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author | Norbert Preining <norbert@preining.info> | 2019-09-02 13:46:59 +0900 |
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committer | Norbert Preining <norbert@preining.info> | 2019-09-02 13:46:59 +0900 |
commit | e0c6872cf40896c7be36b11dcc744620f10adf1d (patch) | |
tree | 60335e10d2f4354b0674ec22d7b53f0f8abee672 /fonts/chess/skak/README |
Initial commit
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-rw-r--r-- | fonts/chess/skak/README | 56 |
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diff --git a/fonts/chess/skak/README b/fonts/chess/skak/README new file mode 100644 index 0000000000..88398e19a1 --- /dev/null +++ b/fonts/chess/skak/README @@ -0,0 +1,56 @@ +skak +==== + +This is a package for typesetting chess (skak in Danish) games in +LaTeX. + +The basic idea is to allow the author to write about chess games using +normal chess notation, have that typeset nicely and then show the +position when desired. skak has an internal chess board so it is never +out of sync with the moves described in the text. + +For more on the usage see the skakdoc.pdf file. + + +Future Additions/Wish-list +========================== + +Choosing Language for mainline +------------------------------ +(Proposal date: mid 2002.) + +It would be nice if one could choose the language for the mainline, +variation and \hidemoves for each invocation as it allows for easier +inclusion of analysis from chess programs when using a non-english +language. + + +Optimisation of the Implementation +---------------------------------- +(Proposal date: 2-Jan-2003.) + +I would like to improve some areas of the im- +plementation since they are unnecessary slow +and/or complicated, e.g., \IsPieceName could +easily be implemented as a case statement in- +stead of a list look-up. I have a strong feeling +that this would be a lot faster than the current +implementation which has a very functional pro- +gramming flavour --- this was very helpful during +the development, but it has a tendency to be a +bit inefficient. + + +Test Suite +---------- +(Proposal date: 03-Jan-2003.) +It would be a very good idea to create a test +suite created using normal testing techniques. +Areas of test should include: + +* resolving ambiguous moves, i.e., ensuring +that moves like Rad1 moves the right rook. + +* all legal SAN moves are accepted. + + |