+ 0.5*(u021[2]+p231[2])];
+ let c111=[0.25*(p033[0]+p330[0]+p303[0]+p111[0]),
+ 0.25*(p033[1]+p330[1]+p303[1]+p111[1]),
+ 0.25*(p033[2]+p330[2]+p303[2]+p111[2])];
+
+ let l=[l003,l102,l012,l201,l111,l021,l300,l210,l120,l030]; // left
+ let r=[l300,r102,r012,r201,r111,r021,r300,r210,r120,r030]; // right
+ let u=[l030,u102,u012,u201,u111,u021,r030,u210,u120,u030]; // up
+ let c=[r030,u201,r021,u102,c111,r012,l030,l120,l210,l300]; // center
+
+ let n0=this.normal(l300,r012,r021,r030,u201,u102,l030);
+ let n1=this.normal(r030,u201,u102,l030,l120,l210,l300);
+ let n2=this.normal(l030,l120,l210,l300,r012,r021,r030);
+
+ let e=this.Epsilon;
+
+ // A kludge to remove subdivision cracks, only applied the first time
+ // an edge is found to be flat before the rest of the subpatch is.
+
+ let m0=[0.5*(P1[0]+P2[0]),
+ 0.5*(P1[1]+P2[1]),
+ 0.5*(P1[2]+P2[2])];
+ if(!flat0) {
+ if((flat0=Straightness(r300,p210,p120,u030) < this.res2)) {
+ let r=unit(this.sumderivative(c[0],c[2],c[5],c[9],c[1],c[3],c[6]));
+ m0=[m0[0]-e*r[0],m0[1]-e*r[1],m0[2]-e*r[2]];
+ }
+ else m0=r030;
+ }
+
+
+ let m1=[0.5*(P2[0]+P0[0]),
+ 0.5*(P2[1]+P0[1]),
+ 0.5*(P2[2]+P0[2])];
+ if(!flat1) {
+ if((flat1=Straightness(l003,p012,p021,u030) < this.res2)) {
+ let r=unit(this.sumderivative(c[6],c[3],c[1],c[0],c[7],c[8],c[9]));
+ m1=[m1[0]-e*r[0],m1[1]-e*r[1],m1[2]-e*r[2]];
+ }
+ else m1=l030;
+ }
+
+ let m2=[0.5*(P0[0]+P1[0]),
+ 0.5*(P0[1]+P1[1]),
+ 0.5*(P0[2]+P1[2])];
+ if(!flat2) {
+ if((flat2=Straightness(l003,p102,p201,r300) < this.res2)) {
+ let r=unit(this.sumderivative(c[9],c[8],c[7],c[6],c[5],c[2],c[0]));
+ m2=[m2[0]-e*r[0],m2[1]-e*r[1],m2[2]-e*r[2]];
+ }
+ else m2=l300;
+ }
+
+ if(C0) {
+ let c0=Array(4);
+ let c1=Array(4);
+ let c2=Array(4);
+ for(let i=0; i < 4; ++i) {
+ c0[i]=0.5*(C1[i]+C2[i]);
+ c1[i]=0.5*(C2[i]+C0[i]);
+ c2[i]=0.5*(C0[i]+C1[i]);
+ }
+
+ let i0=this.data.Vertex(m0,n0,c0);
+ let i1=this.data.Vertex(m1,n1,c1);
+ let i2=this.data.Vertex(m2,n2,c2);
+
+ this.Render3(l,I0,i2,i1,P0,m2,m1,false,flat1,flat2,C0,c2,c1);
+ this.Render3(r,i2,I1,i0,m2,P1,m0,flat0,false,flat2,c2,C1,c0);
+ this.Render3(u,i1,i0,I2,m1,m0,P2,flat0,flat1,false,c1,c0,C2);
+ this.Render3(c,i0,i1,i2,m0,m1,m2,false,false,false,c0,c1,c2);
+ } else {
+ let i0=this.vertex(m0,n0);
+ let i1=this.vertex(m1,n1);
+ let i2=this.vertex(m2,n2);
+
+ this.Render3(l,I0,i2,i1,P0,m2,m1,false,flat1,flat2);
+ this.Render3(r,i2,I1,i0,m2,P1,m0,flat0,false,flat2);
+ this.Render3(u,i1,i0,I2,m1,m0,P2,flat0,flat1,false);
+ this.Render3(c,i0,i1,i2,m0,m1,m2,false,false,false);
+ }
}
- gl.useProgram(shaderProgram);
+ }
- shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition");
- gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);
- shaderProgram.vertexColorAttribute = gl.getAttribLocation(shaderProgram, "aVertexColor");
- gl.enableVertexAttribArray(shaderProgram.vertexColorAttribute);
- shaderProgram.vertexNormalAttribute = gl.getAttribLocation(shaderProgram, "aVertexNormal");
- gl.enableVertexAttribArray(shaderProgram.vertexNormalAttribute);
+ // Check the flatness of a Bezier patch
+ Distance(p) {
+ let p0=p[0];
+ let p3=p[3];
+ let p12=p[12];
+ let p15=p[15];
- shaderProgram.vertexMaterialIndexAttribute = gl.getAttribLocation(shaderProgram, "aVertexMaterialIndex");
- gl.enableVertexAttribArray(shaderProgram.vertexMaterialIndexAttribute);
+ // Check the flatness of a patch.
+ let d=Distance2(p15,p0,this.normal(p3,p[2],p[1],p0,p[4],p[8],p12));
+
+ // Determine how straight the edges are.
+ d=Math.max(d,Straightness(p0,p[1],p[2],p3));
+ d=Math.max(d,Straightness(p0,p[4],p[8],p12));
+ d=Math.max(d,Straightness(p3,p[7],p[11],p15));
+ d=Math.max(d,Straightness(p12,p[13],p[14],p15));
+ // Determine how straight the interior control curves are.
+ d=Math.max(d,Straightness(p[4],p[5],p[6],p[7]));
+ d=Math.max(d,Straightness(p[8],p[9],p[10],p[11]));
+ d=Math.max(d,Straightness(p[1],p[5],p[9],p[13]));
+ return Math.max(d,Straightness(p[2],p[6],p[10],p[14]));
+ }
- shaderProgram.pMatrixUniform = gl.getUniformLocation(shaderProgram, "uPMatrix");
- shaderProgram.mMatrixUniform = gl.getUniformLocation(shaderProgram, "uMMatrix");
- shaderProgram.vMatrixUniform = gl.getUniformLocation(shaderProgram, "uVMatrix");
- shaderProgram.nlightsUniform = gl.getUniformLocation(shaderProgram, "unLights");
- shaderProgram.useColorUniform = gl.getUniformLocation(shaderProgram, "useColor");
+ // Check the flatness of a Bezier triangle
+ Distance3(p) {
+ let p0=p[0];
+ let p4=p[4];
+ let p6=p[6];
+ let p9=p[9];
+
+ // Check how far the internal point is from the centroid of the vertices.
+ let d=abs2([(p0[0]+p6[0]+p9[0])*third-p4[0],
+ (p0[1]+p6[1]+p9[1])*third-p4[1],
+ (p0[2]+p6[2]+p9[2])*third-p4[2]]);
+
+ // Determine how straight the edges are.
+ d=Math.max(d,Straightness(p0,p[1],p[3],p6));
+ d=Math.max(d,Straightness(p0,p[2],p[5],p9));
+ return Math.max(d,Straightness(p6,p[7],p[8],p9));
+ }
+
+ derivative(p0,p1,p2,p3) {
+ let lp=[p1[0]-p0[0],p1[1]-p0[1],p1[2]-p0[2]];
+ if(abs2(lp) > this.epsilon)
+ return lp;
+
+ let lpp=bezierPP(p0,p1,p2);
+ if(abs2(lpp) > this.epsilon)
+ return lpp;
+ return bezierPPP(p0,p1,p2,p3);
+ }
+
+ sumderivative(p0,p1,p2,p3,p4,p5,p6) {
+ let d0=this.derivative(p0,p1,p2,p3);
+ let d1=this.derivative(p0,p4,p5,p6);
+ return [d0[0]+d1[0],d0[1]+d1[1],d0[2]+d1[2]];
+ }
+
+ normal(left3,left2,left1,middle,right1,right2,right3) {
+ let ux=right1[0]-middle[0];
+ let uy=right1[1]-middle[1];
+ let uz=right1[2]-middle[2];
+ let vx=left1[0]-middle[0];
+ let vy=left1[1]-middle[1];
+ let vz=left1[2]-middle[2];
+ let n=[uy*vz-uz*vy,
+ uz*vx-ux*vz,
+ ux*vy-uy*vx];
+ if(abs2(n) > this.epsilon)
+ return unit(n);
+
+ let lp=[vx,vy,vz];
+ let rp=[ux,uy,uz];
+ let lpp=bezierPP(middle,left1,left2);
+ let rpp=bezierPP(middle,right1,right2);
+ let a=cross(rpp,lp);
+ let b=cross(rp,lpp);
+ n=[a[0]+b[0],
+ a[1]+b[1],
+ a[2]+b[2]];
+ if(abs2(n) > this.epsilon)
+ return unit(n);
+
+ let lppp=bezierPPP(middle,left1,left2,left3);
+ let rppp=bezierPPP(middle,right1,right2,right3);
+ a=cross(rpp,lpp);
+ b=cross(rp,lppp);
+ let c=cross(rppp,lp);
+ let d=cross(rppp,lpp);
+ let e=cross(rpp,lppp);
+ let f=cross(rppp,lppp);
+ return unit([9*a[0]+3*(b[0]+c[0]+d[0]+e[0])+f[0],
+ 9*a[1]+3*(b[1]+c[1]+d[1]+e[1])+f[1],
+ 9*a[2]+3*(b[2]+c[2]+d[2]+e[2])+f[2]]);
+ }
}
+class BezierCurve extends Geometry {
+ constructor(controlpoints,CenterIndex,MaterialIndex,Min,Max) {
+ super();
+ this.controlpoints=controlpoints;
+ this.Min=Min;
+ this.Max=Max;
+ this.CenterIndex=CenterIndex;
+ this.MaterialIndex=MaterialIndex;
+ }
-// math aux functions
-function degToRad(degrees) {
- return degrees * Math.PI / 180;
-}
-function unit(v) {
- var norm = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
- norm = (norm != 0) ? 1 / norm : 1;
- return [v[0] * norm, v[1] * norm, v[2] * norm];
-}
+ processLine(p) {
+ let p0=p[0];
+ let p1=p[1];
+ if(!this.offscreen([p0,p1])) {
+ this.data.indices.push(this.data.vertex1(p0));
+ this.data.indices.push(this.data.vertex1(p1));
+ this.append();
+ }
+ }
-function abs2(v) {
-return v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
+ process(p) {
+ if(p.length == 2) return this.processLine(p);
+
+ let i0=this.data.vertex1(p[0]);
+ let i3=this.data.vertex1(p[3]);
+
+ this.Render(p,i0,i3);
+ if(this.data.indices.length > 0) this.append();
+ }
+
+ append() {
+ material1Data.append(this.data);
+ }
+
+ Render(p,I0,I1) {
+ let p0=p[0];
+ let p1=p[1];
+ let p2=p[2];
+ let p3=p[3];
+
+ if(Straightness(p0,p1,p2,p3) < this.res2) { // Segment is flat
+ if(!this.offscreen([p0,p3])) {
+ this.data.indices.push(I0);
+ this.data.indices.push(I1);
+ }
+ } else { // Segment is not flat
+ if(this.offscreen(p)) return;
+
+ let m0=[0.5*(p0[0]+p1[0]),0.5*(p0[1]+p1[1]),0.5*(p0[2]+p1[2])];
+ let m1=[0.5*(p1[0]+p2[0]),0.5*(p1[1]+p2[1]),0.5*(p1[2]+p2[2])];
+ let m2=[0.5*(p2[0]+p3[0]),0.5*(p2[1]+p3[1]),0.5*(p2[2]+p3[2])];
+ let m3=[0.5*(m0[0]+m1[0]),0.5*(m0[1]+m1[1]),0.5*(m0[2]+m1[2])];
+ let m4=[0.5*(m1[0]+m2[0]),0.5*(m1[1]+m2[1]),0.5*(m1[2]+m2[2])];
+ let m5=[0.5*(m3[0]+m4[0]),0.5*(m3[1]+m4[1]),0.5*(m3[2]+m4[2])];
+
+ let s0=[p0,m0,m3,m5];
+ let s1=[m5,m4,m2,p3];
+
+ let i0=this.data.vertex1(m5);
+
+ this.Render(s0,I0,i0);
+ this.Render(s1,i0,I1);
+ }
+ }
}
-function dot(u, v) {
-return u[0] * v[0] + u[1] * v[1] + u[2] * v[2];
+class Pixel extends Geometry {
+ constructor(controlpoint,width,MaterialIndex,Min,Max) {
+ super();
+ this.controlpoint=controlpoint;
+ this.width=width;
+ this.CenterIndex=0;
+ this.MaterialIndex=MaterialIndex;
+ this.Min=Min;
+ this.Max=Max;
+ }
+
+ process(p) {
+ this.data.indices.push(this.data.vertex0(this.controlpoint,this.width));
+ this.append();
+ }
+
+ append() {
+ material0Data.append(this.data);
+ }
}
-function cross(u, v) {
-return [u[1] * v[2] - u[2] * v[1],
- u[2] * v[0] - u[0] * v[2],
- u[0] * v[1] - u[1] * v[0]
-];
+class Triangles extends Geometry {
+ constructor(MaterialIndex,Min,Max) {
+ super();
+ this.CenterIndex=0;
+ this.MaterialIndex=MaterialIndex;
+ this.Min=Min;
+ this.Max=Max;
+ this.Positions=Positions;
+ this.Normals=Normals;
+ this.Colors=Colors;
+ this.Indices=Indices;
+ Positions=[];
+ Normals=[];
+ Colors=[];
+ Indices=[];
+ this.transparent=Materials[MaterialIndex].diffuse[3] < 1;
+ }
+
+ process(p) {
+ for(let i=0, n=this.Indices.length; i < n; ++i) {
+ let index=this.Indices[i];
+ let PI=index[0];
+ let P0=this.Positions[PI[0]];
+ let P1=this.Positions[PI[1]];
+ let P2=this.Positions[PI[2]];
+ if(!this.offscreen([P0,P1,P2])) {
+ let NI=index.length > 1 ? index[1] : PI;
+ if(!NI || NI.length == 0) NI=PI;
+ if(this.Colors.length > 0) {
+ let CI=index.length > 2 ? index[2] : PI;
+ if(!CI || CI.length == 0) CI=PI;
+ let C0=this.Colors[CI[0]];
+ let C1=this.Colors[CI[1]];
+ let C2=this.Colors[CI[2]];
+ this.transparent |= C0[3]+C1[3]+C2[3] < 765;
+ materialIndex=-1-this.MaterialIndex;
+ this.data.iVertex(PI[0],P0,this.Normals[NI[0]],C0);
+ this.data.iVertex(PI[1],P1,this.Normals[NI[1]],C1);
+ this.data.iVertex(PI[2],P2,this.Normals[NI[2]],C2);
+ } else {
+ materialIndex=1+this.MaterialIndex;
+ this.data.iVertex(PI[0],P0,this.Normals[NI[0]]);
+ this.data.iVertex(PI[1],P1,this.Normals[NI[1]]);
+ this.data.iVertex(PI[2],P2,this.Normals[NI[2]]);
+ }
+ }
+ }
+ this.data.nvertices=this.Positions.length;
+ if(this.data.indices.length > 0) this.append();
+ }
+
+ append() {
+ if(this.transparent)
+ transparentData.append(this.data);
+ else
+ triangleData.append(this.data);
+ }
}
-// return the perpendicular distance squared of a point z from the plane
-// through u with unit normal n.
-function Distance2(z, u, n) {
- var d = dot([z[0] - u[0], z[1] - u[1], z[2] - u[2]], n);
- return d * d;
+
+function home()
+{
+ mat4.identity(rotMat);
+ initProjection();
+ setProjection();
+ redraw=true;
}
-var vMatrix = mat4.create();
-var mMatrix = mat4.create();
-var pMatrix = mat4.create();
+function initShader(options=[])
+{
+ let fragmentShader=getShader(gl,"fragment",options);
+ let vertexShader=getShader(gl,"vertex",options);
+ let shader=gl.createProgram();
+
+ gl.attachShader(shader,vertexShader);
+ gl.attachShader(shader,fragmentShader);
+ gl.linkProgram(shader);
+ if (!gl.getProgramParameter(shader,gl.LINK_STATUS)) {
+ alert("Could not initialize shaders");
+ }
-var headlamp = new Light(
- type = enumDirectionalLight,
- lightColor = [1, 0.87, 0.745],
- brightness = 1,
- customParam = [0, 0, 1, 0]
-);
+ return shader;
+}
-function setUniforms() {
- gl.uniformMatrix4fv(shaderProgram.vMatrixUniform, false, vMatrix);
- gl.uniformMatrix4fv(shaderProgram.pMatrixUniform, false, pMatrix);
- gl.uniformMatrix4fv(shaderProgram.mMatrixUniform, false, mMatrix);
+class Split3 {
+ constructor(z0,c0,c1,z1) {
+ this.m0=[0.5*(z0[0]+c0[0]),0.5*(z0[1]+c0[1]),0.5*(z0[2]+c0[2])];
+ let m1_0=0.5*(c0[0]+c1[0]);
+ let m1_1=0.5*(c0[1]+c1[1]);
+ let m1_2=0.5*(c0[2]+c1[2]);
+ this.m2=[0.5*(c1[0]+z1[0]),0.5*(c1[1]+z1[1]),0.5*(c1[2]+z1[2])];
+ this.m3=[0.5*(this.m0[0]+m1_0),0.5*(this.m0[1]+m1_1),
+ 0.5*(this.m0[2]+m1_2)];
+ this.m4=[0.5*(m1_0+this.m2[0]),0.5*(m1_1+this.m2[1]),
+ 0.5*(m1_2+this.m2[2])];
+ this.m5=[0.5*(this.m3[0]+this.m4[0]),0.5*(this.m3[1]+this.m4[1]),
+ 0.5*(this.m3[2]+this.m4[2])];
+ }
+}
- objMaterial.setUniform(shaderProgram, "objMaterial", 0);
+function iszero(v)
+{
+ return v[0] == 0 && v[1] == 0 && v[2] == 0;
+}
- // for now, if we simulate headlamp. Can also specify custom lights later on...
- headlamp.setUniform(shaderProgram, "objLights", 0);
- gl.uniform1i(shaderProgram.nlightsUniform, 1);
- gl.uniform1i(shaderProgram.useColorUniform, 0);
+function unit(v)
+{
+ let norm=1/(Math.sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]) || 1);
+ return [v[0]*norm,v[1]*norm,v[2]*norm];
+}
+function abs2(v)
+{
+ return v[0]*v[0]+v[1]*v[1]+v[2]*v[2];
}
-var VertexBuffer;
-var ColorBuffer;
-var NormalBuffer;
+function dot(u,v)
+{
+ return u[0]*v[0]+u[1]*v[1]+u[2]*v[2];
+}
-// base buffer arrays
-var vertices = new Array();
-var colors = new Array();
-var normals = new Array();
-var indices = new Array();
-var materials = new Array();
+function cross(u,v)
+{
+ return [u[1]*v[2]-u[2]*v[1],
+ u[2]*v[0]-u[0]*v[2],
+ u[0]*v[1]-u[1]*v[0]];
+}
-// no. of verts.
-var nvertices = 0;
+// Return one-sixth of the second derivative of the Bezier curve defined
+// by a,b,c,d at 0.
+function bezierPP(a,b,c)
+{
+ return [a[0]+c[0]-2*b[0],
+ a[1]+c[1]-2*b[1],
+ a[2]+c[2]-2*b[2]];
+}
-var mMatrixStack = [];
-var pMatrix = mat4.create();
-var viewMatrix = mat4.create();
-var localRotation = mat4.create();
+// Return one-third of the third derivative of the Bezier curve defined by
+// a,b,c,d at 0.
+function bezierPPP(a,b,c,d)
+{
+ return [d[0]-a[0]+3*(b[0]-c[0]),
+ d[1]-a[1]+3*(b[1]-c[1]),
+ d[2]-a[2]+3*(b[2]-c[2])];
+}
-function mvPushMatrix() {
- var copy = mat4.create();
- mat4.set(mMatrix, copy);
- mMatrixStack.push(copy);
+/**
+ * Return the maximum distance squared of points c0 and c1 from
+ * the respective internal control points of z0--z1.
+*/
+function Straightness(z0,c0,c1,z1)
+{
+ let v=[third*(z1[0]-z0[0]),third*(z1[1]-z0[1]),third*(z1[2]-z0[2])];
+ return Math.max(abs2([c0[0]-v[0]-z0[0],c0[1]-v[1]-z0[1],c0[2]-v[2]-z0[2]]),
+ abs2([z1[0]-v[0]-c1[0],z1[1]-v[1]-c1[1],z1[2]-v[2]-c1[2]]));
}
-function mvPopMatrix() {
- if (mMatrixStack.length == 0) {
- throw "Invalid popMatrix!";
- }
- mMatrix = mMatrixStack.pop();
+/**
+ * Return the perpendicular distance squared of a point z from the plane
+ * through u with unit normal n.
+ */
+function Distance2(z,u,n)
+{
+ let d=dot([z[0]-u[0],z[1]-u[1],z[2]-u[2]],n);
+ return d*d;
}
-var redraw = true;
-var mouseDownOrTouchActive = false;
-var lastMouseX = null;
-var lastMouseY = null;
-var touchID = null;
+// Return the vertices of the box containing 3d points m and M.
+function corners(m,M)
+{
+ return [m,[m[0],m[1],M[2]],[m[0],M[1],m[2]],[m[0],M[1],M[2]],
+ [M[0],m[1],m[2]],[M[0],m[1],M[2]],[M[0],M[1],m[2]],M];
+}
+/**
+ * Perform a change of basis
+ * @param {*} out Out Matrix
+ * @param {*} mat Matrix
+ *
+ * Compute the matrix (translMatrix) * mat * (translMatrix)^{-1}
+ */
+
+function COBTarget(out,mat)
+{
+ mat4.fromTranslation(translMat,[center.x,center.y,center.z])
+ mat4.invert(cjMatInv,translMat);
+ mat4.multiply(out,mat,cjMatInv);
+ mat4.multiply(out,translMat,out);
+}
-var center = [0, 0, 1];
-var centerInv = [0, 0, -1];
+function setUniforms(shader)
+{
+ let pixel=shader == pixelShader;
-var rotationMatLocal = mat4.create();
-var rotationMatrix = mat4.create();
-mat4.identity(rotationMatrix);
+ gl.useProgram(shader);
-function handleMouseDown(event) {
- mouseDownOrTouchActive = true;
- lastMouseX = event.clientX;
- lastMouseY = event.clientY;
-}
+ shader.vertexPositionAttribute=
+ gl.getAttribLocation(shader,"position");
+ gl.enableVertexAttribArray(shader.vertexPositionAttribute);
-function handleTouchStart(evt) {
- evt.preventDefault();
- var touches = evt.targetTouches;
+ if(pixel) {
+ shader.vertexWidthAttribute=
+ gl.getAttribLocation(shader,"width");
+ gl.enableVertexAttribArray(shader.vertexWidthAttribute);
+ }
- if (touches.length == 1 && !mouseDownOrTouchActive) {
- touchId = touches[0].identifier;
- lastMouseX = touches[0].pageX,
- lastMouseY = touches[0].pageY;
+ if(shader != noNormalShader && !pixel) {
+ shader.vertexNormalAttribute=
+ gl.getAttribLocation(shader,"normal");
+ gl.enableVertexAttribArray(shader.vertexNormalAttribute);
}
-}
-function handleMouseUpOrTouchEnd(event) {
- mouseDownOrTouchActive = false;
-}
+ shader.vertexMaterialAttribute=
+ gl.getAttribLocation(shader,"materialIndex");
+ gl.enableVertexAttribArray(shader.vertexMaterialAttribute);
-function processDrag(newX, newY, pan = false) {
- let lastX = (lastMouseX - 400) / 400;
- let lastY = (lastMouseY - 400) / 400;
+ shader.projViewMatUniform=gl.getUniformLocation(shader,"projViewMat");
+ shader.viewMatUniform=gl.getUniformLocation(shader,"viewMat");
+ shader.normMatUniform=gl.getUniformLocation(shader,"normMat");
- let rawX = (newX - 400) / 400;
- let rawY = (newY - 400) / 400;
+ if(shader == colorShader || shader == transparentShader) {
+ shader.vertexColorAttribute=
+ gl.getAttribLocation(shader,"color");
+ gl.enableVertexAttribArray(shader.vertexColorAttribute);
+ }
- let viewmatInv = mat4.create();
- mat4.invert(viewmatInv, vMatrix);
+ for(let i=0; i < Materials.length; ++i)
+ Materials[i].setUniform(shader,"Materials",i);
- let tmpCameraOffset = vec3.create();
- vec3.subtract(tmpCameraOffset, cameraPos, cameraLookAt);
+ for(let i=0; i < Lights.length; ++i)
+ Lights[i].setUniform(shader,"Lights",i);
- if (!pan) {
- let [angle, axis] = arcballLib.arcball([lastX, -lastY], [rawX, -rawY]);
+ gl.uniformMatrix4fv(shader.projViewMatUniform,false,projViewMat);
+ gl.uniformMatrix4fv(shader.viewMatUniform,false,viewMat);
+ gl.uniformMatrix3fv(shader.normMatUniform,false,normMat);
+}
- if (angle == NaN || axis == NaN) {
- console.error("Angle or axis NaN!");
- return;
- }
+function handleMouseDown(event)
+{
+ mouseDownOrTouchActive=true;
+ lastMouseX=event.clientX;
+ lastMouseY=event.clientY;
+}
- let depthVec = vec3.clone(cameraLookAt);
- vec3.transformMat4(depthVec, depthVec, vMatrix);
- //vec3.transformMat4(depthVec, depthVec, pMatrix);
- vec3.add(axis, axis, depthVec);
+let pinch=false;
+let pinchStart;
- // let projMatInv=mat4.create();
- // mat4.invert(projMatInv, pMatrix);
+function pinchDistance(touches)
+{
+ return Math.hypot(
+ touches[0].pageX-touches[1].pageX,
+ touches[0].pageY-touches[1].pageY);
+}
- //vec3.transformMat4(axis,axis,projMatInv);
- vec3.transformMat4(axis, axis, viewmatInv);
- let tmpRotMat = mat4.create();
+let touchStartTime;
- mat4.fromRotation(tmpRotMat, -angle, axis);
+function handleTouchStart(evt)
+{
+ evt.preventDefault();
+ let touches=evt.targetTouches;
+ swipe=rotate=pinch=false;
+ if(zooming) return;
+
+ if(touches.length == 1 && !mouseDownOrTouchActive) {
+ touchStartTime=new Date().getTime();
+ touchId=touches[0].identifier;
+ lastMouseX=touches[0].pageX,
+ lastMouseY=touches[0].pageY;
+ }
+
+ if(touches.length == 2 && !mouseDownOrTouchActive) {
+ touchId=touches[0].identifier;
+ pinchStart=pinchDistance(touches);
+ pinch=true;
+ }
+}
- vec3.transformMat4(tmpCameraOffset, tmpCameraOffset, tmpRotMat);
- vec3.transformMat4(cameraUp, cameraUp, tmpRotMat);
+function handleMouseUpOrTouchEnd(event)
+{
+ mouseDownOrTouchActive=false;
+}
+
+function rotateScene(lastX,lastY,rawX,rawY,factor)
+{
+ if(lastX == rawX && lastY == rawY) return;
+ let [angle,axis]=arcball([lastX,-lastY],[rawX,-rawY]);
- vec3.add(cameraPos, tmpCameraOffset, cameraLookAt);
+ mat4.fromRotation(rotMats,2*factor*ArcballFactor*angle/lastzoom,axis);
+ mat4.multiply(rotMat,rotMats,rotMat);
+}
+function shiftScene(lastX,lastY,rawX,rawY)
+{
+ let zoominv=1/lastzoom;
+ shift.x += (rawX-lastX)*zoominv*halfCanvasWidth;
+ shift.y -= (rawY-lastY)*zoominv*halfCanvasHeight;
+}
+function panScene(lastX,lastY,rawX,rawY)
+{
+ if (orthographic) {
+ shiftScene(lastX,lastY,rawX,rawY);
} else {
- let xTransl = (rawX - lastX);
- let yTransl = (rawY - lastY);
- let normCameraUp = vec3.create();
- vec3.normalize(normCameraUp, cameraUp);
- vec3.scale(normCameraUp, normCameraUp, yTransl);
+ center.x += (rawX-lastX)*(viewParam.xmax-viewParam.xmin);
+ center.y -= (rawY-lastY)*(viewParam.ymax-viewParam.ymin);
+ }
+}
- let normCameraLeft = vec3.create();
- vec3.cross(normCameraLeft, tmpCameraOffset, cameraUp);
- vec3.normalize(normCameraLeft, normCameraLeft);
- vec3.scale(normCameraLeft, normCameraLeft, xTransl);
+function updateViewMatrix()
+{
+ COBTarget(viewMat,rotMat);
+ mat4.translate(viewMat,viewMat,[center.x,center.y,0]);
+ mat3.fromMat4(viewMat3,viewMat);
+ mat3.invert(normMat,viewMat3);
+ mat4.multiply(projViewMat,projMat,viewMat);
+}
+
+function capzoom()
+{
+ let maxzoom=Math.sqrt(Number.MAX_VALUE);
+ let minzoom=1/maxzoom;
+ if(Zoom <= minzoom) Zoom=minzoom;
+ if(Zoom >= maxzoom) Zoom=maxzoom;
+
+ if(Zoom != lastzoom) remesh=true;
+ lastzoom=Zoom;
+}
- let cameraShift = vec3.create();
- vec3.add(cameraShift, normCameraUp, normCameraLeft);
+function zoomImage(diff)
+{
+ let stepPower=zoomStep*halfCanvasHeight*diff;
+ const limit=Math.log(0.1*Number.MAX_VALUE)/Math.log(zoomFactor);
- vec3.add(cameraLookAt, cameraLookAt, cameraShift);
- vec3.add(cameraPos, cameraPos, cameraShift);
+ if(Math.abs(stepPower) < limit) {
+ Zoom *= zoomFactor**stepPower;
+ capzoom();
}
+}
- lastMouseX = newX;
- lastMouseY = newY;
- redraw = true;
+function normMouse(v)
+{
+ let v0=v[0];
+ let v1=v[1];
+ let norm=Math.hypot(v0,v1);
+ if(norm > 1) {
+ denom=1/norm;
+ v0 *= denom;
+ v1 *= denom;
+ }
+ return [v0,v1,Math.sqrt(Math.max(1-v1*v1-v0*v0,0))];
}
-function handleKey(key) {
- var keycode = key.key;
- var rotate = true;
- var axis = [0, 0, 1];
- switch (keycode) {
- case "w":
- axis = [-1, 0, 0];
- break;
- case "d":
- axis = [0, 1, 0];
+function arcball(oldmouse,newmouse)
+{
+ let oldMouse=normMouse(oldmouse);
+ let newMouse=normMouse(newmouse);
+ let Dot=dot(oldMouse,newMouse);
+ if(Dot > 1) Dot=1;
+ else if(Dot < -1) Dot=-1;
+ return [Math.acos(Dot),unit(cross(oldMouse,newMouse))]
+}
+
+/**
+ * Mouse Drag Zoom
+ * @param {*} lastX unused
+ * @param {*} lastY
+ * @param {*} rawX unused
+ * @param {*} rawY
+ */
+function zoomScene(lastX,lastY,rawX,rawY)
+{
+ zoomImage(lastY-rawY);
+}
+
+// mode:
+const DRAGMODE_ROTATE=1;
+const DRAGMODE_SHIFT=2;
+const DRAGMODE_ZOOM=3;
+const DRAGMODE_PAN=4
+function processDrag(newX,newY,mode,factor=1)
+{
+ let dragFunc;
+ switch (mode) {
+ case DRAGMODE_ROTATE:
+ dragFunc=rotateScene;
break;
- case "a":
- axis = [0, -1, 0];
+ case DRAGMODE_SHIFT:
+ dragFunc=shiftScene;
break;
- case "s":
- axis = [1, 0, 0];
+ case DRAGMODE_ZOOM:
+ dragFunc=zoomScene;
break;
- case "h":
- resetCamera();
+ case DRAGMODE_PAN:
+ dragFunc=panScene;
break;
default:
- rotate = false;
+ dragFunc=(_a,_b,_c,_d) => {};
break;
}
- if (rotate) {
- mat4.rotate(rotationMatrix, rotationMatrix, 0.1, axis);
- redraw = true;
- }
-
-}
-
-function handleMouseWheel(event) {
- let zoomFactor = event.deltaY / 50;
-
- // console.log(zoomFactor);
+ let lastX=(lastMouseX-halfCanvasWidth)/halfCanvasWidth;
+ let lastY=(lastMouseY-halfCanvasHeight)/halfCanvasHeight;
+ let rawX=(newX-halfCanvasWidth)/halfCanvasWidth;
+ let rawY=(newY-halfCanvasHeight)/halfCanvasHeight;
- let cameraShift = vec3.create();
- vec3.subtract(cameraShift, cameraPos, cameraLookAt);
+ dragFunc(lastX,lastY,rawX,rawY,factor);
- let cameraDir = vec3.create();
- vec3.normalize(cameraDir, cameraShift);
- vec3.scale(cameraDir, cameraDir, zoomFactor);
+ lastMouseX=newX;
+ lastMouseY=newY;
- let newCameraShift = vec3.create();
- vec3.add(newCameraShift, cameraShift, cameraDir);
-
- // not go beyond the bounds
- if (vec3.length(newCameraShift) < 0.01 && zoomFactor < 0) {
+ setProjection();
+ redraw=true;
+}
- } else if (vec3.length(newCameraShift) > 100 && zoomFactor > 0) {
+function handleKey(event)
+{
+ let keycode=event.key;
+ let axis=[];
+ switch(keycode) {
+ case 'x':
+ axis=[1,0,0];
+ break;
+ case 'y':
+ axis=[0,1,0];
+ break;
+ case 'z':
+ axis=[0,0,1];
+ break;
+ case 'h':
+ home();
+ break;
+ case '+':
+ case '=':
+ case '>':
+ expand();
+ break;
+ case '-':
+ case '_':
+ case '<':
+ shrink();
+ break;
+ default:
+ break;
+ }
- } else if (vec3.dot(newCameraShift, cameraShift) >= 0) {
- cameraShift = vec3.clone(newCameraShift);
+ if(axis.length > 0) {
+ mat4.rotate(rotMat,rotMat,0.1,axis);
+ updateViewMatrix();
+ redraw=true;
}
+}
- vec3.add(cameraPos, cameraShift, cameraLookAt);
+function handleMouseWheel(event)
+{
+ if (event.deltaY < 0) {
+ Zoom *= zoomFactor;
+ } else {
+ Zoom /= zoomFactor;
+ }
+ capzoom();
+ setProjection();
- res = 1 / (vec3.length(cameraShift) + 0.001) * 0.001;
- redraw = true;
+ redraw=true;
}
-function handleMouseMove(event) {
- if (!mouseDownOrTouchActive) {
+function handleMouseMove(event)
+{
+ if(!mouseDownOrTouchActive) {
return;
}
- var newX = event.clientX;
- var newY = event.clientY;
+ let newX=event.clientX;
+ let newY=event.clientY;
+
+ let mode;
+ if(event.getModifierState("Control")) {
+ mode=DRAGMODE_SHIFT;
+ } else if(event.getModifierState("Shift")) {
+ mode=DRAGMODE_ZOOM;
+ } else if(event.getModifierState("Alt")) {
+ mode=DRAGMODE_PAN;
+ } else {
+ mode=DRAGMODE_ROTATE;
+ }
- processDrag(newX, newY, event.getModifierState("Alt"));
+ processDrag(newX,newY,mode);
}
-function handleTouchMove(evt) {
+let zooming=false;
+let swipe=false;
+let rotate=false;
+
+function handleTouchMove(evt)
+{
evt.preventDefault();
- var touches = evt.targetTouches;
+ if(zooming) return;
+ let touches=evt.targetTouches;
+
+ if(!pinch && touches.length == 1 && touchId == touches[0].identifier) {
+ let newX=touches[0].pageX;
+ let newY=touches[0].pageY;
+ let dx=newX-lastMouseX;
+ let dy=newY-lastMouseY;
+ let stationary=dx*dx+dy*dy <= shiftHoldDistance*shiftHoldDistance;
+ if(stationary) {
+ if(!swipe && !rotate &&
+ new Date().getTime()-touchStartTime > shiftWaitTime) {
+ if(navigator.vibrate)
+ window.navigator.vibrate(vibrateTime);
+ swipe=true;
+ }
+ }
+ if(swipe)
+ processDrag(newX,newY,DRAGMODE_SHIFT);
+ else if(!stationary) {
+ rotate=true;
+ let newX=touches[0].pageX;
+ let newY=touches[0].pageY;
+ processDrag(newX,newY,DRAGMODE_ROTATE,0.5);
+ }
+ }
- if (touches.length == 1 && touchId == touches[0].identifier) {
- var newX = touches[0].pageX;
- var newY = touches[0].pageY;
- processDrag(newX, newY);
+ if(pinch && !swipe &&
+ touches.length == 2 && touchId == touches[0].identifier) {
+ let distance=pinchDistance(touches);
+ let diff=distance-pinchStart;
+ zooming=true;
+ diff *= zoomPinchFactor;
+ if(diff > zoomPinchCap) diff=zoomPinchCap;
+ if(diff < -zoomPinchCap) diff=-zoomPinchCap;
+ zoomImage(diff/size2);
+ pinchStart=distance;
+ swipe=rotate=zooming=false;
+ setProjection();
+ redraw=true;
}
}
-// Prepare canvas for drawing
-function sceneSetup() {
- gl.viewport(0, 0, gl.viewportWidth, gl.viewportHeight);
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- mat4.perspective(pMatrix, 45, gl.viewportWidth / gl.viewportHeight, 0.1, 100.0);
+let indexExt;
- mat4.lookAt(vMatrix, cameraPos, cameraLookAt, cameraUp);
- mat4.identity(mMatrix);
+// Create buffers for the patch and its subdivisions.
+function setBuffer()
+{
+ positionBuffer=gl.createBuffer();
+ materialBuffer=gl.createBuffer();
+ colorBuffer=gl.createBuffer();
+ indexBuffer=gl.createBuffer();
+ indexExt=gl.getExtension("OES_element_index_uint");
}
-var indexExt;
+let zbuffer=[];
+
+function transformVertices(vertices)
+{
+ let Tz0=viewMat[2];
+ let Tz1=viewMat[6];
+ let Tz2=viewMat[10];
+ zbuffer.length=vertices.length;
+ for(let i=0; i < vertices.length; ++i) {
+ let i6=6*i;
+ zbuffer[i]=Tz0*vertices[i6]+Tz1*vertices[i6+1]+Tz2*vertices[i6+2];
+ }
+}
-// Create buffer data for the patch and its subdivisions to be pushed to the graphics card
-//Takes as an argument the array of vertices that define the patch to be drawn
-// Using the vertex position buffer of the above function,draw patch.
-function setBuffer() {
- VertexBuffer = gl.createBuffer();
- VertexBuffer.itemSize = 3;
+function draw()
+{
+ gl.clearColor(1,1,1,1);
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- ColorBuffer = gl.createBuffer();
- ColorBuffer.itemSize = 4;
+ material0Data.clear();
+ material1Data.clear();
+ materialData.clear();
+ colorData.clear();
+ triangleData.clear();
+ transparentData.clear();
+
+ P.forEach(function(p) {
+ p.render();
+ });
+
+ drawBuffer(material0Data,pixelShader);
+ drawBuffer(material1Data,noNormalShader);
+ drawBuffer(materialData,materialShader);
+ drawBuffer(colorData,colorShader);
+ drawBuffer(triangleData,transparentShader);
+
+ let indices=transparentData.indices;
+ if(indices.length > 0) {
+ transformVertices(transparentData.vertices);
+
+ let n=indices.length/3;
+ let triangles=Array(n).fill().map((_,i)=>i);
+
+ triangles.sort(function(a,b) {
+ let a3=3*a;
+ Ia=indices[a3];
+ Ib=indices[a3+1];
+ Ic=indices[a3+2];
+
+ let b3=3*b;
+ IA=indices[b3];
+ IB=indices[b3+1];
+ IC=indices[b3+2];
+
+ return zbuffer[Ia]+zbuffer[Ib]+zbuffer[Ic] <
+ zbuffer[IA]+zbuffer[IB]+zbuffer[IC] ? -1 : 1;
+ });
+
+ let Indices=Array(indices.length);
+
+ for(let i=0; i < n; ++i) {
+ let i3=3*i;
+ let t=3*triangles[i];
+ Indices[3*i]=indices[t];
+ Indices[3*i+1]=indices[t+1];
+ Indices[3*i+2]=indices[t+2];
+ }
- NormalBuffer = gl.createBuffer();
- NormalBuffer.itemSize = 3;
+ gl.depthMask(false); // Enable transparency
+ drawBuffer(transparentData,transparentShader,Indices);
+ gl.depthMask(true); // Disable transparency
+ }
- MaterialIndexBuffer = gl.createBuffer();
- MaterialIndexBuffer.itemSize = 1;
+ remesh=false;
+}
- indexBuffer = gl.createBuffer();
- indexBuffer.itemSize = 1;
+function tick()
+{
+ requestAnimationFrame(tick);
+ if(redraw) {
+ draw();
+ redraw=false;
+ }
+}
- setUniforms();
- indexExt = gl.getExtension("OES_element_index_uint");
+function setDimensions(width,height,X,Y)
+{
+ let Aspect=width/height;
+ let zoominv=1/lastzoom;
+ let xshift=X/width*lastzoom
+ let yshift=Y/height*lastzoom
+
+ if (orthographic) {
+ let xsize=B[0]-b[0];
+ let ysize=B[1]-b[1];
+ if (xsize < ysize*Aspect) {
+ let r=0.5*ysize*Aspect*zoominv;
+ let X0=2*r*xshift;
+ let Y0=ysize*zoominv*yshift;
+ viewParam.xmin=-r-X0;
+ viewParam.xmax=r-X0;
+ viewParam.ymin=b[1]*zoominv-Y0;
+ viewParam.ymax=B[1]*zoominv-Y0;
+ } else {
+ let r=0.5*xsize/(Aspect*Zoom);
+ let X0=xsize*zoominv*xshift;
+ let Y0=2*r*yshift;
+ viewParam.xmin=b[0]*zoominv-X0;
+ viewParam.xmax=B[0]*zoominv-X0;
+ viewParam.ymin=-r-Y0;
+ viewParam.ymax=r-Y0;
+ }
+ } else {
+ let r=H*zoominv;
+ let rAspect=r*Aspect;
+ let X0=2*rAspect*xshift;
+ let Y0=2*r*yshift;
+ viewParam.xmin=-rAspect-X0;
+ viewParam.xmax=rAspect-X0;
+ viewParam.ymin=-r-Y0;
+ viewParam.ymax=r-Y0;
+ }
}
-function drawBuffer() {
- gl.bindBuffer(gl.ARRAY_BUFFER, VertexBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
- gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute,
- VertexBuffer.itemSize, gl.FLOAT, false, 0, 0);
- VertexBuffer.numItems = nvertices;
+function setProjection()
+{
+ setDimensions(canvasWidth,canvasHeight,shift.x,shift.y);
+ let f=orthographic ? mat4.ortho : mat4.frustum;
+ f(projMat,viewParam.xmin,viewParam.xmax,
+ viewParam.ymin,viewParam.ymax,
+ -viewParam.zmax,-viewParam.zmin);
+ updateViewMatrix();
+}
- // FIXME: Some kind of a conditional here for colors???
- // along a flag of "useColors or something??? "
- gl.bindBuffer(gl.ARRAY_BUFFER, ColorBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(colors), gl.STATIC_DRAW);
- gl.vertexAttribPointer(shaderProgram.vertexColorAttribute,
- ColorBuffer.itemSize, gl.FLOAT, false, 0, 0);
- ColorBuffer.numItems = nvertices;
+function initProjection()
+{
+ H=-Math.tan(0.5*angle)*B[2];
- gl.bindBuffer(gl.ARRAY_BUFFER, NormalBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(normals), gl.STATIC_DRAW);
- gl.vertexAttribPointer(shaderProgram.vertexNormalAttribute,
- NormalBuffer.itemSize, gl.FLOAT, false, 0, 0);
- NormalBuffer.numItems = nvertices;
+ center.x=center.y=0;
+ center.z=0.5*(b[2]+B[2]);
+ lastzoom=Zoom=Zoom0;
- gl.bindBuffer(gl.ARRAY_BUFFER, MaterialIndexBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Int32Array(materials), gl.STATIC_DRAW);
- gl.vertexAttribIPointer(shaderProgram.vertexMaterialIndexAttribute,
- MaterialIndexBuffer.itemSize, gl.INT,false,0,0);
- MaterialIndexBuffer.numItems = nvertices;
+ viewParam.zmin=b[2];
+ viewParam.zmax=B[2];
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER,
- indexExt ? new Uint32Array(indices) : new Uint16Array(indices),
- gl.STATIC_DRAW);
- indexBuffer.numItems = indices.length;
-
- gl.drawElements(gl.TRIANGLES, indexBuffer.numItems,
- indexExt ? gl.UNSIGNED_INT : gl.UNSIGNED_SHORT, 0);
- vertices = [];
- colors = [];
- normals = [];
- indices = [];
- materials = [];
- nvertices = 0;
-}
-
-var pixel = 1.0; // Adaptive rendering constant.
-var FillFactor = 0.1;
-var BezierFactor = 0.4;
-//var res=0.0005; // Temporary
-var res = 0.001; // Temporary
-var res2 = res * res;
-var Epsilon = 0.1 * res;
-var epsilon = 0;
-var Fuzz = 1000 * Number.EPSILON;
-var Fuzz2 = Fuzz * Fuzz;
-
-function Split3(z0, c0, c1, z1) {
- this.m0 = new Array(3);
- this.m2 = new Array(3);
- this.m3 = new Array(3);
- this.m4 = new Array(3);
- this.m5 = new Array(3);
- for (var i = 0; i < 3; ++i) {
- this.m0[i] = 0.5 * (z0[i] + c0[i]);
- var m1 = 0.5 * (c0[i] + c1[i]);
- this.m2[i] = 0.5 * (c1[i] + z1[i]);
- this.m3[i] = 0.5 * (this.m0[i] + m1);
- this.m4[i] = 0.5 * (m1 + this.m2[i]);
- this.m5[i] = 0.5 * (this.m3[i] + this.m4[i]);
- }
-}
-
-
-// Store the vertex v and its color vector c in the buffer.
-function vertex(v, c, n) {
- vertices.push(v[0]);
- vertices.push(v[1]);
- vertices.push(v[2]);
-
- colors.push(c[0]);
- colors.push(c[1]);
- colors.push(c[2]);
- colors.push(c[3]);
-
- normals.push(n[0]);
- normals.push(n[1]);
- normals.push(n[2]);
-
- // FIXME: Enable arbitrary materials?
- materials.push(materialIndex);
-
- return nvertices++;
-}
-
-function normal(left3, left2, left1, middle, right1, right2, right3) {
- var u0 = right1[0] - middle[0];
- var v0 = left1[0] - middle[0];
- var u1 = right1[1] - middle[1];
- var v1 = left1[1] - middle[1];
- var u2 = right1[2] - middle[2];
- var v2 = left1[2] - middle[2];
- var n = [
- u1 * v2 - u2 * v1,
- u2 * v0 - u0 * v2,
- u0 * v1 - u1 * v0
- ];
- if (abs2(n) > epsilon)
- return unit(n);
-
- var lp = [v0, v1, v2];
- var rp = [u0, u1, u2];
- var lpp = [middle[0] + left2[0] - 2 * left1[0],
- middle[1] + left2[1] - 2 * left1[1],
- middle[2] + left2[2] - 2 * left1[2]
- ];
- var rpp = [middle[0] + right2[0] - 2 * right1[0],
- middle[1] + right2[1] - 2 * right1[1],
- middle[2] + right2[2] - 2 * right1[2]
- ];
- var a = cross(rpp, lp);
- var b = cross(rp, lpp);
- n = [a[0] + b[0],
- a[1] + b[1],
- a[2] + b[2]
- ];
- if (abs2(n) > epsilon)
- return unit(n);
-
- var lppp = [left3[0] - middle[0] + 3 * (left1[0] - left2[0]),
- left3[1] - middle[1] + 3 * (left1[1] - left2[1]),
- left3[2] - middle[2] + 3 * (left1[2] - left2[2])
- ];
- var rppp = [right3[0] - middle[0] + 3 * (right1[0] - right2[0]),
- right3[1] - middle[1] + 3 * (right1[1] - right2[1]),
- right3[2] - middle[2] + 3 * (right1[2] - right2[2])
- ];
- a = cross(rpp, lpp);
- b = cross(rp, lppp);
- var c = cross(rppp, lp);
- var d = cross(rppp, lpp);
- var e = cross(rpp, lppp);
- var f = cross(rppp, lppp);
- return unit([9 * a[0] + 3 * (b[0] + c[0] + d[0] + e[0]) + f[0],
- 9 * a[1] + 3 * (b[1] + c[1] + d[1] + e[1]) + f[1],
- 9 * a[2] + 3 * (b[2] + c[2] + d[2] + e[2]) + f[2]
- ]);
-}
-
-// return the maximum distance squared of points c0 and c1 from
-// the respective internal control points of z0--z1.
-function Straightness(z0, c0, c1, z1) {
- var third = 1.0 / 3.0;
- var v = [third * (z1[0] - z0[0]), third * (z1[1] - z0[1]), third * (z1[2] - z0[2])];
- return Math.max(abs2([c0[0] - v[0] - z0[0], c0[1] - v[1] - z0[1], c0[2] - v[2] - z0[2]]),
- abs2([z1[0] - v[0] - c1[0], z1[1] - v[1] - c1[1], z1[2] - v[2] - c1[2]]));
-}
-
-// return the maximum perpendicular distance squared of points c0 and c1
-// from z0--z1.
-function Distance1(z0, c0, c1, z1) {
- var Z0 = [c0[0] - z0[0], c0[1] - z0[1], c0[2] - z0[2]];
- var Q = unit([z1[0] - z0[0], z1[1] - z0[1], z1[2] - z0[2]]);
- var Z1 = [c1[0] - z0[0], c1[1] - z0[1], c1[2] - z0[2]];
- var p0 = dot(Z0, Q);
- var p1 = dot(Z1, Q);
- return Math.max(abs2([Z0[0] - p0 * Q[0], Z0[1] - p0 * Q[1], Z0[2] - p0 * Q[2]]),
- abs2([Z1[0] - p1 * Q[0], Z1[1] - p1 * Q[1], Z1[2] - p1 * Q[2]]));
-}
-
-
-function Distance(p) {
- var p0 = p[0];
- var p3 = p[3];
- var p12 = p[12];
- var p15 = p[15];
-
- // Check the flatness of the quad.
- var d = Distance2(p15, p0, normal(p3, p[2], p[1], p0, p[4], p[8], p12));
-
- // Determine how straight the edges are.
- d = Math.max(d, Straightness(p0, p[1], p[2], p3));
- d = Math.max(d, Straightness(p0, p[4], p[8], p12));
- d = Math.max(d, Straightness(p3, p[7], p[11], p15));
- d = Math.max(d, Straightness(p12, p[13], p[14], p15));
-
- // Determine how straight the interior control curves are.
- d = Math.max(d, Straightness(p[4], p[5], p[6], p[7]));
- d = Math.max(d, Straightness(p[8], p[9], p[10], p[11]));
- d = Math.max(d, Straightness(p[1], p[5], p[9], p[13]));
- return Math.max(d, Straightness(p[2], p[6], p[10], p[14]));
-}
-
-var k = 1;
-// Return color associated with unit normal vector n.
-function color(n) {
- var Ldotn = Math.abs(L[0] * n[0] + L[1] * n[1] + L[2] * n[2]);
- var p = [emissive[0] + ambient[0] * Ambient[0] + Ldotn * diffuse[0] * Diffuse[0],
- emissive[1] + ambient[1] * Ambient[1] + Ldotn * diffuse[1] * Diffuse[1],
- emissive[2] + ambient[2] * Ambient[2] + Ldotn * diffuse[2] * Diffuse[2]
- ];
- var s = shininess * 128;
- var H = unit([L[0], L[1], L[2] + 1]);
- var f = Math.pow(H[0] * n[0] + H[1] * n[1] + H[2] * n[2], s);
-
- // Phong-Blinn model of specular reflection
- p = [p[0] + f * specular[0] * Specular[0], p[1] + f * specular[1] * Specular[1],
- p[2] + f * specular[2] * Specular[2]
- ];
-
- return [p[0], p[1], p[2], 1];
-}
-
-function render(p, I0, I1, I2, I3, P0, P1, P2, P3, flat0, flat1, flat2, flat3,
- C0, C1, C2, C3) {
- if (Distance(p) < res2) { // Patch is flat
- indices.push(I0);
- indices.push(I1);
- indices.push(I2);
-
- indices.push(I0);
- indices.push(I2);
- indices.push(I3);
- return;
- }
+ shift.x=shift.y=0;
+}
- var p0 = p[0];
- var p3 = p[3];
- var p12 = p[12];
- var p15 = p[15];
-
- var c0 = new Split3(p0, p[1], p[2], p3);
- var c1 = new Split3(p[4], p[5], p[6], p[7]);
- var c2 = new Split3(p[8], p[9], p[10], p[11]);
- var c3 = new Split3(p12, p[13], p[14], p15);
- var c4 = new Split3(p0, p[4], p[8], p12);
- var c5 = new Split3(c0.m0, c1.m0, c2.m0, c3.m0);
- var c6 = new Split3(c0.m3, c1.m3, c2.m3, c3.m3);
- var c7 = new Split3(c0.m5, c1.m5, c2.m5, c3.m5);
- var c8 = new Split3(c0.m4, c1.m4, c2.m4, c3.m4);
- var c9 = new Split3(c0.m2, c1.m2, c2.m2, c3.m2);
- var c10 = new Split3(p3, p[7], p[11], p15);
-
- var s0 = [p0, c0.m0, c0.m3, c0.m5, c4.m0, c5.m0, c6.m0, c7.m0,
- c4.m3, c5.m3, c6.m3, c7.m3, c4.m5, c5.m5, c6.m5, c7.m5
- ];
- var s1 = [c4.m5, c5.m5, c6.m5, c7.m5, c4.m4, c5.m4, c6.m4, c7.m4,
- c4.m2, c5.m2, c6.m2, c7.m2, p12, c3.m0, c3.m3, c3.m5
- ];
- var s2 = [c7.m5, c8.m5, c9.m5, c10.m5, c7.m4, c8.m4, c9.m4, c10.m4,
- c7.m2, c8.m2, c9.m2, c10.m2, c3.m5, c3.m4, c3.m2, p15
- ];
- var s3 = [c0.m5, c0.m4, c0.m2, p3, c7.m0, c8.m0, c9.m0, c10.m0,
- c7.m3, c8.m3, c9.m3, c10.m3, c7.m5, c8.m5, c9.m5, c10.m5
- ];
-
- var m4 = s0[15];
-
- var n0 = normal(s0[0], s0[4], s0[8], s0[12], s0[13], s0[14], s0[15]);
- if (n0 == 0.0) {
- n0 = normal(s0[0], s0[4], s0[8], s0[12], s0[11], s0[7], s0[3]);
- if (n0 == 0.0) n0 = normal(s0[3], s0[2], s0[1], s0[0], s0[13], s0[14], s0[15]);
- }
-
- var n1 = normal(s1[12], s1[13], s1[14], s1[15], s1[11], s1[7], s1[3]);
- if (n1 == 0.0) {
- n1 = normal(s1[12], s1[13], s1[14], s1[15], s1[2], s1[1], s1[0]);
- if (n1 == 0.0) n1 = normal(s1[0], s1[4], s1[8], s1[12], s1[11], s1[7], s1[3]);
- }
-
- var n2 = normal(s2[15], s2[11], s2[7], s2[3], s2[2], s2[1], s2[0]);
- if (n2 == 0.0) {
- n2 = normal(s2[15], s2[11], s2[7], s2[3], s2[4], s2[8], s2[12]);
- if (n2 == 0.0) n2 = normal(s2[12], s2[13], s2[14], s2[15], s2[2], s2[1], s2[0]);
- }
-
- var n3 = normal(s3[3], s3[2], s3[1], s3[0], s3[4], s3[8], s3[12]);
- if (n3 == 0.0) {
- n3 = normal(s3[3], s3[2], s3[1], s3[0], s3[13], s3[14], s3[15]);
- if (n3 == 0.0) n3 = normal(s3[15], s3[11], s3[7], s3[3], s3[4], s3[8], s3[12]);
- }
-
- var n4 = normal(s2[3], s2[2], s2[1], m4, s2[4], s2[8], s2[12]);
-
- var m0, m1, m2, m3;
-
- // A kludge to remove subdivision cracks, only applied the first time
- // an edge is found to be flat before the rest of the subpatch is.
- if (flat0)
- m0 = [0.5 * (P0[0] + P1[0]), 0.5 * (P0[1] + P1[1]), 0.5 * (P0[2] + P1[2])];
- else {
- if ((flat0 = Distance1(p0, p[4], p[8], p12) < res2)) {
- var u = s0[12];
- var v = s2[3];
- var e = unit([u[0] - v[0], u[1] - v[1], u[2] - v[2]]);
- m0 = [0.5 * (P0[0] + P1[0]) + Epsilon * e[0], 0.5 * (P0[1] + P1[1]) + Epsilon * e[1],
- 0.5 * (P0[2] + P1[2]) + Epsilon * e[2]
- ];
- } else
- m0 = s0[12];
- }
-
- if (flat1)
- m1 = [0.5 * (P1[0] + P2[0]), 0.5 * (P1[1] + P2[1]), 0.5 * (P1[2] + P2[2])];
- else {
- if ((flat1 = Distance1(p12, p[13], p[14], p15) < res2)) {
- var u = s1[15];
- var v = s3[0];
- var e = unit([u[0] - v[0], u[1] - v[1], u[2] - v[2]]);
- m1 = [0.5 * (P1[0] + P2[0]) + Epsilon * e[0], 0.5 * (P1[1] + P2[1]) + Epsilon * e[1],
- 0.5 * (P1[2] + P2[2]) + Epsilon * e[2]
- ];
- } else
- m1 = s1[15];
- }
-
- if (flat2)
- m2 = [0.5 * (P2[0] + P3[0]), 0.5 * (P2[1] + P3[1]), 0.5 * (P2[2] + P3[2])];
- else {
- if ((flat2 = Distance1(p15, p[11], p[7], p3) < res2)) {
- var u = s2[3];
- var v = s0[12];
- var e = unit([u[0] - v[0], u[1] - v[1], u[2] - v[2]]);
- m2 = [0.5 * (P2[0] + P3[0]) + Epsilon * e[0], 0.5 * (P2[1] + P3[1]) + Epsilon * e[1],
- 0.5 * (P2[2] + P3[2]) + Epsilon * e[2]
- ];
- } else
- m2 = s2[3];
- }
-
- if (flat3)
- m3 = [0.5 * (P3[0] + P0[0]), 0.5 * (P3[1] + P0[1]), 0.5 * (P3[2] + P0[2])];
- else {
- if ((flat3 = Distance1(p3, p[2], p[1], p0) < res2)) {
- var u = s3[0];
- var v = s1[15];
- var e = unit([u[0] - v[0], u[1] - v[1], u[2] - v[2]]);
- m3 = [0.5 * (P3[0] + P0[0]) + Epsilon * e[0],
- 0.5 * (P3[1] + P0[1]) + Epsilon * e[1],
- 0.5 * (P3[2] + P0[2]) + Epsilon * e[2]
- ];
- } else
- m3 = s3[0];
- }
+function setViewport()
+{
+ gl.viewportWidth=canvasWidth;
+ gl.viewportHeight=canvasHeight;
+ gl.viewport(0,0,gl.viewportWidth,gl.viewportHeight);
+ home();
+}
- // document.write(n0);
- // document.write(" < br > ");
+function setCanvas()
+{
+ canvas.width=canvasWidth;
+ canvas.height=canvasHeight;
+ size2=Math.hypot(canvasWidth,canvasHeight);
+ halfCanvasWidth=0.5*canvasWidth;
+ halfCanvasHeight=0.5*canvasHeight;
+}
- {
- /*
- var c0=new Array(4);
- var c1=new Array(4);
- var c2=new Array(4);
- var c3=new Array(4);
- var c4=new Array(4);
-
- for(var i=0; i < 4; ++i) {
- c0[i]=0.5*(C0[i]+C1[i]);
- c1[i]=0.5*(C1[i]+C2[i]);
- c2[i]=0.5*(C2[i]+C3[i]);
- c3[i]=0.5*(C3[i]+C0[i]);
- c4[i]=0.5*(c0[i]+c2[i]);
- }
- */
+function setsize(w,h)
+{
+ if(w > maxViewportWidth)
+ w=maxViewportWidth;
- var c0 = color(n0);
- var c1 = color(n1);
- var c2 = color(n2);
- var c3 = color(n3);
- var c4 = color(n4);
+ if(h > maxViewportHeight)
+ h=maxViewportHeight;
+ shift.x *= w/canvasWidth;
+ shift.y *= h/canvasHeight;
- var i0 = vertex(m0, c0, n0);
- var i1 = vertex(m1, c1, n1);
- var i2 = vertex(m2, c2, n2);
- var i3 = vertex(m3, c3, n3);
- var i4 = vertex(m4, c4, n4);
+ canvasWidth=w;
+ canvasHeight=h;
+ setCanvas();
+ setViewport();
+}
- render(s0, I0, i0, i4, i3, P0, m0, m4, m3, flat0, false, false, flat3,
- C0, c0, c4, c3);
- render(s1, i0, I1, i1, i4, m0, P1, m1, m4, flat0, flat1, false, false,
- c0, C1, c1, c4);
- render(s2, i4, i1, I2, i2, m4, m1, P2, m2, false, flat1, flat2, false,
- c4, c1, C2, c2);
- render(s3, i3, i4, i2, I3, m3, m4, m2, P3, false, false, flat2, flat3,
- c3, c4, c2, C3);
- }
+function expand()
+{
+ setsize(canvasWidth*resizeStep+0.5,canvasHeight*resizeStep+0.5);
}
-var p;
+function shrink()
+{
+ setsize(Math.max((canvasWidth/resizeStep+0.5),1),
+ Math.max((canvasHeight/resizeStep+0.5),1));
+}
-function draw() {
- sceneSetup();
- // mat4.translate(mMatrix,mMatrix,[-0.5,-0.5,-1.5]);
+let pixelShader,noNormalShader,materialShader,colorShader,transparentShader;
+
+function webGLStart()
+{
+ canvas=document.getElementById("Asymptote");
+
+ if(absolute) {
+ canvasWidth *= window.devicePixelRatio;
+ canvasHeight *= window.devicePixelRatio;
+ } else {
+ if(canvas.width == 0)
+ canvas.width=Math.max(window.innerWidth-windowTrim,windowTrim);
+
+ if(canvas.height == 0)
+ canvas.height=Math.max(window.innerHeight-windowTrim,windowTrim);
+
+ let Aspect=canvasWidth/canvasHeight;
+ if(canvas.width > canvas.height*Aspect)
+ canvas.width=Math.min(canvas.height*Aspect,canvas.width);
+ else
+ canvas.height=Math.min(canvas.width/Aspect,canvas.height);
+
+ if(canvas.width > 0)
+ canvasWidth=canvas.width;
+
+ if(canvas.height > 0)
+ canvasHeight=canvas.height;
- setBuffer();
- var p0 = p[0];
- var p3 = p[3];
- var p12 = p[12];
- var p15 = p[15];
-
- epsilon = 0;
- for (var i = 1; i < 16; ++i)
- epsilon = Math.max(epsilon,
- abs2([p[i][0] - p0[0], p[i][1] - p0[1], p[i][2] - p0[2]]));
- epsilon *= Fuzz2;
-
- var n0 = normal(p3, p[2], p[1], p0, p[4], p[8], p12);
- var n1 = normal(p0, p[4], p[8], p12, p[13], p[14], p15);
- var n2 = normal(p12, p[13], p[14], p15, p[11], p[7], p3);
- var n3 = normal(p15, p[11], p[7], p3, p[2], p[1], p0);
-
- var c0 = color(n0);
- var c1 = color(n1);
- var c2 = color(n2);
- var c3 = color(n3);
-
- var i0 = vertex(p0, c0, n0);
- var i1 = vertex(p12, c1, n1);
- var i2 = vertex(p15, c2, n2);
- var i3 = vertex(p3, c3, n3);
-
- render(p, i0, i1, i2, i3, p0, p12, p15, p3, false, false, false, false,
- c0, c1, c2, c3);
- drawBuffer();
-}
-
-var forceredraw = false;
-var lasttime;
-var newtime;
-
-function tick() {
- requestAnimationFrame(tick);
- lasttime = newtime;
- newtime = performance.now();
- // invariant: every time this loop is called, lasttime stores the
- // last time processloop was called.
- processloop(newtime - lasttime);
- draw();
-}
-function tickNoRedraw() {
- requestAnimationFrame(tickNoRedraw);
- if (redraw) {
- draw();
- redraw = false;
}
-}
-function webGLStart() {
- var canvas = document.getElementById("Asymptote");
- initGL(canvas);
- initShaders();
- gl.clearColor(0.0, 0.0, 0.0, 1.0);
+ setCanvas();
+ ArcballFactor=1+8*Math.hypot(viewportmargin[0],viewportmargin[1])/size2;
+
+ initGL();
+
+ gl.enable(gl.BLEND);
+ gl.blendFunc(gl.SRC_ALPHA,gl.ONE_MINUS_SRC_ALPHA);
gl.enable(gl.DEPTH_TEST);
+ setViewport();
- canvas.onmousedown = handleMouseDown;
- document.onmouseup = handleMouseUpOrTouchEnd;
- document.onmousemove = handleMouseMove;
- canvas.onkeydown = handleKey;
- document.onwheel = handleMouseWheel;
+ noNormalShader=initShader();
+ pixelShader=initShader(["WIDTH"]);
+ materialShader=initShader(["NORMAL"]);
+ colorShader=initShader(["NORMAL","COLOR"]);
+ transparentShader=initShader(["NORMAL","COLOR","TRANSPARENT"]);
- canvas.addEventListener("touchstart", handleTouchStart, false);
- canvas.addEventListener("touchend", handleMouseUpOrTouchEnd, false);
- canvas.addEventListener("touchcancel", handleMouseUpOrTouchEnd, false);
- canvas.addEventListener("touchleave", handleMouseUpOrTouchEnd, false);
- canvas.addEventListener("touchmove", handleTouchMove, false);
+ setBuffer();
+
+ canvas.onmousedown=handleMouseDown;
+ document.onmouseup=handleMouseUpOrTouchEnd;
+ document.onmousemove=handleMouseMove;
+ canvas.onkeydown=handleKey;
+ document.onwheel=handleMouseWheel;
- newtime = performance.now();
+ canvas.addEventListener("touchstart",handleTouchStart,false);
+ canvas.addEventListener("touchend",handleMouseUpOrTouchEnd,false);
+ canvas.addEventListener("touchcancel",handleMouseUpOrTouchEnd,false);
+ canvas.addEventListener("touchleave",handleMouseUpOrTouchEnd,false);
+ canvas.addEventListener("touchmove",handleTouchMove,false);
+ document.addEventListener("keydown",handleKey,false);
- if (forceredraw) {
tick();
- } else {
- tickNoRedraw();
- }
}
diff --git a/graphics/asymptote/webgl/glm-js-min-2.2.2.js b/graphics/asymptote/webgl/glm-js-min-2.2.2.js
deleted file mode 100644
index 3e11d90371..0000000000
--- a/graphics/asymptote/webgl/glm-js-min-2.2.2.js
+++ /dev/null
@@ -1,273 +0,0 @@
-/*! glm-js built 2017-03-20 16:45:23-04:00 | (c) humbletim | http://humbletim.github.io/glm-js */
-(function declare_glmjs_glmatrix(globals, $GLM_log, $GLM_console_log) { var GLM, GLMAT, GLMAT_VERSION, GLMJS_PREFIX, $GLM_console_factory, glm; ArrayBuffer.exists;
-/*
-
- --------------------------------------------------------------------------
- glm-js | (c) humbletim | http://humbletim.github.io/glm-js
- --------------------------------------------------------------------------
-
- The MIT License (MIT)
-
- Copyright (c) 2015-2016 humbletim
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
-
- --------------------------------------------------------------------------
- gl-matrix | (c) Brandon Jones, Colin MacKenzie IV | http://glmatrix.net/
- --------------------------------------------------------------------------
-
- Copyright (c) 2013 Brandon Jones, Colin MacKenzie IV
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
-
- 2. Altered source versions must be plainly marked as such, and must not
- be misrepresented as being the original software.
-
- 3. This notice may not be removed or altered from any source distribution.
-*/
-GLMAT={};GLMAT_VERSION="2.2.2";
-(function(a){a.VERSION=GLMAT_VERSION;if(!b)var b=1E-6;if(!c)var c="undefined"!==typeof Float32Array?Float32Array:Array;if(!e)var e=Math.random;var d={setMatrixArrayType:function(y){c=y}};"undefined"!==typeof a&&(a.glMatrix=d);var h=Math.PI/180;d.toRadian=function(y){return y*h};d={create:function(){var y=new c(2);y[0]=0;y[1]=0;return y},clone:function(y){var a=new c(2);a[0]=y[0];a[1]=y[1];return a},fromValues:function(y,a){var v=new c(2);v[0]=y;v[1]=a;return v},copy:function(y,a){y[0]=a[0];y[1]=a[1];
-return y},set:function(y,a,v){y[0]=a;y[1]=v;return y},add:function(y,a,v){y[0]=a[0]+v[0];y[1]=a[1]+v[1];return y},subtract:function(y,a,v){y[0]=a[0]-v[0];y[1]=a[1]-v[1];return y}};d.sub=d.subtract;d.multiply=function(y,a,v){y[0]=a[0]*v[0];y[1]=a[1]*v[1];return y};d.mul=d.multiply;d.divide=function(y,a,v){y[0]=a[0]/v[0];y[1]=a[1]/v[1];return y};d.div=d.divide;d.min=function(y,a,v){y[0]=Math.min(a[0],v[0]);y[1]=Math.min(a[1],v[1]);return y};d.max=function(y,a,v){y[0]=Math.max(a[0],v[0]);y[1]=Math.max(a[1],
-v[1]);return y};d.scale=function(y,a,v){y[0]=a[0]*v;y[1]=a[1]*v;return y};d.scaleAndAdd=function(y,a,v,b){y[0]=a[0]+v[0]*b;y[1]=a[1]+v[1]*b;return y};d.distance=function(a,f){var v=f[0]-a[0],b=f[1]-a[1];return Math.sqrt(v*v+b*b)};d.dist=d.distance;d.squaredDistance=function(a,f){var v=f[0]-a[0],b=f[1]-a[1];return v*v+b*b};d.sqrDist=d.squaredDistance;d.length=function(a){var f=a[0];a=a[1];return Math.sqrt(f*f+a*a)};d.len=d.length;d.squaredLength=function(a){var f=a[0];a=a[1];return f*f+a*a};d.sqrLen=
-d.squaredLength;d.negate=function(a,f){a[0]=-f[0];a[1]=-f[1];return a};d.inverse=function(a,f){a[0]=1/f[0];a[1]=1/f[1];return a};d.normalize=function(a,f){var v=f[0],b=f[1],v=v*v+b*b;0<v&&(v=1/Math.sqrt(v),a[0]=f[0]*v,a[1]=f[1]*v);return a};d.dot=function(a,f){return a[0]*f[0]+a[1]*f[1]};d.cross=function(a,f,v){f=f[0]*v[1]-f[1]*v[0];a[0]=a[1]=0;a[2]=f;return a};d.lerp=function(a,f,v,b){var c=f[0];f=f[1];a[0]=c+b*(v[0]-c);a[1]=f+b*(v[1]-f);return a};d.random=function(a,f){f=f||1;var v=2*e()*Math.PI;
-a[0]=Math.cos(v)*f;a[1]=Math.sin(v)*f;return a};d.transformMat2=function(a,f,v){var b=f[0];f=f[1];a[0]=v[0]*b+v[2]*f;a[1]=v[1]*b+v[3]*f;return a};d.transformMat2d=function(a,f,v){var b=f[0];f=f[1];a[0]=v[0]*b+v[2]*f+v[4];a[1]=v[1]*b+v[3]*f+v[5];return a};d.transformMat3=function(a,f,b){var c=f[0];f=f[1];a[0]=b[0]*c+b[3]*f+b[6];a[1]=b[1]*c+b[4]*f+b[7];return a};d.transformMat4=function(a,f,b){var c=f[0];f=f[1];a[0]=b[0]*c+b[4]*f+b[12];a[1]=b[1]*c+b[5]*f+b[13];return a};var j=d.create();d.forEach=function(a,
-f,b,c,d,e){f||(f=2);b||(b=0);for(c=c?Math.min(c*f+b,a.length):a.length;b<c;b+=f)j[0]=a[b],j[1]=a[b+1],d(j,j,e),a[b]=j[0],a[b+1]=j[1];return a};d.str=function(a){return"vec2("+a[0]+", "+a[1]+")"};"undefined"!==typeof a&&(a.vec2=d);var g={create:function(){var a=new c(3);a[0]=0;a[1]=0;a[2]=0;return a},clone:function(a){var f=new c(3);f[0]=a[0];f[1]=a[1];f[2]=a[2];return f},fromValues:function(a,f,b){var P=new c(3);P[0]=a;P[1]=f;P[2]=b;return P},copy:function(a,f){a[0]=f[0];a[1]=f[1];a[2]=f[2];return a},
-set:function(a,f,b,c){a[0]=f;a[1]=b;a[2]=c;return a},add:function(a,f,b){a[0]=f[0]+b[0];a[1]=f[1]+b[1];a[2]=f[2]+b[2];return a},subtract:function(a,f,b){a[0]=f[0]-b[0];a[1]=f[1]-b[1];a[2]=f[2]-b[2];return a}};g.sub=g.subtract;g.multiply=function(a,f,b){a[0]=f[0]*b[0];a[1]=f[1]*b[1];a[2]=f[2]*b[2];return a};g.mul=g.multiply;g.divide=function(a,f,b){a[0]=f[0]/b[0];a[1]=f[1]/b[1];a[2]=f[2]/b[2];return a};g.div=g.divide;g.min=function(a,f,b){a[0]=Math.min(f[0],b[0]);a[1]=Math.min(f[1],b[1]);a[2]=Math.min(f[2],
-b[2]);return a};g.max=function(a,f,b){a[0]=Math.max(f[0],b[0]);a[1]=Math.max(f[1],b[1]);a[2]=Math.max(f[2],b[2]);return a};g.scale=function(a,f,b){a[0]=f[0]*b;a[1]=f[1]*b;a[2]=f[2]*b;return a};g.scaleAndAdd=function(a,f,b,c){a[0]=f[0]+b[0]*c;a[1]=f[1]+b[1]*c;a[2]=f[2]+b[2]*c;return a};g.distance=function(a,f){var b=f[0]-a[0],c=f[1]-a[1],d=f[2]-a[2];return Math.sqrt(b*b+c*c+d*d)};g.dist=g.distance;g.squaredDistance=function(a,f){var b=f[0]-a[0],c=f[1]-a[1],d=f[2]-a[2];return b*b+c*c+d*d};g.sqrDist=
-g.squaredDistance;g.length=function(a){var f=a[0],b=a[1];a=a[2];return Math.sqrt(f*f+b*b+a*a)};g.len=g.length;g.squaredLength=function(a){var f=a[0],b=a[1];a=a[2];return f*f+b*b+a*a};g.sqrLen=g.squaredLength;g.negate=function(a,f){a[0]=-f[0];a[1]=-f[1];a[2]=-f[2];return a};g.inverse=function(a,f){a[0]=1/f[0];a[1]=1/f[1];a[2]=1/f[2];return a};g.normalize=function(a,f){var b=f[0],c=f[1],d=f[2],b=b*b+c*c+d*d;0<b&&(b=1/Math.sqrt(b),a[0]=f[0]*b,a[1]=f[1]*b,a[2]=f[2]*b);return a};g.dot=function(a,f){return a[0]*
-f[0]+a[1]*f[1]+a[2]*f[2]};g.cross=function(a,f,b){var c=f[0],d=f[1];f=f[2];var e=b[0],l=b[1];b=b[2];a[0]=d*b-f*l;a[1]=f*e-c*b;a[2]=c*l-d*e;return a};g.lerp=function(a,f,b,c){var d=f[0],e=f[1];f=f[2];a[0]=d+c*(b[0]-d);a[1]=e+c*(b[1]-e);a[2]=f+c*(b[2]-f);return a};g.random=function(a,f){f=f||1;var b=2*e()*Math.PI,c=2*e()-1,d=Math.sqrt(1-c*c)*f;a[0]=Math.cos(b)*d;a[1]=Math.sin(b)*d;a[2]=c*f;return a};g.transformMat4=function(a,f,b){var c=f[0],d=f[1];f=f[2];var e=b[3]*c+b[7]*d+b[11]*f+b[15],e=e||1;a[0]=
-(b[0]*c+b[4]*d+b[8]*f+b[12])/e;a[1]=(b[1]*c+b[5]*d+b[9]*f+b[13])/e;a[2]=(b[2]*c+b[6]*d+b[10]*f+b[14])/e;return a};g.transformMat3=function(a,f,b){var c=f[0],d=f[1];f=f[2];a[0]=c*b[0]+d*b[3]+f*b[6];a[1]=c*b[1]+d*b[4]+f*b[7];a[2]=c*b[2]+d*b[5]+f*b[8];return a};g.transformQuat=function(a,f,b){var c=f[0],d=f[1],e=f[2];f=b[0];var l=b[1],x=b[2];b=b[3];var u=b*c+l*e-x*d,J=b*d+x*c-f*e,g=b*e+f*d-l*c,c=-f*c-l*d-x*e;a[0]=u*b+c*-f+J*-x-g*-l;a[1]=J*b+c*-l+g*-f-u*-x;a[2]=g*b+c*-x+u*-l-J*-f;return a};g.rotateX=
-function(a,f,b,c){var d=[],e=[];d[0]=f[0]-b[0];d[1]=f[1]-b[1];d[2]=f[2]-b[2];e[0]=d[0];e[1]=d[1]*Math.cos(c)-d[2]*Math.sin(c);e[2]=d[1]*Math.sin(c)+d[2]*Math.cos(c);a[0]=e[0]+b[0];a[1]=e[1]+b[1];a[2]=e[2]+b[2];return a};g.rotateY=function(a,f,b,c){var d=[],e=[];d[0]=f[0]-b[0];d[1]=f[1]-b[1];d[2]=f[2]-b[2];e[0]=d[2]*Math.sin(c)+d[0]*Math.cos(c);e[1]=d[1];e[2]=d[2]*Math.cos(c)-d[0]*Math.sin(c);a[0]=e[0]+b[0];a[1]=e[1]+b[1];a[2]=e[2]+b[2];return a};g.rotateZ=function(a,f,b,c){var d=[],e=[];d[0]=f[0]-
-b[0];d[1]=f[1]-b[1];d[2]=f[2]-b[2];e[0]=d[0]*Math.cos(c)-d[1]*Math.sin(c);e[1]=d[0]*Math.sin(c)+d[1]*Math.cos(c);e[2]=d[2];a[0]=e[0]+b[0];a[1]=e[1]+b[1];a[2]=e[2]+b[2];return a};var k=g.create();g.forEach=function(a,f,b,c,d,e){f||(f=3);b||(b=0);for(c=c?Math.min(c*f+b,a.length):a.length;b<c;b+=f)k[0]=a[b],k[1]=a[b+1],k[2]=a[b+2],d(k,k,e),a[b]=k[0],a[b+1]=k[1],a[b+2]=k[2];return a};g.str=function(a){return"vec3("+a[0]+", "+a[1]+", "+a[2]+")"};"undefined"!==typeof a&&(a.vec3=g);var i={create:function(){var a=
-new c(4);a[0]=0;a[1]=0;a[2]=0;a[3]=0;return a},clone:function(a){var f=new c(4);f[0]=a[0];f[1]=a[1];f[2]=a[2];f[3]=a[3];return f},fromValues:function(a,f,b,d){var e=new c(4);e[0]=a;e[1]=f;e[2]=b;e[3]=d;return e},copy:function(a,f){a[0]=f[0];a[1]=f[1];a[2]=f[2];a[3]=f[3];return a},set:function(a,f,b,c,d){a[0]=f;a[1]=b;a[2]=c;a[3]=d;return a},add:function(a,f,b){a[0]=f[0]+b[0];a[1]=f[1]+b[1];a[2]=f[2]+b[2];a[3]=f[3]+b[3];return a},subtract:function(a,f,b){a[0]=f[0]-b[0];a[1]=f[1]-b[1];a[2]=f[2]-b[2];
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-b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},identity:function(a){a[0]=1;a[1]=0;a[2]=0;a[3]=0;a[4]=0;a[5]=1;a[6]=0;a[7]=0;a[8]=0;a[9]=0;a[10]=1;a[11]=0;a[12]=0;a[13]=0;a[14]=0;a[15]=1;return a},transpose:function(a,b){if(a===b){var c=b[1],d=b[2],e=b[3],n=b[6],l=b[7],g=b[11];a[1]=b[4];a[2]=b[8];a[3]=b[12];a[4]=c;a[6]=b[9];a[7]=b[13];a[8]=d;a[9]=n;a[11]=b[14];a[12]=e;a[13]=l;a[14]=g}else a[0]=
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-M+h*L)*D;a[1]=(e*M-d*O-n*L)*D;a[2]=(t*F-s*E+r*A)*D;a[3]=(i*E-m*F-k*A)*D;a[4]=(u*I-l*O-h*H)*D;a[5]=(c*O-e*I+n*H)*D;a[6]=(s*B-q*F-r*w)*D;a[7]=(j*F-i*B+k*w)*D;a[8]=(l*M-g*I+h*G)*D;a[9]=(d*I-c*M-n*G)*D;a[10]=(q*E-t*B+r*z)*D;a[11]=(m*B-j*E-k*z)*D;a[12]=(g*H-l*L-u*G)*D;a[13]=(c*L-d*H+e*G)*D;a[14]=(t*w-q*A-s*z)*D;a[15]=(j*A-m*w+i*z)*D;return a},adjoint:function(a,b){var c=b[0],d=b[1],e=b[2],n=b[3],l=b[4],g=b[5],h=b[6],j=b[7],m=b[8],i=b[9],k=b[10],q=b[11],t=b[12],s=b[13],r=b[14],z=b[15];a[0]=g*(k*z-q*r)-
-i*(h*z-j*r)+s*(h*q-j*k);a[1]=-(d*(k*z-q*r)-i*(e*z-n*r)+s*(e*q-n*k));a[2]=d*(h*z-j*r)-g*(e*z-n*r)+s*(e*j-n*h);a[3]=-(d*(h*q-j*k)-g*(e*q-n*k)+i*(e*j-n*h));a[4]=-(l*(k*z-q*r)-m*(h*z-j*r)+t*(h*q-j*k));a[5]=c*(k*z-q*r)-m*(e*z-n*r)+t*(e*q-n*k);a[6]=-(c*(h*z-j*r)-l*(e*z-n*r)+t*(e*j-n*h));a[7]=c*(h*q-j*k)-l*(e*q-n*k)+m*(e*j-n*h);a[8]=l*(i*z-q*s)-m*(g*z-j*s)+t*(g*q-j*i);a[9]=-(c*(i*z-q*s)-m*(d*z-n*s)+t*(d*q-n*i));a[10]=c*(g*z-j*s)-l*(d*z-n*s)+t*(d*j-n*g);a[11]=-(c*(g*q-j*i)-l*(d*q-n*i)+m*(d*j-n*g));a[12]=
--(l*(i*r-k*s)-m*(g*r-h*s)+t*(g*k-h*i));a[13]=c*(i*r-k*s)-m*(d*r-e*s)+t*(d*k-e*i);a[14]=-(c*(g*r-h*s)-l*(d*r-e*s)+t*(d*h-e*g));a[15]=c*(g*k-h*i)-l*(d*k-e*i)+m*(d*h-e*g);return a},determinant:function(a){var b=a[0],c=a[1],d=a[2],e=a[3],n=a[4],l=a[5],g=a[6],h=a[7],j=a[8],i=a[9],m=a[10],k=a[11],q=a[12],s=a[13],t=a[14];a=a[15];return(b*l-c*n)*(m*a-k*t)-(b*g-d*n)*(i*a-k*s)+(b*h-e*n)*(i*t-m*s)+(c*g-d*l)*(j*a-k*q)-(c*h-e*l)*(j*t-m*q)+(d*h-e*g)*(j*s-i*q)},multiply:function(a,b,c){var d=b[0],e=b[1],n=b[2],
-l=b[3],g=b[4],h=b[5],j=b[6],i=b[7],m=b[8],k=b[9],q=b[10],s=b[11],t=b[12],r=b[13],z=b[14];b=b[15];var w=c[0],C=c[1],B=c[2],A=c[3];a[0]=w*d+C*g+B*m+A*t;a[1]=w*e+C*h+B*k+A*r;a[2]=w*n+C*j+B*q+A*z;a[3]=w*l+C*i+B*s+A*b;w=c[4];C=c[5];B=c[6];A=c[7];a[4]=w*d+C*g+B*m+A*t;a[5]=w*e+C*h+B*k+A*r;a[6]=w*n+C*j+B*q+A*z;a[7]=w*l+C*i+B*s+A*b;w=c[8];C=c[9];B=c[10];A=c[11];a[8]=w*d+C*g+B*m+A*t;a[9]=w*e+C*h+B*k+A*r;a[10]=w*n+C*j+B*q+A*z;a[11]=w*l+C*i+B*s+A*b;w=c[12];C=c[13];B=c[14];A=c[15];a[12]=w*d+C*g+B*m+A*t;a[13]=
-w*e+C*h+B*k+A*r;a[14]=w*n+C*j+B*q+A*z;a[15]=w*l+C*i+B*s+A*b;return a}};r.mul=r.multiply;r.translate=function(a,b,c){var d=c[0],e=c[1];c=c[2];var n,l,g,h,j,i,m,k,q,s,t,r;b===a?(a[12]=b[0]*d+b[4]*e+b[8]*c+b[12],a[13]=b[1]*d+b[5]*e+b[9]*c+b[13],a[14]=b[2]*d+b[6]*e+b[10]*c+b[14],a[15]=b[3]*d+b[7]*e+b[11]*c+b[15]):(n=b[0],l=b[1],g=b[2],h=b[3],j=b[4],i=b[5],m=b[6],k=b[7],q=b[8],s=b[9],t=b[10],r=b[11],a[0]=n,a[1]=l,a[2]=g,a[3]=h,a[4]=j,a[5]=i,a[6]=m,a[7]=k,a[8]=q,a[9]=s,a[10]=t,a[11]=r,a[12]=n*d+j*e+q*c+
-b[12],a[13]=l*d+i*e+s*c+b[13],a[14]=g*d+m*e+t*c+b[14],a[15]=h*d+k*e+r*c+b[15]);return a};r.scale=function(a,b,c){var d=c[0],e=c[1];c=c[2];a[0]=b[0]*d;a[1]=b[1]*d;a[2]=b[2]*d;a[3]=b[3]*d;a[4]=b[4]*e;a[5]=b[5]*e;a[6]=b[6]*e;a[7]=b[7]*e;a[8]=b[8]*c;a[9]=b[9]*c;a[10]=b[10]*c;a[11]=b[11]*c;a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a};r.rotate=function(a,c,d,e){var g=e[0],n=e[1];e=e[2];var l=Math.sqrt(g*g+n*n+e*e),h,j,i,m,k,q,s,t,r,z,w,Q,C,B,A,E,F,G,H,I;if(Math.abs(l)<b)return null;l=1/l;g*=
-l;n*=l;e*=l;h=Math.sin(d);j=Math.cos(d);i=1-j;d=c[0];l=c[1];m=c[2];k=c[3];q=c[4];s=c[5];t=c[6];r=c[7];z=c[8];w=c[9];Q=c[10];C=c[11];B=g*g*i+j;A=n*g*i+e*h;E=e*g*i-n*h;F=g*n*i-e*h;G=n*n*i+j;H=e*n*i+g*h;I=g*e*i+n*h;g=n*e*i-g*h;n=e*e*i+j;a[0]=d*B+q*A+z*E;a[1]=l*B+s*A+w*E;a[2]=m*B+t*A+Q*E;a[3]=k*B+r*A+C*E;a[4]=d*F+q*G+z*H;a[5]=l*F+s*G+w*H;a[6]=m*F+t*G+Q*H;a[7]=k*F+r*G+C*H;a[8]=d*I+q*g+z*n;a[9]=l*I+s*g+w*n;a[10]=m*I+t*g+Q*n;a[11]=k*I+r*g+C*n;c!==a&&(a[12]=c[12],a[13]=c[13],a[14]=c[14],a[15]=c[15]);return a};
-r.rotateX=function(a,b,c){var d=Math.sin(c);c=Math.cos(c);var e=b[4],g=b[5],l=b[6],h=b[7],j=b[8],i=b[9],m=b[10],k=b[11];b!==a&&(a[0]=b[0],a[1]=b[1],a[2]=b[2],a[3]=b[3],a[12]=b[12],a[13]=b[13],a[14]=b[14],a[15]=b[15]);a[4]=e*c+j*d;a[5]=g*c+i*d;a[6]=l*c+m*d;a[7]=h*c+k*d;a[8]=j*c-e*d;a[9]=i*c-g*d;a[10]=m*c-l*d;a[11]=k*c-h*d;return a};r.rotateY=function(a,b,c){var d=Math.sin(c);c=Math.cos(c);var e=b[0],g=b[1],l=b[2],h=b[3],j=b[8],i=b[9],m=b[10],k=b[11];b!==a&&(a[4]=b[4],a[5]=b[5],a[6]=b[6],a[7]=b[7],
-a[12]=b[12],a[13]=b[13],a[14]=b[14],a[15]=b[15]);a[0]=e*c-j*d;a[1]=g*c-i*d;a[2]=l*c-m*d;a[3]=h*c-k*d;a[8]=e*d+j*c;a[9]=g*d+i*c;a[10]=l*d+m*c;a[11]=h*d+k*c;return a};r.rotateZ=function(a,b,c){var d=Math.sin(c);c=Math.cos(c);var e=b[0],g=b[1],l=b[2],h=b[3],j=b[4],i=b[5],m=b[6],k=b[7];b!==a&&(a[8]=b[8],a[9]=b[9],a[10]=b[10],a[11]=b[11],a[12]=b[12],a[13]=b[13],a[14]=b[14],a[15]=b[15]);a[0]=e*c+j*d;a[1]=g*c+i*d;a[2]=l*c+m*d;a[3]=h*c+k*d;a[4]=j*c-e*d;a[5]=i*c-g*d;a[6]=m*c-l*d;a[7]=k*c-h*d;return a};r.fromRotationTranslation=
-function(a,b,c){var d=b[0],e=b[1],g=b[2],h=b[3],j=d+d,i=e+e,m=g+g;b=d*j;var k=d*i,d=d*m,q=e*i,e=e*m,g=g*m,j=h*j,i=h*i,h=h*m;a[0]=1-(q+g);a[1]=k+h;a[2]=d-i;a[3]=0;a[4]=k-h;a[5]=1-(b+g);a[6]=e+j;a[7]=0;a[8]=d+i;a[9]=e-j;a[10]=1-(b+q);a[11]=0;a[12]=c[0];a[13]=c[1];a[14]=c[2];a[15]=1;return a};r.fromQuat=function(a,b){var c=b[0],d=b[1],e=b[2],g=b[3],h=c+c,j=d+d,i=e+e,c=c*h,m=d*h,d=d*j,k=e*h,q=e*j,e=e*i,h=g*h,j=g*j,g=g*i;a[0]=1-d-e;a[1]=m+g;a[2]=k-j;a[3]=0;a[4]=m-g;a[5]=1-c-e;a[6]=q+h;a[7]=0;a[8]=k+j;
-a[9]=q-h;a[10]=1-c-d;a[11]=0;a[12]=0;a[13]=0;a[14]=0;a[15]=1;return a};r.frustum=function(a,b,c,d,e,g,h){var j=1/(c-b),i=1/(e-d),m=1/(g-h);a[0]=2*g*j;a[1]=0;a[2]=0;a[3]=0;a[4]=0;a[5]=2*g*i;a[6]=0;a[7]=0;a[8]=(c+b)*j;a[9]=(e+d)*i;a[10]=(h+g)*m;a[11]=-1;a[12]=0;a[13]=0;a[14]=2*(h*g)*m;a[15]=0;return a};r.perspective=function(a,b,c,d,e){b=1/Math.tan(b/2);var g=1/(d-e);a[0]=b/c;a[1]=0;a[2]=0;a[3]=0;a[4]=0;a[5]=b;a[6]=0;a[7]=0;a[8]=0;a[9]=0;a[10]=(e+d)*g;a[11]=-1;a[12]=0;a[13]=0;a[14]=2*e*d*g;a[15]=0;
-return a};r.ortho=function(a,b,c,d,e,g,h){var j=1/(b-c),i=1/(d-e),m=1/(g-h);a[0]=-2*j;a[1]=0;a[2]=0;a[3]=0;a[4]=0;a[5]=-2*i;a[6]=0;a[7]=0;a[8]=0;a[9]=0;a[10]=2*m;a[11]=0;a[12]=(b+c)*j;a[13]=(e+d)*i;a[14]=(h+g)*m;a[15]=1;return a};r.lookAt=function(a,c,d,e){var g,h,j,i,m,k,q,s,t=c[0],z=c[1];c=c[2];j=e[0];i=e[1];h=e[2];q=d[0];e=d[1];g=d[2];if(Math.abs(t-q)<b&&Math.abs(z-e)<b&&Math.abs(c-g)<b)return r.identity(a);d=t-q;e=z-e;q=c-g;s=1/Math.sqrt(d*d+e*e+q*q);d*=s;e*=s;q*=s;g=i*q-h*e;h=h*d-j*q;j=j*e-i*
-d;(s=Math.sqrt(g*g+h*h+j*j))?(s=1/s,g*=s,h*=s,j*=s):j=h=g=0;i=e*j-q*h;m=q*g-d*j;k=d*h-e*g;(s=Math.sqrt(i*i+m*m+k*k))?(s=1/s,i*=s,m*=s,k*=s):k=m=i=0;a[0]=g;a[1]=i;a[2]=d;a[3]=0;a[4]=h;a[5]=m;a[6]=e;a[7]=0;a[8]=j;a[9]=k;a[10]=q;a[11]=0;a[12]=-(g*t+h*z+j*c);a[13]=-(i*t+m*z+k*c);a[14]=-(d*t+e*z+q*c);a[15]=1;return a};r.str=function(a){return"mat4("+a[0]+", "+a[1]+", "+a[2]+", "+a[3]+", "+a[4]+", "+a[5]+", "+a[6]+", "+a[7]+", "+a[8]+", "+a[9]+", "+a[10]+", "+a[11]+", "+a[12]+", "+a[13]+", "+a[14]+", "+
-a[15]+")"};r.frob=function(a){return Math.sqrt(Math.pow(a[0],2)+Math.pow(a[1],2)+Math.pow(a[2],2)+Math.pow(a[3],2)+Math.pow(a[4],2)+Math.pow(a[5],2)+Math.pow(a[6],2)+Math.pow(a[7],2)+Math.pow(a[8],2)+Math.pow(a[9],2)+Math.pow(a[10],2)+Math.pow(a[11],2)+Math.pow(a[12],2)+Math.pow(a[13],2)+Math.pow(a[14],2)+Math.pow(a[15],2))};"undefined"!==typeof a&&(a.mat4=r);var m={create:function(){var a=new c(4);a[0]=0;a[1]=0;a[2]=0;a[3]=1;return a}},q=g.create(),s=g.fromValues(1,0,0),t=g.fromValues(0,1,0);m.rotationTo=
-function(a,b,c){var d=g.dot(b,c);if(-0.999999>d)return g.cross(q,s,b),1E-6>g.length(q)&&g.cross(q,t,b),g.normalize(q,q),m.setAxisAngle(a,q,Math.PI),a;if(0.999999<d)return a[0]=0,a[1]=0,a[2]=0,a[3]=1,a;g.cross(q,b,c);a[0]=q[0];a[1]=q[1];a[2]=q[2];a[3]=1+d;return m.normalize(a,a)};var z=d.create();m.setAxes=function(a,b,c,d){z[0]=c[0];z[3]=c[1];z[6]=c[2];z[1]=d[0];z[4]=d[1];z[7]=d[2];z[2]=-b[0];z[5]=-b[1];z[8]=-b[2];return m.normalize(a,m.fromMat3(a,z))};m.clone=i.clone;m.fromValues=i.fromValues;m.copy=
-i.copy;m.set=i.set;m.identity=function(a){a[0]=0;a[1]=0;a[2]=0;a[3]=1;return a};m.setAxisAngle=function(a,b,c){c*=0.5;var d=Math.sin(c);a[0]=d*b[0];a[1]=d*b[1];a[2]=d*b[2];a[3]=Math.cos(c);return a};m.add=i.add;m.multiply=function(a,b,c){var d=b[0],e=b[1],g=b[2];b=b[3];var h=c[0],j=c[1],i=c[2];c=c[3];a[0]=d*c+b*h+e*i-g*j;a[1]=e*c+b*j+g*h-d*i;a[2]=g*c+b*i+d*j-e*h;a[3]=b*c-d*h-e*j-g*i;return a};m.mul=m.multiply;m.scale=i.scale;m.rotateX=function(a,b,c){c*=0.5;var d=b[0],e=b[1],g=b[2];b=b[3];var h=Math.sin(c);
-c=Math.cos(c);a[0]=d*c+b*h;a[1]=e*c+g*h;a[2]=g*c-e*h;a[3]=b*c-d*h;return a};m.rotateY=function(a,b,c){c*=0.5;var d=b[0],e=b[1],g=b[2];b=b[3];var h=Math.sin(c);c=Math.cos(c);a[0]=d*c-g*h;a[1]=e*c+b*h;a[2]=g*c+d*h;a[3]=b*c-e*h;return a};m.rotateZ=function(a,b,c){c*=0.5;var d=b[0],e=b[1],g=b[2];b=b[3];var h=Math.sin(c);c=Math.cos(c);a[0]=d*c+e*h;a[1]=e*c-d*h;a[2]=g*c+b*h;a[3]=b*c-g*h;return a};m.calculateW=function(a,b){var c=b[0],d=b[1],e=b[2];a[0]=c;a[1]=d;a[2]=e;a[3]=Math.sqrt(Math.abs(1-c*c-d*d-
-e*e));return a};m.dot=i.dot;m.lerp=i.lerp;m.slerp=function(a,b,c,d){var e=b[0],g=b[1],h=b[2];b=b[3];var j=c[0],i=c[1],m=c[2];c=c[3];var k,q,s;q=e*j+g*i+h*m+b*c;0>q&&(q=-q,j=-j,i=-i,m=-m,c=-c);1E-6<1-q?(k=Math.acos(q),s=Math.sin(k),q=Math.sin((1-d)*k)/s,d=Math.sin(d*k)/s):q=1-d;a[0]=q*e+d*j;a[1]=q*g+d*i;a[2]=q*h+d*m;a[3]=q*b+d*c;return a};m.invert=function(a,b){var c=b[0],d=b[1],e=b[2],g=b[3],h=c*c+d*d+e*e+g*g,h=h?1/h:0;a[0]=-c*h;a[1]=-d*h;a[2]=-e*h;a[3]=g*h;return a};m.conjugate=function(a,b){a[0]=
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-": "+a);return[a.x,a.y].map(this._clamp)}}throw new GLM.GLMJSError("unrecognized object passed to GLM."+this.name+": "+a);}});
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-a);return"string"===typeof a.x?[1*a.x,1*a.y,1*a.z]:[a.x,a.y,a.z]}}throw new this.Error("unrecognized object passed to GLM.vec3: "+a);},object2:function(a,b){if(a instanceof GLM.vec2||a instanceof GLM.uvec2||a instanceof GLM.ivec2||a instanceof GLM.bvec2)return[a.x,a.y,b];throw new GLM.GLMJSError("unrecognized object passed to GLM.vec3(o,z): "+[a,b]);}});
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-this.name+"(o,z): "+[a,b]);}});
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-a){if(typeof a.x!==typeof a.w)throw new this.Error("unrecognized .x-ish object passed to GLM.vec4: "+a);return"string"===typeof a.x?[1*a.x,1*a.y,1*a.z,1*a.w]:[a.x,a.y,a.z,a.w]}}throw new this.Error("unrecognized object passed to GLM.vec4: "+[a,a&&a.$type]);},$GLM:GLM,object2:function(a,b){if(a instanceof this.$GLM.vec3||a instanceof this.$GLM.uvec3||a instanceof this.$GLM.ivec3||a instanceof this.$GLM.bvec3)return[a.x,a.y,a.z,b];throw new this.$GLM.GLMJSError("unrecognized object passed to GLM.vec4(o,w): "+
-[a,b]);},object3:function(a,b,c){if(a instanceof this.$GLM.vec2||a instanceof this.$GLM.uvec2||a instanceof this.$GLM.ivec2||a instanceof this.$GLM.bvec2)return[a.x,a.y,b,c];throw new this.$GLM.GLMJSError("unrecognized object passed to GLM.vec4(o,z,w): "+[a,b,c]);}});
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-GLM.quat=GLM.$template.GLMType("quat",{identity:[0,0,0,1],components:["xyzw","0123"],undefined0:function(){return this.identity},number1:function(a){if(1!==a)throw Error("only quat(1) syntax supported for quat(number1 args)...");return this.identity},number4:function(a,b,c,e){return[b,c,e,a]},$GLM:GLM,$M3:GLM.mat3(),$quat_array_from_zyx:function(a){var b=this.$M3;return this.$GLM.$outer.quat_angleAxis(a.z,b[2]).mul(this.$GLM.$outer.quat_angleAxis(a.y,b[1])).mul(this.$GLM.$outer.quat_angleAxis(a.x,
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-GLM.$init=function(a){a.prefix&&(GLMJS_PREFIX=a.prefix);GLM.$prefix=GLMJS_PREFIX;var b=a.log||function(){};try{b("GLM-js: ENV: "+_ENV._VERSION)}catch(c){}b("GLM-JS: initializing: "+JSON.stringify(a,0,2));b(JSON.stringify({functions:Object.keys(GLM.$outer.functions)}));var e=GLM.mat4,d=GLM.$outer;GLM.toMat4=function(a){return new e(d.mat4_array_from_quat(a))};GLM.$template.extend(GLM.rotation.$template,{$quat:GLM.quat,$dot:GLM.dot.link("vec3,vec3"),$epsilon:GLM.epsilon(),$m:GLM.mat3(),$pi:GLM.pi(),
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-function $GLM_extern(a,b){b=b||a;return function(){GLM[b]=GLM.$outer.functions[a]||GLM.$outer[a];if(!GLM[b])throw new GLM.GLMJSError("$GLM_extern: unresolved external symbol: "+a);GLM.$DEBUG&&GLM.$outer.console.debug("$GLM_extern: resolved external symbol "+a+" "+typeof GLM[b]);return GLM[b].apply(this,arguments)}}
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-GLM.$reset_logging=$GLM_reset_logging;GLM.$log=GLM.$log||$GLM_log;function $GLM_GLMJSError(a,b){function c(c){this.name=a;this.stack=Error().stack;Error.captureStackTrace&&Error.captureStackTrace(this,this.constructor);this.message=c;b&&b.apply(this,arguments)}c.prototype=Error();c.prototype.name=a;return c.prototype.constructor=c}GLMAT.mat4.exists;glm=GLM;var DLL={_version:"0.0.2",_name:"glm.gl-matrix.js",_glm_version:glm.version,prefix:"glm-js[glMatrix]: ",vendor_version:GLMAT.VERSION,vendor_name:"glMatrix"};
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-DLL["declare<T,V,...>"]={mul:{$op:"*",$typeArray:function(a){return new this.GLM.$outer.Float32Array(a)},$vec3$transformQuat:GLMAT.vec3.transformQuat,"quat,vec3":function(a,b){return new this.GLM.vec3(this.$vec3$transformQuat(this.$typeArray(3),b.elements,a.elements))},"vec3,quat":function(a,b){return this["quat,vec3"](this.GLM.inverse(b),a)},"quat,vec4":function(a,b){return this["mat4,vec4"](this.GLM.toMat4(a),b)},"vec4,quat":function(a,b){return this["quat,vec4"](this.GLM.inverse(b),a)},"$vec<N>$scale":"GLMAT.vecN.scale",
-"vec<N>,float":function(a,b){return new this.GLM.vecN(this.$vecN$scale(this.$typeArray(N),a.elements,b))},"quat,float":function(a,b){return new a.constructor(this["vec4,float"](a,b).elements)},$vec4$transformMat4:GLMAT.vec4.transformMat4,"mat4,vec4":function(a,b){return new GLM.vec4(this.$vec4$transformMat4(this.$typeArray(4),b.elements,a.elements))},"vec4,mat4":function(a,b){return this["mat4,vec4"](GLM.inverse(b),a)},"$mat<N>mul":"GLMAT.matN.mul","mat<N>,mat<N>":function(a,b){return new a.constructor(this.$matNmul(this.$typeArray(N*
-N),a.elements,b.elements))},$quat$multiply:GLMAT.quat.multiply,"quat,quat":function(a,b){return new a.constructor(this.$quat$multiply(this.$typeArray(4),a.elements,b.elements))}},mul_eq:{$op:"*=","$mat<N>$multiply":"GLMAT.matN.multiply","mat<N>,mat<N>":function(a,b){this.$matN$multiply(a.elements,a.elements,b.elements);return a},"$vec<N>$scale":"GLMAT.vecN.scale","vec<N>,float":function(a,b){this.$vecN$scale(a.elements,a.elements,b);return a},$quat$multiply:GLMAT.quat.multiply,"quat,quat":function(a,
-b){this.$quat$multiply(a.elements,a.elements,b.elements);return a},$quat$invert:GLMAT.quat.invert,$vec3$transformQuat:GLMAT.vec3.transformQuat,"inplace:vec3,quat":function(a,b){var c=this.$quat$invert(new this.GLM.$outer.Float32Array(4),b.elements);this.$vec3$transformQuat(a.elements,a.elements,c);return a},$mat4$invert:GLMAT.mat4.invert,$vec4$transformMat4:GLMAT.vec4.transformMat4,"inplace:vec4,mat4":function(a,b){var c=this.$mat4$invert(new this.GLM.$outer.Float32Array(16),b.elements);this.$vec4$transformMat4(a.elements,
-a.elements,c);return a}},cross:{$vec2$cross:GLMAT.vec2.cross,"vec2,vec2":function(a,b){return new this.GLM.vec3(this.$vec2$cross(new this.GLM.$outer.Float32Array(3),a,b))},$vec3$cross:GLMAT.vec3.cross,"vec3,vec3":function(a,b){return new this.GLM.vec3(this.$vec3$cross(new this.GLM.$outer.Float32Array(3),a,b))}},dot:{"$vec<N>$dot":"GLMAT.vecN.dot","vec<N>,vec<N>":function(a,b){return this.$vecN$dot(a,b)}},lookAt:{$mat4$lookAt:GLMAT.mat4.lookAt,"vec3,vec3":function(a,b,c){return new this.GLM.mat4(this.$mat4$lookAt(new this.GLM.$outer.Float32Array(16),
-a.elements,b.elements,c.elements))}}};DLL["declare<T,V,number>"]={mix:{$quat$slerp:GLMAT.quat.slerp,"quat,quat":function(a,b,c){return new GLM.quat(this.$quat$slerp(new GLM.$outer.Float32Array(4),a.elements,b.elements,c))}}};DLL["declare<T,V,number>"].slerp=DLL["declare<T,V,number>"].mix;
-DLL["declare<T>"]={normalize:{"$vec<N>normalize":"GLMAT.vecN.normalize",$typeArray:function(a){return new this.GLM.$outer.Float32Array(a)},"vec<N>":function(a){return new this.GLM.vecN(this.$vecNnormalize(this.$typeArray(N),a))},$quat$normalize:GLMAT.quat.normalize,quat:function(a){return new this.GLM.quat(this.$quat$normalize(new this.GLM.$outer.Float32Array(4),a.elements))}},length:{$quat$length:GLMAT.quat.length,quat:function(a){return this.$quat$length(a.elements)},"$vec<N>$length":"GLMAT.vecN.length",
-"vec<N>":function(a){return this.$vecN$length(a.elements)}},length2:{$quat$squaredLength:GLMAT.quat.squaredLength,quat:function(a){return this.$quat$squaredLength(a.elements)},"$vec<N>$squaredLength":"GLMAT.vecN.squaredLength","vec<N>":function(a){return this.$vecN$squaredLength(a.elements)}},inverse:{$quatinvert:GLMAT.quat.invert,quat:function(a){return this.GLM.quat(this.$quatinvert(new this.GLM.$outer.Float32Array(4),a.elements))},$mat4invert:GLMAT.mat4.invert,mat4:function(a){a=a.clone();return null===
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-function $GLMVector(a,b,c){this.typearray=c=c||GLM.$outer.Float32Array;if(!(this instanceof $GLMVector))throw new GLM.GLMJSError("use new");if("function"!==typeof a||!GLM.$isGLMConstructor(a))throw new GLM.GLMJSError("expecting typ to be GLM.$isGLMConstructor: "+[typeof a,a?a.$type:a]+" // "+GLM.$isGLMConstructor(a));if(1===a.componentLength&&GLM[a.prototype.$type.replace("$","$$v")])throw new GLM.GLMJSError("unsupported argtype to glm.$vectorType - for single-value types use glm."+a.prototype.$type.replace("$",
-"$$v")+"..."+a.prototype.$type);this.glmtype=a;if(!this.glmtype.componentLength)throw Error("need .componentLength "+[a,b,c]);this.componentLength=this.glmtype.componentLength;this.BYTES_PER_ELEMENT=this.glmtype.BYTES_PER_ELEMENT;this._set_$elements=function(a){Object.defineProperty(this,"$elements",{enumerable:!1,configurable:!0,value:a});return this.$elements};Object.defineProperty(this,"elements",{enumerable:!0,configurable:!0,get:function(){return this.$elements},set:function(a){this._kv&&!this._kv.dynamic&&
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-0;return this._set_$elements(a)}});this.elements=b&&new c(b*a.componentLength)}GLM.$vectorType=$GLMVector;GLM.$vectorType.version="0.0.2";
-$GLMVector.prototype=GLM.$template.extend(new GLM.$GLMBaseType($GLMVector,"$vectorType"),{toString:function(){return"[$GLMVector .elements=#"+(this.elements&&this.elements.length)+" .elements[0]="+(this.elements&&this.elements[0])+" ->[0]"+(this["->"]&&this["->"][0])+"]"},"=":function(a){if(a instanceof this.constructor||glm.$isGLMObject(a))a=a.elements;return this._set(new this.typearray(a))},_typed_concat:function(a,b,c){var e=a.length+b.length;c=c||new a.constructor(e);c.set(a);c.set(b,a.length);
-return c},"+":function(a){if(a instanceof this.constructor||glm.$isGLMObject(a))a=a.elements;return new this.constructor(this._typed_concat(this.elements,a))},"+=":function(a){if(a instanceof this.constructor||glm.$isGLMObject(a))a=a.elements;return this._set(this._typed_concat(this.elements,a))},_set:function(a){a instanceof this.constructor&&(a=new this.typearray(a.elements));if(!(a instanceof this.typearray))throw new GLM.GLMJSError("unsupported argtype to $GLMVector._set "+(a&&a.constructor));
-GLM.$DEBUG&&GLM.$outer.console.debug("$GLMVector.prototype.set...this.elements:"+[this.elements&&this.elements.constructor.name,this.elements&&this.elements.length]+"elements:"+[a.constructor.name,a.length]);var b=this._kv;this._kv=void 0;this.elements=a;if(this.elements!==a)throw new GLM.GLMJSError("err with .elements: "+[this.glmtype.prototype.$type,this.elements,a]);b&&this._setup(b);return this},arrayize:function(a,b){return this._setup({dynamic:b,setters:a},this.length)},$destroy:function(a){if(a){for(var b=
-Array.isArray(a),c=function(c){Object.defineProperty(a,c,{enumerable:!0,configurable:!0,value:void 0});delete a[c];b||(a[c]=void 0,delete a[c])},e=0;e<a.length;e++)e in a&&c(e);for(;e in a;)GLM.$DEBUG&&GLM.$outer.console.debug("$destroy",this.name,e),c(e++);b&&(a.length=0)}},_arrlike_toJSON:function(){return this.slice(0)},_mixinArray:function(a){a.toJSON=this._arrlike_toJSON;"forEach map slice filter join reduce".split(" ").forEach(function(b){a[b]=Array.prototype[b]});return a},_setup:function(a,
-b){var c=this.glmtype,e=this.typearray,d=this.length;this._kv=a;var h=a.stride||this.glmtype.BYTES_PER_ELEMENT,j=a.offset||this.elements.byteOffset,g=a.elements||this.elements,k=a.container||this.arr||[],i=a.setters||!1,w=a.dynamic||!1;"self"===k&&(k=this);if(!g)throw new GLMJSError("GLMVector._setup - neither kv.elements nor this.elements...");this.$destroy(this.arr,b);var r=this.arr=this["->"]=k;Array.isArray(r)||this._mixinArray(r);var m=this.componentLength;if(!m)throw new GLM.GLMJSError("no componentLength!?"+
-Object.keys(this));for(var q=g.buffer.byteLength,s=this,t=0;t<d;t++){var k=j+t*h,z=k+this.glmtype.BYTES_PER_ELEMENT,y=function(){a.i=t;a.next=z;a.last=q;a.offset=a.offset||j;a.stride=a.stride||h;return JSON.stringify(a)};if(k>q)throw Error("["+t+"] off "+k+" > last "+q+" "+y());if(z>q)throw Error("["+t+"] next "+z+" > last "+q+" "+y());r[t]=null;var f=function(a,b){var d=new c(new e(a.buffer,b,m));w&&Object.defineProperty(d,"$elements",{value:a});return d},y=f(g,k);!i&&!w?r[t]=y:function(a,b,c){Object.defineProperty(r,
-b,{enumerable:!0,configurable:!0,get:w?function(){a.$elements!==s.elements&&(GLM.$log("dynoget rebinding ti",b,c,a.$elements===s.elements),a=f(s.elements,c));return a}:function(){return a},set:i&&(w?function(d){GLM.$log("dynoset",b,c,a.$elements===s.elements);a.$elements!==s.elements&&(GLM.$log("dynoset rebinding ti",b,c,a.$elements===s.elements),a=f(s.elements,c));return a.copy(d)}:function(b){return a.copy(b)})||void 0})}(y,t,k)}return this},setFromBuffers:function(a){var b=this.elements,c=0;a.forEach(function(a){var d=
-a.length;if(c+d>b.length){d=Math.min(b.length-c,a.length);if(0>=d)return;a=glm.$subarray(a,0,d);d=a.length}if(c+d>b.length)throw new glm.GLMJSError("$vectorType.fromBuffers mismatch "+[c,d,b.length]);b.set(a,c);c+=a.length});return c},setFromPointer:function(a){if(!(a instanceof GLM.$outer.ArrayBuffer))throw new glm.GLMJSError("unsupported argtype "+[typeof a]+" - $GLMVector.setFromPointer");return this._set(new this.typearray(a))}});GLM.exists;GLM.$vectorType.exists;
-if(GLM.$toTypedArray)throw"error: glm.experimental.js double-included";
-GLM.$toTypedArray=function(a,b,c){var e=b||0,d=typeof e;if("number"===d){if("number"!==typeof c)throw new GLM.GLMJSError("GLM.$toTypedArray: unsupported argtype for componentLength ("+typeof c+")");return new a(e*c)}if("object"!==d)throw new GLM.GLMJSError("GLM.$toTypedArray: unsupported arrayType: "+[typeof a,a]);if(e instanceof a)return e;if(e instanceof GLM.$outer.ArrayBuffer||Array.isArray(e))return new a(e);GLM.$isGLMObject(e)&&(d=e.elements,e=new a(d.length),e.set(d));if(!(e instanceof a)&&
-"byteOffset"in e&&"buffer"in e)return GLM.$DEBUG&&GLM.$outer.console.warn("coercing "+e.constructor.name+".buffer into "+[a.name,e.byteOffset,e.byteLength+" bytes","~"+e.byteLength/a.BYTES_PER_ELEMENT+" coerced elements"]+"...",{byteOffset:e.byteOffset,byteLength:e.byteLength,ecount:e.byteLength/a.BYTES_PER_ELEMENT}),new a(e.buffer,e.byteOffset,e.byteLength/a.BYTES_PER_ELEMENT);if(e instanceof a)return e;throw new GLM.GLMJSError("GLM.$toTypedArray: unsupported argtype initializers: "+[a,b,c]);};
-GLM.$make_primitive=function(a,b){GLM[a]=function(c){if(!(this instanceof GLM[a]))return new GLM[a](c);"object"!==typeof c&&(c=[c]);this.elements=GLM.$toTypedArray(b,c,1)};GLM[a]=eval(GLM.$template._traceable("glm_"+a+"$class",GLM[a]))();GLM.$template._add_overrides(a,{$to_string:function(a){return a.$type.replace(/[^a-z]/g,"")+"("+a.elements[0]+")"},$to_object:function(a){return a.elements[0]},$to_glsl:function(a){return a.$type.replace(/[^a-z]/g,"")+"("+a.elements[0]+")"}});GLM.$template._add_overrides(a.substr(1),
-{$to_string:!(a.substr(1)in GLM.$to_string.$template)&&function(a){return a.$type.replace(/[^a-z]/g,"")+"("+a.elements[0]+")"},$to_object:function(a){return a},$to_glsl:function(a){return a.$type.replace(/[^a-z]/g,"")+"("+a+")"}});GLM.$template.extend(GLM[a],{componentLength:1,BYTES_PER_ELEMENT:b.BYTES_PER_ELEMENT,prototype:GLM.$template.extend(new GLM.$GLMBaseType(GLM[a],a),{copy:function(a){this.elements.set(GLM.$isGLMObject(a)?a.elements:[a]);return this},valueOf:function(){return this.elements[0]}})});
-GLM[a].prototype["="]=GLM[a].prototype.copy;return GLM[a]};GLM.$make_primitive("$bool",GLM.$outer.Int32Array);GLM.$template._add_overrides("$bool",{$to_object:function(a){return!!a}});GLM.$make_primitive("$int32",GLM.$outer.Int32Array);GLM.$make_primitive("$uint32",GLM.$outer.Uint32Array);GLM.$make_primitive("$uint16",GLM.$outer.Uint16Array);GLM.$make_primitive("$uint8",GLM.$outer.Uint8Array);GLM.$float32=GLM.$make_primitive("$float",GLM.$outer.Float32Array);
-GLM.$make_primitive_vector=function(a,b,c){c=c||(new b).elements.constructor;var e=function(d){if(!(this instanceof e))return new e(d);this.$type=a;this.$type_name="vector<"+a+">";(d=GLM.$toTypedArray(c,d,b.componentLength))&&this._set(d)},e=eval(GLM.$template._traceable("glm_"+a+"$class",e))();e.prototype=new GLM.$vectorType(b,0,c);GLM.$template._add_overrides(a,{$to_string:function(a){return"[GLM."+a.$type+" elements[0]="+(a.elements&&a.elements[0])+"]"},$to_object:function(a){return a.map(GLM.$to_object)},
-$to_glsl:function(a,b){var c=a.$type.substr(2).replace(/[^a-z]/g,"");b="string"===typeof b?b:"example";var e=[];b&&e.push(c+" "+b+"["+a.length+"]");return e.concat(a.map(function(a,c){return b+"["+c+"] = "+a})).join(";")+";"}});GLM.$types.push(a);GLM.$template.extend(e.prototype,{$type:a,constructor:e,_setup:function(){throw new GLM.GLMJSError("._setup not available on primitive vectors yet...");},_set:function(a){this.elements=a;this.length=!this.elements?0:this.elements.length/this.glmtype.componentLength;
-this.arrayize();return this},arrayize:function(){for(var a=Object.defineProperty.bind(Object,this),b=0;b<this.length;b++)(function(b){a(b,{configurable:!0,enumerable:!0,get:function(){return this.elements[b]},set:function(a){return this.elements[b]=a}})})(b);return this._mixinArray(this)},toString:function(){return"[vector<"+a+"> {"+[].slice.call(this.elements,0,5)+(5<this.elements.length?",...":"")+"}]"}});return e};GLM.$vint32=GLM.$make_primitive_vector("$vint32",GLM.$int32);
-GLM.$vfloat=GLM.$vfloat32=GLM.$make_primitive_vector("$vfloat32",GLM.$float32);GLM.$vuint8=GLM.$make_primitive_vector("$vuint8",GLM.$uint8);GLM.$vuint16=GLM.$make_primitive_vector("$vuint16",GLM.$uint16);GLM.$vuint32=GLM.$make_primitive_vector("$vuint32",GLM.$uint32);
-GLM.$make_componentized_vector=function(a,b,c){c=c||(new b).elements.constructor;var e=function(a,h){if(!(this instanceof e))return new e(a,h);this._set(GLM.$toTypedArray(c,a,b.componentLength));if(!this.elements)throw new GLM.GLMJSError("!this.elements: "+[GLM.$toTypedArray(c,a,b.componentLength)]);this._setup({setters:!0,dynamic:h,container:"self"})},e=eval(GLM.$template._traceable("glm_"+a+"$class",e))();e.prototype=new GLM.$vectorType(b,0,c);GLM.$template._add_overrides(a,{$to_string:function(a){return"[GLM."+
-a.$type+" elements[0]="+(a.elements&&a.elements[0])+"]"},$to_object:function(a){return a.map(GLM.$to_object)},$to_glsl:function(a,b){var c=a.$type.substr(2);b="string"===typeof b?b:"example";var e=[];b&&e.push(c+" "+b+"["+a.length+"]");return e.concat(a.map(GLM.$to_glsl).map(function(a,c){return b+"["+c+"] = "+a})).join(";\n ")+";"}});GLM.$types.push(a);GLM.$template.extend(e.prototype,{$type:a,constructor:e});e.prototype.componentLength||alert("!cmop "+p);return e};
-(function(){var a=GLM.$template.deNify({"$vvec<N>":function(){return GLM.$make_componentized_vector("$vvecN",GLM.vecN)},"$vuvec<N>":function(){return GLM.$make_componentized_vector("$vuvecN",GLM.uvecN)},"$vmat<N>":function(){return GLM.$make_componentized_vector("$vmatN",GLM.matN)},$vquat:function(){return GLM.$make_componentized_vector("$vquat",GLM.quat)}},"$v"),b;for(b in a)GLM[b]=a[b]()})();
-(GLM._redefine_base64_helpers=function define_base64_helpers(b,c){function e(b){return(b+"").replace(/\s/g,"")}function d(b){return new k(b.split("").map(function(b){return b.charCodeAt(0)}))}function h(b){b instanceof k||(b=new k(b));return[].map.call(b,function(b){return String.fromCharCode(b)}).join("")}function j(b){b=b instanceof i?b:d(b).buffer;return GLM.$b64.encode(b,b.byteOffset,b.byteLength)}function g(b){b=new String(h(GLM.$b64.decode(b)));b.array=d(b);b.buffer=b.array.buffer;return b}
-b=define_base64_helpers.atob=b||define_base64_helpers.atob||g;c=define_base64_helpers.btoa=c||define_base64_helpers.btoa||j;var k=GLM.$outer.Uint8Array,i=GLM.$outer.ArrayBuffer,w,r="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/".indexOf.bind("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/");w={encode:function(b,c,d){b=new k(b,c,d);d=b.length;var e="";for(c=0;c<d;c+=3)e+="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"[b[c]>>2],e+="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"[(b[c]&
-3)<<4|b[c+1]>>4],e+="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"[(b[c+1]&15)<<2|b[c+2]>>6],e+="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"[b[c+2]&63];2===d%3?e=e.substring(0,e.length-1)+"=":1===d%3&&(e=e.substring(0,e.length-2)+"==");return e},decode:function(b){b=e(b);var c=b.length,d=0.75*c,g=0,h,j,f,v;"="===b[c-1]&&(d--,"="===b[c-2]&&d--);for(var w=new i(d),R=new k(w),d=0;d<c;d+=4)h=r(b[d]),j=r(b[d+1]),f=r(b[d+2]),v=r(b[d+3]),R[g++]=h<<2|j>>4,R[g++]=
-(j&15)<<4|f>>2,R[g++]=(f&3)<<6|v&63;return w}};GLM.$template.extend(w,{trim:e,atob:b,btoa:c,$atob:g,$btoa:j,toCharCodes:d,fromCharCodes:h,b64_to_utf8:function(c){return decodeURIComponent(escape(b(e(c))))},utf8_to_b64:function(b){return c(unescape(encodeURIComponent(b)))}});GLM.$template.extend(GLM,{$b64:w,$to_base64:function(b){return GLM.$b64.encode(b.elements.buffer,b.elements.byteOffset,b.elements.byteLength)},$from_base64:function(b,c){var d=GLM.$b64.decode(b);if(!0===c||c==GLM.$outer.ArrayBuffer)return d;
-void 0===c&&(c=GLM.$outer.Float32Array);return new c(d);throw new GLM.GLMJSError("TODO: $from_base64 not yet supported second argument type: ("+[typeof c,c]+")");}})})("function"===typeof atob&&atob.bind(this),"function"===typeof btoa&&btoa.bind(this));
-(function(){function a(a,c){return{get:function(){return a.call(this)},set:function(a){if(this.copy)return this.copy(new this.constructor(c.call(this,a)));this.elements.set(c.call(this,a))}}}"$bool $float32 $vfloat32 $vuint8 $vuint16 $vuint32 $vvec2 $vvec3 $vvec4 $vmat3 $vmat4 $vquat vec2 vec3 vec4 mat3 mat4 uvec2 uvec3 uvec4 ivec2 ivec3 ivec4 bvec2 bvec3 bvec4 quat".split(" ").map(GLM.$getGLMType).forEach(function(b){Object.defineProperty(b.prototype,"array",a(function(){return GLM.$to_array(this)},
-function(a){return a}));Object.defineProperty(b.prototype,"base64",a(function(){return GLM.$to_base64(this)},function(a){return GLM.$from_base64(a,this.elements.constructor)}));Object.defineProperty(b.prototype,"buffer",a(function(){return this.elements.buffer},function(a){return new this.elements.constructor(a)}));Object.defineProperty(b.prototype,"json",a(function(){return GLM.$to_json(this)},function(a){return JSON.parse(a)}));Object.defineProperty(b.prototype,"object",a(function(){return GLM.$to_object(this)},
-function(a){return a}));Object.defineProperty(b.prototype,"glsl",a(function(){return GLM.$to_glsl(this)},function(a){return GLM.$from_glsl(a,Array)}))})})();
-glm.GLMAT = GLMAT; globals.glm = glm; try { module.exports = glm; } catch(e) { }; try { window.glm = glm; } catch(e) {} ; try { declare.amd && declare(function() { return glm; }); } catch(e) {}; return this.glm = glm; })(this, typeof $GLM_log !== "undefined" ? $GLM_log : undefined, typeof $GLM_console_log !== "undefined" ? $GLM_console_log : undefined);