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authorNorbert Preining <norbert@preining.info>2019-09-02 13:46:59 +0900
committerNorbert Preining <norbert@preining.info>2019-09-02 13:46:59 +0900
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+skak
+====
+
+This is a package for typesetting chess (skak in Danish) games in
+LaTeX.
+
+The basic idea is to allow the author to write about chess games using
+normal chess notation, have that typeset nicely and then show the
+position when desired. skak has an internal chess board so it is never
+out of sync with the moves described in the text.
+
+For more on the usage see the skakdoc.pdf file.
+
+
+Future Additions/Wish-list
+==========================
+
+Choosing Language for mainline
+------------------------------
+(Proposal date: mid 2002.)
+
+It would be nice if one could choose the language for the mainline,
+variation and \hidemoves for each invocation as it allows for easier
+inclusion of analysis from chess programs when using a non-english
+language.
+
+
+Optimisation of the Implementation
+----------------------------------
+(Proposal date: 2-Jan-2003.)
+
+I would like to improve some areas of the im-
+plementation since they are unnecessary slow
+and/or complicated, e.g., \IsPieceName could
+easily be implemented as a case statement in-
+stead of a list look-up. I have a strong feeling
+that this would be a lot faster than the current
+implementation which has a very functional pro-
+gramming flavour --- this was very helpful during
+the development, but it has a tendency to be a
+bit inefficient.
+
+
+Test Suite
+----------
+(Proposal date: 03-Jan-2003.)
+It would be a very good idea to create a test
+suite created using normal testing techniques.
+Areas of test should include:
+
+* resolving ambiguous moves, i.e., ensuring
+that moves like Rad1 moves the right rook.
+
+* all legal SAN moves are accepted.
+
+